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malau

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Posts posted by malau


  1. I am not sure I have this 100% correct but you have the Lite version, so you get all the units etc in lowres tex but you do not get any missions with it right. Also not the showcase?

    So, the use of low res units in the Armoury IS the extent of the demo ? I guess they must have had a small team working on it then, everyone else working on Arma 3 and DayZ.


  2. There are afew threads for the actual DLC, but none for the Lite demo......

    I downloaded the official BIS lite patch and followed the prompt to run the game after it installed.

    However there is no showcase demo I can see. It appears in Armoury but only as a small section of map.

    I have real double-DVD Arma 2 CO and not the Steam version.

    Is that all it is ? An Armoury demo ? I thought there would be a Showcase in Scenarios just like PMC ?


  3. What about DayZ ? They are using a hybrid A2/A3 engine for standalone, so surely that will be DX9 compatible ?

    I asked in their forums, but the members there are complete asses, just the kind of asses you'd expect from the non Arma community.

    In fact, i've never got a sensible answer on anything from other members there (just wise cracks and smart alec replies).


  4. Thanks for the reply. Glad to know that BIS (and everyone else) are aware of it.

    It's sad to think of Arma 2 as being considered 'old tech' now - with A3 on the way.

    It's a pity that BIS never did really put out a fully functioning product even after 3 years of patches. It does not bode well for Arma III, which will doubtlessly be even more complicated to QA.

    The most annoying bug for me is the tank bug - when you just want to be a driver, in Flashpoint the crew would target and fire the main tank gun themselves whilst you concentrated on driving. In A2 you have to manually tell the gunner which target to attack, having to read from the list whilst steering round trees/obstacles in the heat of battle. What's the point of having a Commander if you can't put him in auto mode like in FP.


  5. SP Missions not checking off as completed.

    I wanted to try and unlock the locked content by completing all missions, however, even though I played the missions and got the 'completed' message, they aren't listed as completed on the SP Menu.

    The missions are.....

    Rescue Pilot - strange feature: doing the pickup off the bridge, the objective completed at around 20m above the ground.

    Cobra Assault - all objectives completed as soon as my pilot arrived at the first waypoint.

    Battlefields - no weirdness on this mission.

    Battlefields SP18 - no weirdness on this mission.

    I have the fully patched and up to date Combined Arms, and the CWR2 I downloaded from the mod's HQ around 2 weeks ago.

    (If, in the unlikely even that anyone needs any further information, please use the PM feature so that I will see it in my email.)


  6. That's awesome ! Thanks !

    I just patched with 1.60 and it also said v1.11 patch applied ! So I came back here to ask, and you already answered it - THANKS !:yay:

    EDIT - just a thought, will I still need to keep a copy of v1.05 patch if ever I uninstall Arma 2 ? Or will v1.60 patch the original 1.00 on the DVD ?


  7. I have the 2 x DVD boxset of Combined Arms.

    I have always downloaded and installed both patches, but now I am wondering if I have been wasting my time ?

    Does 1.60 contain all the same fixes that 1.11 does ?

    Do I only need to install the 1.60 patch ? 1.11 is ONLY for people running standalone Arma 2 ?


  8. If its stil 32 bit there would be XP metioned as OS...but it's 7 and Vista only and DX10.

    That's a pity. No XP [even x64] (that's 40% of installed user base) and required i7 immediately cuts off a massive proportion of potential purchasers.

    Got to admire their balls in putting their vision of a future proof product above profit.

    Remembering how A2 v1.01 was compared to v1.10, I dare say that if BIS could

    release a properly optimized final version of A3, that the system requirements could be dropped considerably ?


  9. You, as a commander, need to tell the gunner to switch the weapon (LCtrl+F), you need to decide which target he should aim to (Tab), and you need to tell him when to fire (LCtrl+mouse button). Based on what was told to me by people having experience with real life tanks, this is how it works in real life tanks.

    The AI should be more or less the same, what has changed is the UI (keys) used to command the AI, which is a result of the fact you as a commander are now also equipped with your weapons, therefore the primary weapon keys cannot be used for commanding.

