Jump to content

NordKindchen

Member
  • Content Count

    485
  • Joined

  • Last visited

  • Medals

Everything posted by NordKindchen

  1. NordKindchen

    Terrain Improvement (dev branch)

    I will not use my preacious dropbox account to upload 650mb of date^^ Thanks for the upload tips though! Okey here is the Performance_test Pls remember this is a Performance test. The texture will not fit to the terrain apart from one part of the island. Therefore you will see sharp edges between each tile of the map. Thats because its only for performance testing purposes. It might interest you that I left one part of each tile in its vanilla state so you can see the difference in resolution. Remember: The final mod will have adjusted textures for each part of the island! I am eager to hear the your experience on the performance! On my system it runs quite fine! Best regards!
  2. NordKindchen

    Retexturing trees

    I think this is the best place to post - even though I am not too sure if this is really regarded as "modelling". Well anyways. I am trying to refine some tree textures in the mid range distance. I allready found the right files - all I need to know is how to create an addon out of these. This is of course a noob question but I am really new to this - so any link or advise will be greatly appreciated! Greetings!
  3. NordKindchen

    Terrain Improvement (dev branch)

    Now where can I upload huge files for free? The performance_test version is about 650mb ;)
  4. NordKindchen

    AI Discussion (dev branch)

    As mentionned before it really is a problem that the position of the shooter is given away to every unit in the squad instantly. Heres why: Set up a group of enemys at 500 meters away. Shoot near them with a sniper rifle. Shoot one AI that is currently looking towards you. Even though he dies within a milli second after you shoot he is still capable of giving your position away to every one in his squad. On top of that each AI is ready to fire at your position the millisecond you are spotted. They dont need to look for you at that given direction but instantly shoot you. Solution: Insert threshold for information communication between AIs. If AI dies within this threshold theres no information transportation. Instead of giving every enemy the exact location of the shooter after he is spotted let the AI first look at the direction the shooter is and then apply the rules of spotting.
  5. NordKindchen

    Terrain Improvement (dev branch)

    I am planning on releasing a Performance test version That means a version for you to test the impact on your performance. It will only contain one finished part of the map which gets repeated for every other part. So it wont look well execpt for the original place but you can give me feedback on performance. What do you say?
  6. NordKindchen

    Terrain Improvement (dev branch)

    @Tremnarch Vanzant allready did that. He has the whole island of Stratis covered with 4096x4096 textures. He claims it runs fine! And it runs fine on my PC too. Only that after some circumstances it blurrs the texture. Now its a nice featue for flying in the air for example. But sadly it doesnt turn back. And thats a bug I am sure. @ Xendance Arma cuts the map into little pieces. I would not be able to draw the textures if I was working on the big file since I couldnt even work with the file. 400mb data for the whole island is quite a managable data if you cut it down to say 300 tiles (stratis has got 64). Oh btw - I was suprised how well camouflage worked together with the new texture!!! Spot the soldiers Greetings
  7. NordKindchen

    JSRS2.0 WIP Thread

    Mh I somehow found the old MX sounds more convincing. I found they sounded punchier. Also - now it feels all MX rifles sound quite the same=/ Or this just me? And the explosions have some strange behavior. Some explosions sound loud some a little more silent. Also the rocket explosions from the little bird dont feel right=/ And they dont scale with distance right. If they are next to you they are loud as hell. One meter more and they are silent as a baby. Also the APDFs shells from the light armor have the same sounds as the HE shells. And they feel a bit off in my opinion. Arma 2s BMP sounds from JSRS sounded more fitting. I am sure you will deliver great results when your mod is finished=) Just giving feedback
  8. NordKindchen

    Terrain Improvement (dev branch)

    No it does work. Only that the engine samples it down if certain things happen. It doesnt mean it couldnt take the high solution files again. There is no severe framrate drop. Only maybe at the moment of switching textures. So the engine simple lacks the ability (sometimes) to use the high res textures again. I say its a bug.
  9. NordKindchen

