John1000
Member-
Content Count
77 -
Joined
-
Last visited
-
Medals
Everything posted by John1000
-
This is something I want for the divers to have :https://plus.google.com/photos/112520604661993750465/albums/5856152263380546945
-
I`ve think what you want is "_Snap_to_surface " command.That way you`re able to put you`re house beneath the seafloor or inside shipwrecks and so on.:cool:
-
What about a "Dive Buddy"-system? Connect them with a rope to make sure they can stay together in murky waters-I allso want a Direction finder gadget if we get seperated+SOS function.
-
I just meant: We could use these IR_Strobes for MP-missions where we can make a "Path" uw for our divers if we want to make the seas as a way to get around for us only,and disable the waterways for other swimmers by mining them to others,we can use them to show our divers the way.We disable their NV and we can go deep so they can`t see us Maybe we can add IR Strobes that can be visable only to low flying helicopters through the water to mark where our CRRC is,or put it attach_to a line,used to alert to where a particular individual is located. A Flashlight with a Red Lens Cover,that makes it extra bright with NV?with a "coded" flashing singnal strobe( for spying and such). It`s a little bit off topic,but I would want it in the diver section anyway.It`s COOL!:confused:
-
alpha on one computer and beta on another one
John1000 replied to MrUltimatephil's topic in ARMA 3 - BETA DISCUSSION
Here is another Q:Would it be possible to "Stream" the envirionment from one computer to another,so that I can get higher FPS? On a "dedicated Server on one--to the other via LAN-Or-Network? Is there a way to devide the Island into Sections ,so we dont need the whole Island at one time? Will we be able to put the collective in hellicopters all the way down really fast for emergencys? Can we get "Dual Cockpit"-function on fixed wing aircraft? Can we add "compartments" to aircraft so that we can add "Hidden Compartments" to aircrafts,mines in the engine compartments on the enemy`s Little Birds or sabotage his planes on the ground so he can`t see the mines? Proxy on Proxy feature.Auto-Download of updates and checking of version of game. Can we have a more advanced Simulation of Emergencies in MP? Can we use/invoke scripts on the fly with some sort of droplist,command-line for a certain player/Ai? Anable/Disable any user modd on the fly and use the LEA Loadout Modd as standard,forbidd an item on the fly in MP. Turning turrets and deciding barrel elevation from the editor.And use Proxies on cars so that we can put M-134 Mini-Gun on the roof or turret on any one car .What if we can put on that gun turret we see on the Jackall car (ring) he is standing inside of onto any car? Maybe we can add Proxies to the sides of MC? Maybe a "AutoPilot" for cars? Template to design our own Submarine? Or the inside compartments of such?Maybe we can simply make a combat work station as a room and add them in 3D space by defining their Grid on a map and attach them by proxies onto other proxies in the modell? "MP-defined objects" that can be modelled as on,single unit,that can be calculated to present only "estimated" position for MP games? A much improved gas "dive table" that makes diving a challenge ? A much improved AI Flight System that may include special AI-No Frame Rate Loss helicopters,like in Flight simulator? Foot Prints ? Every addon made in .PBO format.+ a way to edit/paint p3d files in a free softw. Just my 2 cent. -
Blake's Autopilot for Arma2 OA
John1000 replied to blakeace's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I want the terrain avoidence feature to maybe automatically choose some way to mask where the troops are inserted by simply find an choose someplace near but obscured to enemy not seeing where they are exsactly by putting down the chopper at the best tactical insertion point ,maybe behind the closest hill. Autopilots in the real world has the ability for :Nav,Heading Hold,Altitude Hold,Combat. It would be nice,if it could return fast to programmed altitude after passing a town and maybe suggest by promt if we want to fly by using the vallys that it can spot and make a suggestion to change the WP to take advantage of it.;). I would like the Terrain Avoidence feature to be used for helicopters as well,UH-60L and DAP versions have that in real life . Fantastic! Keep up the good work! -
