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majoris

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Everything posted by majoris

  1. Let me know what you guys think, I spent a lot of time on this update. :) A few glitches aren't fixed yet (e.g. voice bug) but there's lots of new content and server keys.
  2. Already finished actually. Lots of problems getting the glass and cockpit to work properly or I'd show a screenshot.
  3. ZBD-04, basically a Chinese modification of the BMP3. The guns are a bit larger caliber than they are in real life (120mm vs. 100mm main gun, 35mm vs. 30mm autocannon) but I may create new definitions rather than use the stock Arma vehicle configs. Click here for a larger version
  4. Getting the full range of content in game is top priority, but I do plan on remaking the configs so there's room for Zeus. Just keep in mind I'm working alone and things take a while, so if anyone can assist in modeling, rigging, or animating I'd be happy to collaborate! At the moment I'm still using some VME content from Arma2 (e.g. language pack, some weapons) which I'd like to replace. I'll reach out to a few of you for testing purposes over the coming weeks.
  5. Maybe 2-3 weeks. I have several other vehicle models (APC's, BJ2022 Humvee copy, etc.) I'd like to get working in game and want to focus on quality.
  6. Tired of Independent reskins, decided to get some new player and vehicle models in game. I will be releasing this as a new mod using only custom assets (no Arma reskins) similar to the RH US/RU packs. - New character model using AlexF1's VDV model as a base - New helmet, vest, and kneepad models - New ZTZ99 tank model Click the links below for larger versions of the images. http://oi60.tinypic.com/33wo39v.jpg (154 kB) http://oi60.tinypic.com/2hmovnb.jpg (149 kB)
  7. Has there been an Arma patch release since my latest version? I've tested across two installations without problems. What version of Arma are you running? EDIT: It looks like something is wrong with your install, my configs don't reference 'Male12ENG' or anything with ENG on the end, as the radio protocol creates new identities.
  8. Thanks for pointing those out, fixed most already. :) I'll be releasing a hot fix soon with a number of improvements to quality & quantity of content. - Custom weapon positioning as requested (easier than expected!) - ZBD35 IFV added (including AA variant); screenshot below - CSAT jet retexture added as requested - Urban/marine pattern of the ZSD35 as requested - Light helicopter (camo / black variants) as requested http://oi60.tinypic.com/2qtcpr6.jpg (295 kB)
  9. Thanks for the feedback everyone! :) Like I said in the past, I can't do anything about the hand positioning because I can't model and can't animate.
  10. All finished with the update, link below. It's a bit different now but hopefully you like it!
  11. Very good news over here after another 2 weeks of work on the addon. Holiday ends on Monday, so I'm hopefully releasing this week. - Finally fixed the voice bug. This means all languages in the game (English, Persian, etc.) can now work perfectly alongside each other with no issues. In addition, I overhauled the language pack to have more sounds, be more immersive, and take better advantage of the updates to Arma's radio protocols. - Added the QBZ-03 assault rifle to the game, which will be the standard issue rifle for all PLA units, with the exception of conscripts (which will still use the QBZ-95 series. I added several variants of the rifle to function like the MX for NATO at a squad level, including a grenade launcher, automatic rifle version, DMR, etc. Screenshots / release to follow shortly
  12. Replacement pack on the way, along with some modern era units. Made the camo patterns from scratch, took forever :j: Also changed the unit models and gear loadout; I noticed most mods these days are using the AAF stuff and I wanted these units to be distinct as OPFOR. Reference photos: Universal: http://img.zjolcdn.com/pic/0/01/80/78/1807864_998748.jpg Arid: http://cimg2.163.com/cnews/2007/7/26/20070726083040b7437.jpg FULL SIZE FULL SIZE FULL SIZE
  13. Can't seem to reach the guy for the voice fix, no luck just yet :( Patch with other fixes to follow shortly
  14. .bikey located here: http://www.filedropper.com/majoris Will add this to the release post for anyone else needing the server key. Can someone confirm this works? Again, first time :)
