EOOQE
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Everything posted by EOOQE
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I know :-) BTW: New Nvidia Driver 327.23 from today seems to improve my frames a little bit .. i would say about 5fps. Could be my imagination, but seems to be more fluid now.
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Not ATM for everyone ... Alpha was much better for me. Think we have to wait for a few patches hopefully to optimize performance...
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Strange CTD since 1.60 and new Betas
EOOQE replied to ericfr's topic in ARMA 2 & OA - BETA PATCH TESTING
Can you tell some details about GFX Card and Driver ? Overclocked ? etc ? best post a DXDIAG File here ... -
Awesome ! Tine for some real Navy Seals Action ... go on with this great Mod !
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Hi there , some will know me from my A2FXAA Injection´s for ARMA2. Now it´s time to come up with my new Website and an total new Injection System for ARMA2. It will be called BLACKARMA Injection. The first Screenshost of the very very early stage can be found on my new Blog here : http://blackarms.de/a2fxaa-now-blackarma/ It will be total independent from the BIS FXAA System and the goal is to have an AA Effect like "normal AA" with little to no FPS hit ... Not longer based on timothy lottes FXAA System ! Complete new Shader and Code ... In the next days i will upload more Screen shots and some in game videos on my new page Hope you will find this a little useful and critics and wishes are always welcome :bounce3: see ya on the battlefield ... EOOQE
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ARMA 2: OA beta build 89223 (1.60 MP compatible build, post 1.60 release)
EOOQE replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
great to hear it will be in ARMA3 ! and by then we sure have FXAA 4.0 and maybe SMAA 3.0 :bounce3: -
ARMA 2: OA beta build 89223 (1.60 MP compatible build, post 1.60 release)
EOOQE replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
No, there is NO MORE : FXAA=0 WARNING this setting was removed in 1.61 beta as deprecated FXAASharp=0 WARNING this setting was removed in 1.61 beta as deprecated only via the the PPAA and PPAA_Level you adjust the settings of both the SMAA and FXAA Injection -
ARMA 2: OA beta build 89223 (1.60 MP compatible build, post 1.60 release)
EOOQE replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
No, it means the level is the "strange" of SMAA : 0 - SMAA_PRESET_LOW 1 - SMAA_PRESET_MEDIUM 2 - SMAA_PRESET_HIGH 3 - SMAA_PRESET_ULTRA play with settings for your best results depending on FPS and look ... -
ARMA 2: OA beta build 89223 (1.60 MP compatible build, post 1.60 release)
EOOQE replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
there is no FXAA and SMAA together :cool: it´s FXAA OR SMAA with the presets below : PPAA=0; setting not (yet) available in UI. Default is Disabled. Enables Anti-Aliasing technique via post processing: [2] 0 - Disabled 1 - FXAA [3] 2 - FXAA + sharp filter [4] (hard-coded strength of sharpen is now 0.15) 3 - SMAA [5] WARNING this setting was introduced in 1.61 beta 89223 PPAA_Level=0; setting not (yet) available in UI. Default is Disabled. Values determine for each respective PPAA type used: 0 - SMAA_PRESET_LOW or FXAA_QUALITY_PRESET_12 1 - SMAA_PRESET_MEDIUM or FXAA_QUALITY_PRESET_22 2 - SMAA_PRESET_HIGH or FXAA_QUALITY_PRESET_26 3 - SMAA_PRESET_ULTRA or FXAA_QUALITY_PRESET_39 WARNING this setting was introduced in 1.61 beta 89223 -
ARMA 2: OA beta build 89223 (1.60 MP compatible build, post 1.60 release)
EOOQE replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
As far as i know from my last A2FXAA Injections is that there are problems here and there with ATI GPU´s ... but on one System there are problems , on another with same gpu and driver are not ... it´s not so easy to figure what the problem causes -
ARMA 2: OA beta build 89223 (1.60 MP compatible build, post 1.60 release)
EOOQE replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
DepthEdgeDetection on first pass ---------- Post added at 03:59 PM ---------- Previous post was at 03:57 PM ---------- @ kordax will try to duplicate your screens with my injection ... stay tuned .. -
ARMA 2: OA beta build 89223 (1.60 MP compatible build, post 1.60 release)
EOOQE replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
almost the same :j: may i ask about your Rig Specs. ? -
ARMA 2: OA beta build 89223 (1.60 MP compatible build, post 1.60 release)
EOOQE replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
NP, glad i could help you (Screens are 100% , Yes) sure, why not .. give me a few days more for testing and fine tuning ok ? but i can only test on NVIDIA System As my last A2FXAA was based on FXAA 3.11 i reached the limit with i i think ... the powerline problem cant be solved with 3.11 , maybe with 4.0 by TL latest info from TL : FXAA 4.0 should be out around GDC (March). Spatial-Only Algorithm Sharpen Over MSAA -
