logandog1240
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Everything posted by logandog1240
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LAxemann's "Mount" - Animations for attaching rifle items
logandog1240 replied to laxemann's topic in ARMA 3 - ADDONS & MODS: COMPLETE
could you make the check ignore the altis bipods that come with asdjr because it causes the animation when used with tmr, and the bipod switches from "secured" to "deployed" -
I want the Ai in my mission to not venture out of a pre determined area, as in trying to flank and whatnot, i want this to be a fight down the fallujah highway, and i want them to stay on the highway. any ideas of how to set an invisible boundary for them?
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is it possible to cycle it faster then, to make you swim fater?
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Arma II addons loaded off external hard drive
logandog1240 posted a topic in ARMA 2 & OA - TROUBLESHOOTING
Is it possible/ has it been done before, where certain addons are loaded from an external hard drive? I have a laptop with a shared hard drive and i can move/ see addons between both desktop and laptop, and when i launch arma ill get the directories right but the addons wont show up. Any help will be appreciated! -
are there any other swimming animations, anything similar to the arma 3 kind?
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Sounds of Steel v1.0 Released
logandog1240 replied to Solarghost's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I think you need to work on your config alittle because some weapons have the old sounds while some have the new, as in the ak74 has the new but the ak74 gp25 has the old, you need to make it so the sounds override the weapons of jsrs -
Thats default for me, and when i took out the pbo ctrl + M worked fine, idk if something is conflicting but it only happens with the gps top pbo
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daveygarys Rangers
logandog1240 replied to daveygary1979's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
from the looks of the new Marsoc guys when you put on nods you take them off your helmet, possibly you could ask him how he did it and do tha same for yours? -
MARSOC Marine Special Operations Team
logandog1240 replied to Meatball0311's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Does any1 have plans on making a replacement of the force recon guys with these units? -
Crtl + M doesnt bring up the gps when i use the gps top addon?
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Nuclear Explosion - Physics Improved
logandog1240 replied to Khalashnikovf's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Do u have another version uploaded somewhere? megaupload is quaranteened by the gov .... -
Tear-Gas and AI with gasmasks
logandog1240 replied to aspire's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I know this thread is dead but does anyone know how through a script in the init for example i could give all the opfor ai in the mission gasmasks? -
An idea for a later release would be if you could make a backpack with all these scripts attached to it, and make that backpack a suit type thing with the flippers all in the package, i dont know if this is at all possible im just going by the survival vest that the f18 pilot has.........
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Any ETA on your first release. im making a campaign and i wanna know how to structure my missions
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@[APS]Gnat I take it if you make this,youll make it deployable from the delta class such as the crrc is?
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@[APS]Gnat Wouldnt you be able to make an sdv by scaling down the delta class and recycling some scripts? excuse my almost obvious ignorance of the subject. Im sure its much harder than that.
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i dont know the reason for this, and i dont know if its the units or the replacement pack but i seem to be getting alot of crashes recently since i installed it
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COSLX - An updated version of the original SLX Mod
logandog1240 replied to Gunter Severloh's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
backspace. -
Cook. American Big City
logandog1240 replied to Col.'s topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Any new news from this Col, Im planning on doing a realistic type MW campaign. PLA and RuSSia vs Western Forces. This map could be a great addition to the campaign, the world is not only full of open space and fields, despite what arma 2 would have you think. -
I know this thread is dead, but in the mission bootcamp im just a floating "nothing" and i cant use the endmission command to skip it, what do i do?
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Continuous Coop Campaign Questions
logandog1240 posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
This new Thread in my hopes will be a continuous stream of question in regards to the campaign im making at the moment, anyone who has one is free to ask a question, as thats 90% of what I will be doing. My questions will include anything from basic Ai scripting to animations to triggers etc. Hopefully this thread will be long lived and informative. ---------- Post added at 12:52 AM ---------- Previous post was at 12:38 AM ---------- My first question is how would i place a trigger where if more than a certain amount of opfor die within a specified area ai nearby would go into high alert mode to investigate? -
AC-130 Script for ARMA2 (0.3)
logandog1240 replied to LurchiDerLurch's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
thanks for your input but thats not what im refering to, i want the ai to ONLY pilot, but i would have control of the guns ONLY. i want us to be independent of each other (if i get out of the guns camera it will still maintain its flight pattern. -
AC-130 Script for ARMA2 (0.3)
logandog1240 replied to LurchiDerLurch's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
lurchiDerLurch, I was trying to make a mission and through you readme i couldnt find the answer. Is it possible to make an ai pilot fly and follow waypoints in the perfect circle without the player having to physically be in the camera mode? -
PvP Animation replacement/enhancement pack
logandog1240 replied to smookie's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Has anyone figured out how to stop AI from getting stuck in sniper sit? I didnt search through the pages because i dont have time for it. Please Help!