  15. Thanks everyone! :) A few points: - I can't model or animate. Modifying the hand positions any further or creating new vehicles, scopes, etc. is impossible until I learn a few new skills (no ETA or promises on this :P ) - The arrangement with VME mod, who allowed me to use their weapon models/voices, is that the mod stays futuristic, while they cover the current military, to prevent overlap. Main goal of the mod is to be a more realistic CSAT replacement than the bug Iranians. - Marines will be added again in the next update. This was one of the Alive issues; groups needed to be either 'Infantry' or 'Special Forces' in the config, so a new faction ("PLAMC", perhaps) must be created. Boats, naval units, and some new air units will also be included. @DirtyHaz: Server keys are included, do they not work? First time making those :)
  16. Let me know what you guys think, I spent a lot of time on this update. :) A few glitches aren't fixed yet (e.g. voice bug) but there's lots of new content and server keys.
  17. Can you, or someone else, test the addon privately to ensure Alive is working? I made a few alterations. PM me and I'll give you the DL link. Still having issues with the voices, although I believe this may be an Arma3 bug after spending half the weekend on it. Addon is ready for release otherwise. :) Teaser of the new vehicles and Special Forces infantry:
  18. Retextured AAF fixed-wing (forget what the name is) also included. Might throw in the speedboat if I have time but I don't want it to hold up the release.
  19. The Kuma will be included as well. I have a good mix of NATO/CSAT/AAF so you can choose whatever vehicles you want.
  20. Wrong you are :) :) Still working hard on the mod behind the scenes - I was hoping to post a surprise release this weekend but here's a quick update. Had no idea there was still interest! - Created a uniform art/color theme for the mod, so it can sit as a complete CSAT replacement - Fixed voice issues - Added camouflage face paint to units and camouflage net helmets - Added Ifrit & other light vehicles Long story short: I tried out 500 camo patterns and finally settled on one that fits not only the characters, but vehicles as well in a uniform way. It's based on the Hex pattern, but makes the units blend into the concept and theme of the game a bit more seamlessly. I expanded the selection of vehicles to include the Ifrit and other OPFOR vehicles, rather than Independent ones. These guys running through the forest with net helmets certainly makes them a bit more intimidating :) Should have something uploaded today or tomorrow hopefully. http://oi59.tinypic.com/2rnkggn.jpg http://oi61.tinypic.com/ildrat.jpg (485 kB)
  21. Had no idea, thanks for finding the bug! I'm also adding camo-painted faces for the new SF units, timing is perfect to overhaul the identities in the config. Might be another week until the update is finished (sorry, moving to the UK tomorrow!) so I'd like to have existing content ironed out. Here's the changelog so far: - Added WZ35 attack helicopter (fictional; OPFOR reskin) - Added static weapons (AA, AT, MG, GL, etc.) - Complete overhaul of uniform textures (high-res, much more detail) - Changed weapon sounds - Fixed hand positioning on weapons
  22. Sure thing, do you mean as the "default" voice set in the background? (e.g. if a sentence is missing, the unit speaks Farsi instead of Mandarin)
  23. Like this? I tried to keep it in line with the other vehicles in terms of pattern/colors.
  24. I don't seem to be having voice issues over here, but I'll check it out further. I'm testing/developing using Dev Branch (BIS has a tendency to restructure things between patches with Arma3, makes things easier). In the process of moving to a different country so my hands are a little tied but an update should be finished by the end of the week. Choppers too hopefully. If you want to have a look at the camouflage in action, check the full size screenshot below. I left the default Arma3 OPFOR camo on the tube for comparison. :) Full size: http://oi44.tinypic.com/sgr1u0.jpg - Texture revamp - Saturated uniforms a bit; more neutral color - Fixed hand positions to match weapons - Changed weapon sounds - Added static weapons (Arma3 default) - Modified groupings
  25. majoris

    Russians

    Just as frustrated here working on my PLA addon. I know the feeling! You can actually retexture the OPFOR and Independent APC's now, so at least it's something...
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