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Everything posted by sarogahtyp
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why do u attach the heli and which ship are u talking about? afaik u could just place the heli on ships deck without attaching it.
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There'S a weird error in my script it says: Error Missing ;
sarogahtyp replied to Nope.X's topic in ARMA 3 - MISSION EDITING & SCRIPTING
try to start reading pls. I showed you complete syntax and there is also the wiki while entry. here is that event handler: https://community.bistudio.com/wiki/Arma_3:_Event_Handlers#Killed -
There'S a weird error in my script it says: Error Missing ;
sarogahtyp replied to Nope.X's topic in ARMA 3 - MISSION EDITING & SCRIPTING
while {condition} do {code}; -
maybe i missed something but all I read about is that it is part of contact dlc which gets released on 7/25/19...
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give.more infos... which installation method r u using? and so on... also i guess u mean u want to switch to dev branch an not to RC what i understand as release candidate.
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Changing objects color/texture
sarogahtyp replied to jonipetteri's topic in ARMA 3 - MISSION EDITING & SCRIPTING
or you could just change all available textures of the object like shown here: -
Rocket hit prediction
sarogahtyp replied to Lorenz94's topic in ARMA 3 - MISSION EDITING & SCRIPTING
i already did understand what you mean and i just gave you a good starting point. the script has to be modified and maybe it has to be a heavy modification. the point is that u need a simulation of the bullet and this is done by the script. a simple vector calculation will not give you a precise solution... -
you could try to add the eh by a post init function or check for that bis init variable to be true. i forgot its name but it should be mentioned on wikis init order page
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More smoke when bullet hits the ground
sarogahtyp replied to Taylor1984's topic in ARMA 3 - MISSION EDITING & SCRIPTING
i guess a good start would be this: https://community.bistudio.com/wiki/Arma_3_Particle_Effects -
Cant get isFlatEmpty to work
sarogahtyp replied to gc8's topic in ARMA 3 - MISSION EDITING & SCRIPTING
what do we learn from this? one should post original code in forum but not some pseudo stuff... if u would have done it that way then you would have got the solution with the first answer. -
Using expression code in SpawnVehicle Module.
sarogahtyp replied to The Real Bunc's topic in ARMA 3 - MISSION EDITING & SCRIPTING
show code an show a screenshot of that box pls EDIT: what about nul = [yourParamterList] execVM "mycode.sqf"; ? also if the code is executed multiple times then you should use the Function Library to get it precompiled at mission start. With this u are able to call or spawn (depends on your code) it: [yourParamterList] call yourTag_fnc_yourFunctionName; or nul = [yourParamterList] spawn yourTag_fnc_yourFunctionName; this way you get shorter execution times because code does not need to get compiled each time you run it. (this is the case with execVM) -
Creating hovering helicopter targets that respawn on death
sarogahtyp replied to CulDoes's topic in ARMA 3 - MISSION EDITING & SCRIPTING
https://community.bistudio.com/wiki/createVehicleCrew -
Creating hovering helicopter targets that respawn on death
sarogahtyp replied to CulDoes's topic in ARMA 3 - MISSION EDITING & SCRIPTING
show how you respawn the heli! -
Globally executing actions
sarogahtyp replied to CuddleTank001's topic in ARMA 3 - MISSION EDITING & SCRIPTING
what mans does your script not execute or is the action missing for copilot? deliver infos please and don't let us ask everything... aslo what is this or better what should it be? -
Cant get isFlatEmpty to work
sarogahtyp replied to gc8's topic in ARMA 3 - MISSION EDITING & SCRIPTING
there is another command for this. something like vehiclePosition but im on mobile edit: its setVehiclePosition -
Cant get isFlatEmpty to work
sarogahtyp replied to gc8's topic in ARMA 3 - MISSION EDITING & SCRIPTING
it should spawn on nearest free position -
Cant get isFlatEmpty to work
sarogahtyp replied to gc8's topic in ARMA 3 - MISSION EDITING & SCRIPTING
why using isflatempty? createUnit already seeks for a free position if last parameter is FORM or NONE. -
Rocket hit prediction
sarogahtyp replied to Lorenz94's topic in ARMA 3 - MISSION EDITING & SCRIPTING
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How to make sure respawn camps can only be used once?
sarogahtyp replied to lv1234's topic in ARMA 3 - MISSION EDITING & SCRIPTING
some info on ravage mod respawning: https://ravage.fandom.com/wiki/Respawning_players_in_multiplayer Look also at description of respawn template "MenuPosition": https://community.bistudio.com/wiki/Arma_3_Respawn#Respawn_Templates I guess you are able to delete a respawn position but maybe it's useful if you post ur description.ext. but please use a spoiler and a code block for this. -
not the case that I understand anything of working with dialogs but maybe this code written by @Larrow helps you to get what you need:
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switch through array without selectRandom
sarogahtyp replied to Alert23's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I guess it prevents to have the script handle as return value for the EH. EDIT but should not be necessary... -
How to make sure respawn camps can only be used once?
sarogahtyp replied to lv1234's topic in ARMA 3 - MISSION EDITING & SCRIPTING
all relevant things about your used respawn technique. e.g. code -
How to make sure respawn camps can only be used once?
sarogahtyp replied to lv1234's topic in ARMA 3 - MISSION EDITING & SCRIPTING
on all the informations which your first post is missing -
How to make sure respawn camps can only be used once?
sarogahtyp replied to lv1234's topic in ARMA 3 - MISSION EDITING & SCRIPTING
depends -
switch through array without selectRandom
sarogahtyp replied to Alert23's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@Grumpy Old Man I guess this ... TAG_fnc_loadouts#0; is the same as that ... TAG_fnc_loadouts select 0; I saw similar usage in a post of @Larrow could someone tell me where the #-"operator" is documented? I didn't find anything about it.