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Everything posted by odyseus
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The answer you were waiting for: carriers are possible in arma 3
odyseus replied to mankyle's topic in ARMA 3 - MODELLING - (O2)
@Jdog very cool!!! Nice to see that you have not entirely gave up on it. :D @Gnat Do you gonna update & import NAVAL units to ARMA 3? ;) -
they TXT does it gonna be drivable?:D
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It is great that maybe there is room for improvement. Who knows maybe Jdog will change his mind. ;) i wish i could help :(
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something similar to Mando Missile System would be nice too :D
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Sorry did not notice the previous question. Sorry Hey Gnat sorry to bring this up. But now with ARMA3 do you think you will be doing some improvement to this great addon and release it? Thank you sir!
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LPD-29: San Antonio Class
odyseus replied to Absolution_15th's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Great idea thank you Sir! -
Yep! and for newbies this is frustration because none of the tutorial you follow goes smooth. you always get stuck do to outdate info. :(
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Hey guys, So i m trying to follow some of the steps on this tutorial, i cant seem to find the vehicle in game. I m guessing it has something to do with the config file. Does anybody know. I m trying to do the car http://ofp.gamepark.cz/_hosted/brsseb/tutorials/lesson2/lesson2_a.htm :D By the way. It would be great appreciated if someone took the time and do a newer version of this tutorial for ARMA 3. ;)
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Ok this is it. Now another question what is the best way to open and edit config files the .cpp is not a problem but the .bin is kind of a pain. :D
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ARMA 3 Addon Request Thread
odyseus replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
To be honest i was hopping that BIS would implement this. but more amphibious vehicles, fully functional ships like USS Nimitz and USS San Antonio and LCAC would be great! -
Blender import / export plugins
odyseus replied to Leopotam's topic in ARMA 2 & OA : Community Made Utilities
Nooooooo! :( why did i format my computer. I guess i m doomed :/ does any one know any solution to import from O2 to blender and vise versa? -
hey guys i hope i m not going off topic, but is it ok to buy 3d models lets say for example from turbosquid to make an addon!? :/ du no!
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LPD-29: San Antonio Class
odyseus replied to Absolution_15th's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
i figure it out. it seem that there is glitch. "The LPD MUST be placed in the editor with an orientation of 0 degrees (nose pointing East) or 180 degrees (nose pointing West). The script used to place the ship is broken." author Does anybody know if the author is planing to update it fix some of the bugs and bring it to arma 3? by the way thank you chairborne! -
I understand. That is too bad though, this is for sure one of the top 3 best addon on the community. Hope you change your mind. ;)
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I just got to play the BETA version. I like it so far i think the game play experience will be improve substantially, due to the inclusion of new units and vehicles. But i believe there is still room for improvement. I notice that it is possible to open the door in some vehicles. I think that is a great idea. I wish that all door from all vehicles would open, specially in conjunction with the animation to enter the vehicle. I also hope to see soon a functional aircraft carrier like the the USS Nimitz and the addition of another naval ship as the LPD-29: San Antonio Class and to bring it to a next level it would be great to have a functional Landing Craft Air Cushion (LCAC). Specially taking in consideration that until now we only have Stratis island. The introduction of this units would bring the gameplay to a whole new level. Specially PVP games. Another important addition to the game would be the ability to shoot form helicopters, specially from unarmed helicopter. Please consider my suggestions. Thank you and keep up the good work :D
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LPD-29: San Antonio Class
odyseus replied to Absolution_15th's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
hey i try this addon and it seems that the aft is out of place to the left. any quick fix? -
any chance to see updated to arma 3?
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I hope that in one of the updates you guys integrate some of the ARMA 2 and TOH stuff in ARMA 3, Like in Take On Rearmed. Manly objects and maybe even some of the vehicles, and maps.
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Ok i was able to set the animation to lower the flag with the setflagowner but i was not able to find the animation to raise the flag. Is there one?
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Thank you again. I will give a try. Do you know the classnames fot the flags in ARMA 3 ?
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[Multiplayer] ArmA 3 Stratis Life [W.I.P / Release this weekend]
odyseus replied to Caiden's topic in ARMA 3 - USER MISSIONS
hello guys! how can i import and edit the great mission/game to another map? Is the script on the health and thirst and so on available by itself does anybody knows? -
Oww cool! Thank you killzone_kid. Do you know the line code of the flags and animations?
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Script check dead bodies then crows flying over it
odyseus posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I need a script that will check for any dead bodies, then it will count a specific time, if body still there then it will set crows over it. if body is removed them crows disappear. Any ideas? is it even possible? -
It would be nice to be able to shoot from unarmed helicopters like the little bird mount, also from the rear door. here is a link with a pic
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Custom missiom will not run on dedicated server
odyseus replied to odyseus's topic in TAKE ON HELICOPTERS - MULTIPLAYER
THANK YOU DAIKAN BUT IT SEEMS TO BE OK. LOOK THIS IS THE MESSAGE I GET (TIME) MISSION (NAME OF MISSION) READ FROM DIRECTORY. iS THERE SOMETHING WRONG WITH THAT? WHAT ELSE COULD IT BE?