Arma 3: Community wishes & ideas- NO DISCUSSION
John1000 replied to Maio's topic in ARMA 3 - GENERAL
I want to say that I want Bis to make a version of the Mando Missiles for Arma 3 inhouse so that it get the best look and to make it .PBO and give us the possibility to Air Dropp the system out of C-130 and also to be able to set it in cargo of the nice German Trucks in that modd and Place it in a Gun Cover - as in the Ural Gun Cover Modd. To make sure FAC can`t see it soo easely when they spy on the player. I want the GUI for it to be made by Bis soo it will look like the if it was out of the manufacturers`s video.Like a Terminal with a seat and looking like a War room in a Destroyer with moder computer screens. :o -
Arma 2 Addon request thread
John1000 replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I want to request a Drop-Down Menu choice that give me the possibility to add a Gunholster to the chest of the little guy or the possibility to add a ankle holster to a civilian and use/make it invisible ,probably using "hidden_Object_Class". I want to request the possibility to "Spawn" a handgun into a hand of the character and use a sort of mod that makes it possible to move Sideways in a carseat. That way I think we can shoot out of a window ,acctually . I like to request a sort of A.I controlled aircraft mod that operate like A.i planes do in Flightsimulator 9.With No FPS impact. HcPookie `s way to throw grenades-and his Animations Pack in Vannilla game. Auto-changer of Camoflage mod addon in Vannilla game. An addon that hooks hooks onto an annimated Carbine ,like Ring animated seperatly on a Vest and Rope thredded trough it.With animated Gif for show it hooking on. I want an addon that makes it possible to design my own parts onto vehicles like this:https://picasaweb.google.com/112520604661993750465/DropBox#5847612463546748914 All Rights Reserved Respective Holder. Request Real Ejector Seat Addon. A B.O.R.S. Gun sight systen,e.i it moves the Guncross to compensate for distance. Request A combat Auto Pilot System addon,that make the Autopilot use the terrain features to mask Nap-Of -the-Earth flying,using a set altitude and AI never to fly higher than the hill,rather into the vallies to hide and mask. "autoplace on map" any " Frequently Used Modules ,like "Auto Sycronize Unit(s) to_" or " Autoplace Arty Module on map" and the like.These things has to be coded so they get inserted automatically at mission start or loaded when mission making. Request To be able to disable parts/mods or parts of mods that is rendering the system to become instable and auto-run the game in some sort of "Safe Mode" that can find out what doesn`t work and isolated the problem,autoinject the vanilla code and makes a "workaround" Patch to make it work anyway,no CTD. Non- see-thru Camo-Netting.Don`t really like the current kind. To be able to use instruments and Panlel/Dash like Flightsim FSX. Different Range Settings for different kinds of Radars.Probability of Detecting objects.AutoFlare System. To be able to set Fuse on munitions.Proximity fuse for AA-systems. Inhouse designed "IPAD 2" tablet autoplaced onto All Artillary Guns themselves and other things that need/req a input device to work.Drop and Drag features. Droppable_Objects Class-all things should be editable with Text editor ,like Rotor.Lib 4.0 or .Airfile or .Dat file extensions. I want to be able to put a Graph or a Flight Profile as a "Flightcomputer" by dropping a module where I can Program it to fly as I decide.They are not real,nor hard for A.I to shoot down at the moment. A Very Important Thing: I want a Libary of Scripting commands that works just like inTOH To be able to hide a mine in a special ,hidden,secret compartment