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madmonkey

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About madmonkey

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  1. madmonkey

    User Mission Request Thread

    What are the top dynamic campaigns these days? Friends and I were playing BECTI and modern modifications of it, then discovered KP Liberation and it's been the closest thing to what we've wanted so far. But similar or better mission recommendations would be very welcome!
  2. madmonkey

    A-10 Warthog Series Standalone

    Weird. I was just playing with both the A and C models and the C didn't give me the option of using either pod, that's why I was asking. I'll fire up the game and double check though. ETA: Derp. I found it Thanks.
  3. madmonkey

    A-10 Warthog Series Standalone

    Sorry if I missed it, but is it intentional for the A-10 to not have a laser designator in the targeting pod? Seems strange since most other aircraft do or are capable of carrying one.
  4. madmonkey

    [SP/MP] BeCTI

    No idea why it's not working for you, but I'd really like to be able to use the larger UAVs. The Darter works fine for me but it would be nice to launch my own airstrikes instead of just guiding in arty.
  5. madmonkey

    Arma 3 Benny CTI : How Arma is meant to be played

    Is it possible to reduce (not eliminate) the number of AI teams? It seems that they're really slowing down my games after a while. Also, how would I go about adding the new vehicles that have been released?
  6. madmonkey

    Arma 3 Benny CTI : How Arma is meant to be played

    Is there a way to add the newer vehicles to the scenario? I'd also like to have UAVs as well...
  7. madmonkey

    [SP/MP] BeCTI

    Thanks, I owe you another beer now :D
  8. madmonkey

    [SP/MP] BeCTI

    Is there a way I can reduce the number of AI squad members? My game starts chugging badly when there's more than 15-20 of them.
  9. madmonkey

    [SP/MP] BeCTI

    Update on this, I've tried every method I can of placing the PBO into the MP folder (changing names, changing data, putting JUST the mission file into the folder, etc) and nothing is working. Doesn't pop up in Multiplayer. I've tried putting it into the editor folders as well and it doesn't come up there either. Can someone walk me through this? I'm a bit frustrated...
  10. madmonkey

    [SP/MP] BeCTI

    Er... everything but the version number (I'm new to this). How do I go about changing that?
  11. madmonkey

    [SP/MP] BeCTI

    That's where I had it. Would I have to unsubscribe to the Steam version for it to work?
  12. madmonkey

    [SP/MP] BeCTI

    First off... THANK YOU BENNY. A friend and I have been having a blast on this :D Questions though. I'm using the Steam version, and I've been trying to tweak the mission so we can start out with more money (and a few other things). Main problem is that when AI is enabled, they immediately start purchasing ridiculous amounts of units so that within 10-15 minutes the game is chugging and almost unplayable. That means they aren't out capturing towns, which means we do all the work, which means it's very slow going... on Stratis it took us about 5 hours to capture all the towns with AI disabled. I don't want to think about how long that would take on Altis :butbut: Anyway, I unpacked the PBO and started looking through it, and found that I can tweak starting money AND the number of units the AI can purchase. Problem is that when I re-pack and drop it into the mission folder, it doesn't show up in multiplayer missions. I think I should rename it, but it seems there'd be many files that would need to be changed if that's the case. Any ideas on how to do this without tearing my hair out? Maybe I'm putting it in the wrong place as well? We're not concerned with balance. Also... is there a secret to placing the naval yard? About 90% of the time my boats end up worthless on dry land with engines in the red. I've placed it as close to the water as I can several times and in several different orientations but it seems to happen any way I do it. Thanks for any help :)
  13. Howdy guys... First off, sorry for the lack of activity on the forums. I'm a huge fan of Arma II but my internet kind of sucks over here in Afghanistan. I was about to make a new thread, then I ran across this one so I'll post here first. I was a teensy bit disappointed with Arma II's implementation of UAVs and would like something a little more realistic... obviously not a direct copy of a real-life interface (for obvious reasons) but putting together some of my favorite simple features from multiple platforms would be sweet. What do I do? I fly UAVs of course :p (contractor) I'm most definitely not a programmer; all I can offer is my input of what I would like to see. I don't think it would be extremely difficult to implement, but again, I have no idea. If anyone is interested in working on it, shoot me a PM and I can give you my thoughts. I don't even have a computer capable of playing Arma II but it looks like I'll be here a while so I'm seriously considering it... :D
  14. I'm only talking about how Arma 2 affects my interest in other modern FPS wargames... not games in general. Nothing really compares to Arma 2 within its own genre... but there are games in other genres that I would consider just as fun, but in an entirely different setting. I have withdrawals at work and Arma II won't work on my laptop, so I installed OP:F on it tonight :D
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