    Terrain Improvement (dev branch)

    Yes you are right and I apologize at this point. Maybe you can feel my anger at least a little bit.
  10. NordKindchen

    Terrain Improvement (dev branch)

    Edit: Mh okey...it seems (at least now) that the patch broke some mods which broke the game. Strangely disabling some mods who dont change any graphic aspect fixed the issue (At least for the moment) I am not sure if this bug can return at some later point. ------------------------------------------------ Okey the last patch introduced some kind of mechanism that destroys my work. When I start the game the textures get loaded fine. After I play for some time the textures get automatically sampled down to its standard size................. I dont know what you did but after playing a few moments the textures get sampled down from >>>this<<< to <<<THAT!>>> It happened each time I shot someone out of a chopper but I also had this the first time I started the game. Now.............I am missing words. What the f**k?!?!
  11. NordKindchen

    TMR Modular Realism

    The JSRS Compatiblitly addon could use an explaination in its txt file. Its hard to see wether this is a JSRS version which is altered to be used with TMR or its an addon for TMR that enables all versions of JSRS to run with TMR. This kind of stuff is very important for accessibility. Best regards!
  12. NordKindchen

    The sound thread

    I just wanted to say that I find the vanilla silenced weapon sounds, explosions and heli minigun sounds not very well. The standard rifle sounds are neat. But at least the silenced sound is really terrible=(
  13. NordKindchen

    JSRS2.0 WIP Thread

    Jipp vanilla silencer sounds are terrible^^ The standard weapon sounds are quite nice but the silenced ones are not useable^^
  14. NordKindchen

    Terrain Improvement (dev branch)

    Best example would be: Two different textures for one big portion of gras. For example if you look at the airport at stratis. behind the hangar there is a pretty big area of one kind of ground. If you put only one texture in there you might see that it gets tiled. A second texture blended in here and there will prevent that. But not only that. Two textures blendid in together can make for pretty many different variations. While only one will...well only be one and will repeat soon;) Greetz
  15. NordKindchen

    Terrain Improvement (dev branch)

    It would work to a certain degree. But the real beauty of this system would only come if you go into detail - which you wouldnt if you only take the close-range-logic-map. I could make an example for you but I am just working at the midrange replacement at the moment:P Do you insist on one? Greetz!
  16. NordKindchen

    Terrain Improvement (dev branch)

    Oh and this Is a really nice and potentially easy to do step towards better camouflage!
  17. NordKindchen

    Terrain Improvement (dev branch)

    Oje oje...so much to answer in each post^^ First: What I am doing at the moment is a "derivative" as you (Gammadust) said yes. I am trying to put in the detail by hand. It takes longer than creating the detail via texture sets. Also it has less resolution than the midrange textures will deliever. On the other hand it would still profit from the integration of several different midrange textures. And both together would deliever an even better result! Second: Towards the testing of the performance. Yes it should be easy to test. But its not as simple as simply increasing the size - because Texview ...I dont know the word...it crops it together. Like winzip does with a file. Or a jpg. Only that its loss-free as far as I can tell. Therefore a 4096x4096 pic which is all white will result in an ingame file with only one white pixel. Because thats all the information that is needed. I hope you understand what I mean. But if you put randomn stuff into that 4096x4096 pic then its good enough to test stability. In the end: Vanzant allready tested it and hes got no problems and no noticable fps drops. So I think its safe to say its a stable approach and has a small (if at all) fps impact. @Sniperwolf I really like your graphic! And you nearly got it right. Only difference is that we need a different logic map for textures. Just because it wouldnt look that nice. But this procedure can be automated too, as I described in the OP. Simply by selecting colour with a tolerance and giving certain colour ranges certain default textures. If you could add that to your graphic I would link that pic in my OP! Its quite nice=) @Googlava Yes if I understand you right, then I think you understood me right, too;) If you deliever the system then I would be glad to create the needed logic map and textures. Best regards!
  18. NordKindchen