ARMA 2: OA beta build 89223 (1.60 MP compatible build, post 1.60 release)
EOOQE replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
Here you get my Screens on my Site without Adds etc : http://blackarms.de/smaa-comparison/ # BIS_SMAA Screen is ULTRA , BLACKARMA Injection is custom but near your ULTRA setting I use also SMAA 2.7 with custom SMAA.FX File and SMAA Settings .... made several changes to the calculating because the ARMA2 Engine is different from other games in DX9. Floating Point seems to be not correctly calculated my rig : ASUS G74 with Nvidia GTX460M 1,5GB with latest Nvidia Beta Driver 295.51 / 1920x1080 / all high ingame, AA off , After Effects low. EDIT : if you need more Screens just tell me what you need (special location etc (as you know some objects are a pain in the ass on FXAA / like powerlines / in SMAA with my injection i get now a better result then on my A2FXAA injection http://a2fxaa.blogspot.com/2011/08/i-hate-powerlines.html -
ARMA 2: OA beta build 89223 (1.60 MP compatible build, post 1.60 release)
EOOQE replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
Exactly , as seen in my BLACKARMA Injection the SMAA_PIXEL_SIZE is correct ...in BIS SMAA there seems to be something wrong ... SMAA_PIXEL_SIZE is automatically used by engine from active 3D resolution settings (so if You use 200% it uses that resolution correctly) dont seem so Dwarden .... -
BlackArma Injection for ARMA2
EOOQE replied to EOOQE's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Did a little testing today with the new SMAA BIS includes in the new ARMA 2: OA beta build 89223 . Here are the Comparison Screenshots : -
ARMA 2: OA beta build 89223 (1.60 MP compatible build, post 1.60 release)
EOOQE replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
Did a little testing today with the new SMAA. Here are the Screenshots : -
ARMA 2: OA beta build 89223 (1.60 MP compatible build, post 1.60 release)
EOOQE replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
PPAA=0; setting not (yet) available in UI. Default is Disabled. Enables Anti-Aliasing technique via post processing: 1 - FXAA [3] 2 - FXAA + sharp filter [4] (hard-coded strength of sharpen is now 0.15) 3 - SMAA [5] WARNING this setting was introduced in 1.61 beta 89223 PPAA_Level=0; setting not (yet) available in UI. Default is Disabled. Values determine for each respective PPAA type used: 0 - SMAA_PRESET_LOW or FXAA_QUALITY_PRESET_12 1 - SMAA_PRESET_MEDIUM or FXAA_QUALITY_PRESET_22 2 - SMAA_PRESET_HIGH or FXAA_QUALITY_PRESET_26 3 - SMAA_PRESET_ULTRA or FXAA_QUALITY_PRESET_39 WARNING this setting was introduced in 1.61 beta 89223 -
ARMA 2: OA beta build 89223 (1.60 MP compatible build, post 1.60 release)
EOOQE replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
THX for the details Dwarden ! nice to have SMAA in the source now ... made my Injection Project useless :( but who cares :cool: -
ARMA 2: OA beta build 89223 (1.60 MP compatible build, post 1.60 release)
EOOQE replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
Lol, one day after i announced my SMAA Injection Project ... Witch SMAA Injection did you use BIS ? ---------- Post added at 06:55 PM ---------- Previous post was at 06:32 PM ---------- Should be the "strength" of the SMAA like something normaly used : SMAA_THRESHOLD 0.05 SMAA_MAX_SEARCH_STEPS 32 SMAA_MAX_SEARCH_STEPS_DIAG 16 SMAA_CORNER_ROUNDING 25 the threshold etc define the "strengh" of the AA effect and at witch pixel it kick in and witch not... little bit complicated but nothing special so PPAA 1 : low PPAA 3 : strong :cool: -
BlackArma Injection for ARMA2
EOOQE replied to EOOQE's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
May i ask you about your Rig Specs. ? Never happens to me with FXAA or SMAA Injection ... only i know is that there are problems with ATI GPU and some other NVIDIA Optimus GPU´s Witch Injection did you use ? My A2FXAA V0.22b or other like ENB etc ? -
You have AA OFF ? looks like so ... ATOC only kicks in with AA ON ... give it a try ...:bounce3:
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BlackArma Injection for ARMA2
EOOQE replied to EOOQE's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
ATM the V0.11 is around 50% less then normal AA in FPS Hit ... goal is to get to 33% or less ... Example : Normal AA you have a 10 FPS hit you have with V0.11 only 5-6 now ... goal is to get less then 5 , 3-4 would be optimal with AA like "normal" -
Looking for best driver GTS250
EOOQE replied to Dutch soldier's topic in ARMA 2 & OA - TROUBLESHOOTING
For me ATM the 295.51 is the best ... in FPS and Temperature Control ... best in overclocking too :-) Try it and post your results if you like .... 190.07 , i dont´t know , to long ago ;-) As im on Windows7 with 8GB DDR i think it´s the best you can get with the latest ARMA2 1.60 -
NVIDIA video card(s) owners read here!
EOOQE replied to Dwarden's topic in ARMA 2 & OA - TROUBLESHOOTING
Seems stable to me on GTX460M 1,5GB on my ASUS G74 ... GPU temperature lower when in overclock around 5 degrees , so i go with it now