inside most vehicle.Out of sight.Make it be possible to add a timer to blow it up ,just like Diver Module. Syncronized fire of mulltiple SAM Sites at one time.To be able to decide between "Blinking" and "Buddy Launch". Auto Link the linking of the _something _to_the_ Player command by making it also be a Module .Auto Insertion of Waypoint as a Command for an A.I. I just selected,"#4,Go back to WP 5,From WP 15."The others follow me. Auto-completion of a mission.It will generate the mission for me,adding a sling load to the ship on it`s own. To use Splash Screen with check-boxes to just fill in variuos variables about systems we enable in the system,and make things accessible tothe sytems,e.i Short Range AA,but effective.Probalility of Detection. To be able to use FS9 ,FSX planes that we own allready.Would like to see the systems from old Combat Flight Simulator incorporated into Arma 3.That way you can edit missiles and instruments like in a way people allready may know how to. -
Arma 2 Addon request thread
John1000 replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Would like to request this plane with minigun M-134:Fairchild AU-23 A Peacemaker with buildt-in Mini Gun M-134 System,just like as in the AC-130 U Spectre Gunship. It will be perfect for small SF-teams.It has 4-seats Swedish Viggen aircraft.Splinter camoflage pattern. With Mini 134 Gatling Gun Pod on centerline.To be able to Hide Satchel mine in Air-inlett,below Front wing and in AirExaust. AC-47 with working Black Crow direction finder tuned to the Auto ignition system. The beacon picks up signals from a ground sensor-computer gives directions. Working RF-4C Phantom II Combat Recce Camera System Pod. The system will start a camera that shoots a film of the fly-by and hands it over to a "IPAD 2" Tablet.(Like the one in Feint Diver Computer). ;) A Radar screen like a IPAD 2 Tablet for E2C Hawkeye mod. A Beech U-22 Light Plane for Signal Relay Mission for the Bowman Radio System. And a small modification to the game;A way to hide a Bouncing Mine from view so that it is invisable to soldiers. A Swedish CV 9040 Chamelion AA-Vehicle with a Radar Dome on the turret.With Range Limit,~6000m. Use the Gun Barrell from the Bradley IFV,the same animation. Speaking of the Bradley; A request to get a Moving Map Display in the Cargo Compartment for the soldiers to see where they are going,please.One zoomed in - one zoomed out. I would like to request a Visor+Metal Mask as seen in Arma 3 videos.A visor with tinted glass. For the Bowman Radio System; EmergencyLocatingBeacon Radio. End.:D Thanks ,John 1000 -
Why dont you use a Grid ? At this position---dive to this depth,at that position---that depth,make it invisable and force the diver Ai to follow it by forcing them to dive in between them.Should work ,i guess.
-
Explain huge performance difference between Windows Vista and Windows 7 (32bit)
John1000 replied to bono_lv's topic in ARMA 2 & OA - TROUBLESHOOTING
Do I need a new Motherboard of i`m running Arma +All DLC on Essentio Series Geforce 660 Ti Win Vista 64-bit and want to upgrade to Vista 7(?maybe?),and are getting a Geforce MX 670 or 680-90 ,like the one in the demos online? Does Asus Essentio Series accept a Geforce 680 out of the box without a new motherboard? Or is it better to go with some AMD-card?:j: Thnx -
I have some real problems with Arma 2.What specs do you recomend? Is it better to run on a stand alone SSD Disk under 32-bit system ,Win 7 ?what You say?:j:
-
Can you make a Torch/Flashlight and a Flare Gun too? Handy piece of kit. Maybe a CamoNet that can change colour to blend in to protect downed pilots too? Most wanted.A GPS that can link a Route for a Pick-up to a helicopter aswell. I want to Request new Police cars with the type of Light Bars that one find on Crown LAPD cars.Some Swedish,Norweigan and Danish Police and Ambulanse too,please!;) Maybe one thing noone is thinking about:Is it maybe posseble to make the soldiers weight reflect on how fast they can turn aswell? To make them turn and move a little somewhat in "slowmotion" too?