    Another difference might be in OFP was perhaps the main gun the default weapon, while now machine gun is default.

    Thanks for the great reply.

    However, I find that if I select the main cannon then the Gunner AI / Commander AI will also perform autonomously, targeting and shooting (as it does with the MG), resulting in it wasting precious shells shooting at foot soldiers.


  10. Or, you might be posting "crap that you've heard". Either way, you're wrong.

    You seem an angry guy. Let me explain what I meant by the term 'cheating' - back in the day 'cheating AI' was the description given to AI that 'knows' where the player is at all times, rather than it's 'knowledge' of the player's position being based upon on it's line of sight and 'hearing'.

    Lies. The engine doesn't allow running and shooting for anyone.

    "Lies" ? Well that's abit mean for a forum where we should be able to discuss as adults our differing experiences of playing the game. If you don't agree with me that's cool, I expected that of alot of people, but there's no need to be disrespectful and provocative.

    You need to install 'Loki' and you'll see the AI doing all sorts of unfair things that BIS never intended you to see.

    But also anyone, be warned, installing this addon just to play as God WILL totally ruin the game. It is meant for map testers.

    Loki Lost Keys Link to Armaholic


  11. I HATE tank missions in A2 because your fellow tank crew members are useless.

    They can't drive worth a damn, they are stop/start/stop/start/crash into buildings and trees, but the worst thing is.............

    They will only fire the machine gun at targets on their own volition, they will never fire on Tanks/APCs with the main gun no matter how many times I '2' them and select the target for them.

    The only option is to move to the Gunner's seat and desperately search for the target myself and hope I find it before I get blown to ****.

    The old Operation Flashpoint tank crews were pretty smart, but these A2 tank crews !!


  12. If you used LokiKeys with God Mode on then you can see that the AI cheats alot - such as Tank/APC machine gun turrets not bothering to turn in your direction to shoot you, or that the AI can run AND shoot at the same time with 100% accuracy. Or that the AI soldiers can see and shoot through tents and trees whilst lying in long grass.

    Without Lokikeys you don't get to appreciate what a raw deal you are getting as a player because you are dead.

    Also, Tanks can, instantly, after being whacked by an AT-13 missile, machine gun you down from 600+ metres away (not with a prolonged burst even, but a single shot), whereas the tank crew should be concussed and confused.


  13. I think it was because the scenario was already many hours in progress before I installed Loki - guessing that it only works with SP scenarios from the beginning rather than from saved games ?

    I'm going to have to delete it, because like you said; the temptation is too much not to cheat.

    I don't want to start another thread about this unnecessarily, but can anyone tell me if plating Harvest Red (or SP Scenarios) in Combined Arms gives any graphical, or performance advantages over playing them in standalone Arma 2 ?

    I started re-playing H.R, and tried it in both programs, and in Combined Arms the rendering of faces and the landscape seems quicker - is this just wishful thinking ? Or is there no performance / graphical difference ?


  14. I tried out the 'create an SP mission' option - and it worked in there !

    I was trying to use it to finish off Scenario No7 (Freedom fighters) - the one many threads say is a bugged, unbalanced mess.

    So it seems it doesn't work in Scenarios ? That's okay, if it worked I would just be tempted to use it for every SP challenge.


  15. Yes, they are on the mousewheel - not sure why they would not be working if the front screen is showing them. The only thing I can think of is that you have some other mod loaded that is conflicting with it. The only other time I have had problems is when I was testing a mission with really heavy script use and this prevented a lot of action menu's from appearing.

    Are you running Arma 2, Arma 2 OA or Combined Ops?

    I'm running Combined Operations (both patched to v1.10 and v1.59).

    @CBA changelog lists the latest change as 22nd April 2011 - so within a version range that should be functionable with Lokikeys.

    The only addons activated in the shortcut switch are CBA and LOKIKEYS.

    I have nothing in the default addons folder(s) and am using the recommended method of @foldername\addons.

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