    TMR Modular Realism

    I like your thoughts regarding equipment savaging. Would it be possible to have different zeroings for unique scopes so that you pull on a savaged scope your scope really is not zeroed right? Greetz!
  19. NordKindchen

    Terrain Improvement (dev branch)

    I cant finally say if theres a performance hit. In the end Vanzant (Big thanks to him) was the one who inspired me to do this addon. He allready uses the texture size I am aiming at and he claims he has no fps drop. What I experienced though are some crashes. But they are most probaply related to the fact that I have had 90% of my RAM full with Photoshop files and 100 tabs of textures open in my browser while running Arma in the background. When I run Arma without background exes it runs just fine - but I havent tested it for long periods. Anyway - if it crashes I hope you all mount the barricades and scream for a fix;) Greetz! Ps: Sealife: Could you pls exemplify your thoughts a bit more?^^ I didnt get what you want to do.
  20. NordKindchen

    Terrain Improvement (dev branch)

    First: I am really happy to see so much support=) Because you asked for it here are two comparisson shots! Both extensevely work in progress of course! But I think it shows us how its going allready;) WIP_Picture Same place without mod @Googlava: Basically you can find all needed information in the first post. The picture you see in the first post are all created by using different midrange textures loaded into the game and then merging the different screenshots together via Photoshop. As I described in the OP the screens I made are pretty much what you would get when my suggested system gets implemented. Since I used only ingame material to create them. The last pictures I posted are now from an addon I am creating by incresing the satmap size by the factor 4. That means all in all 16 times more detail. (height * wide). I fallow your posts in this forum since the moment you first posted and I find your posts very gentle and open minded. You made a good impression on me. I just wanted to tell you that. Your post about the shader limitations just underlined that feeling. You wrote Now I am thinking about solution to improve the midrange texture since month and I can only strongly recommend to increase the number of midrange textures for the island even if that means using less surface types. Anyone who played Arma games knows that firefights most of the time take place over bigger distances and that is exactly where the game lacks quality at the moment. That said I would point out that you dont even needed to create all the new midrange texture by yourself. I would be more than glad to create these for you and to leave them to you if you only make it possible to use more than one texture. Remember: Even if you implement the system it wouldnt mean you had more work to do after that. Why? Because you still could stick to only one texture as long as you want. But in the meantime we (or I) would be able to create the logic map (read the first post if you dont know what I am relating to) and texture set. That said I have to point out that I am pretty sure that theres a possiblity to increase the shader capabillites so you can use 5-6 different surface on square and STILL have more than one midrange texture. Of couse I know that this takes development time. But look at the screens and I think you will know what difference it will make. On top of that it will also serve the problem with missing camouflage at distance. So I am really glad to hear that you are looking into solution to improve the midrange. And I am telling and showing you examples that an increased number of midrange textures will solve this problem. Best regards Nordkindchen Ps: Oh and @Ginger McAle: Sry to say but you only sharpened the midrange texture with your method^^ Would have been nice if it was that easy:P
  21. NordKindchen

    JSRS2.0 WIP Thread

    @LordJarhead Could you pls add this "You need version 0.001a, 0.001b and this installed in the same order to be able to make it working. " to your addon text file? I downloaded your addon a few days ago and was looking for a short manual but couldnt find one=( Best regards!
  22. NordKindchen

    TMR Modular Realism

    I like it too!
  23. NordKindchen

    TMR Modular Realism

    Yes I did see that screen. I just understood his last comment in a way that made it necessary to ask the question;) Thats said - I like the screen!
  24. NordKindchen

    TMR Modular Realism

    So you want to remove the possiblity to see the environment around the scope if I understand you right? Mh - I personally find it way better than the black hole version we had in the beginning of the alpha. To every other aspect you mentionned I totally agree. Greetz
  25. NordKindchen

    Terrain Improvement (dev branch)

    Another comparisson and yes I see the line between the two textures;)
×