-
Arma 2 Addon request thread
John1000 replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I would like to request some sort of Loader with SplashScreen that can be used of us with a less powerfull specs computer:A way to choose what ammount of towns and rendering of grass and so on that makes it possable for us to Directly Choose How Much We Want to Load at One time-much more than we currently can choose . Make it so good that we can choose to load Only 1/4th of the Island at one time.A little like for the flightsimulator X-Plane. I want to be able to load "Parts of Land" as I see fit me and a dynamic view distance downscaling so that I can Only See let`s say, 800m in any direction,but still see all in map display. I simply want something like a Calculator that setts the resolution,view distance,and number of rocks and so on,Less Than my computer can handle ,with a target Fps that it finds out by playing a mission multiple times.And then can perhaps Stream on the go what it knows my computer can make. Tnx! And a little mod that makes the soldiers to be able to Roll on the ground and move somewhat slowly to reflect the weight and to aim more slow,AutoAim in the General Direction of the enemy ,but requrire input to get on target.It should take "some time" to get up from a sitting position,and they should be able to move in "slow motion",taking aim carefully and be able to move as a close group. -
Helicopters Q&A,Types ,What things you want it to be able to do in Arma 3
John1000 posted a topic in ARMA 3 - GENERAL
Helicopters. I would like to be able to use the Kinect for Windows and be able to re-arm a helicopter at a base and use the Kinect device in Arma 3 to "carry items" to the helicopters and hnag them onto hard-points and get Crates to the cargo hold simply by just moving them with Kinect and be able to change tires on a car without scripts at all. What about using Freevare from Flightsimulator and get Fully interactive flight instruments with working Navigation that looks and feels like the real thing that has fully working MFD Displays targeting systems.I`ve seen a FS helicopter adapted to work in Arma 2 What would You say? Do You want to be able to program displays and instruments via a "magic hand" using Kinect for Windows? It`s all within reach today. Let us know what You think! Let`s talk about it!http://t0.gstatic.com/images?q=tbn:ANd9GcSb1yCWbitHm3s3rvBJnhybtop8db9wugp51pF9p3NMnYV_2yNsnA These instruments looks and acctually demands that the player get to Learn to Fly with Fs,fantastic for those hard core Flightsimmers.What do You think-the Freevare F2000-9 Mirage looks fantastic - much better then most planes I`ve seen-and comes with the added bonus of using modules for instruments ,weather and Radios,Map+ GPS .Weapons can be added with ease. This is the looks of it : -
What I wonder :Is the light comming anytime soon? It would be cool if it would be like in the videos of Arma 3!
-
I would like to change how we swimm ,I like it to look like if we where somewhat tilted Forward,against the waves and what makes us Float will be the BCD.Why don`t you use a negative (-2 G) pendulum weight to make the diver sink below the surface and yet move with the current and keep the tilt. Make it invisible. Make sure the diver has a knife ,flaregun,some way to inflate/deflate the BCD ( you can use the Vest for the F-18 pilot.)The Chem- Light,IR-Strobelights /Flashlight.Maybe the Bowman Radio System in a Bergen Backpack,airtight. For Civilian divers;GPS don`t work under water.They use the "BuddySystem=Connected via a ropeline to each other. Deep Diver:Can have several knives,A Hard HatHelmet ,dual,other brand dive computers,umbilical cord to ship. Maybe you can simulate that the diver get into trubble by making a hole that you can`t normaly see,that slowly let the water in, flooding the divemask.(Invisable hole in divemask.) Also,you could make sure that something can snare the diver underwater,by adding an invisable noose/snare/add a magnetic rope that attach_to the leg of the diver ,if he come to close .:butbut: If you want to ,make those lights on a pole work underwater to add to emersion ,shipwreck exploration,ship arkeology? WetNotes Clipboard that makes it possible to write to /Link to the mission map(-s) in real time in MP. You should make HD versions of the diver`s hands to be able to use Hand signals underwater,if Kinect support is implemented. :cool: ---------- Post added at 01:52 AM ---------- Previous post was at 01:34 AM ---------- Maybe a count-down clock that prevents the diver /wounded person to die,but ultimatly kills him,or make him unable to dive and he has to be carried to safety on a strecher tied to a Mule or other Robot with a script that add a random enemy patrol making a Search Sweep somewere in the area.With the ability to kill/capture script.:rolleyes: ---------- Post added at 02:16 AM ---------- Previous post was at 01:52 AM ---------- What about adding a allmost opaque pool-cover type membrane/ cover on top of the surface that gives us the cover of the deep sea,blacks-out and makes it dark(using a slider) that can make the water more/less opaque.So that we can make beach landigs in broad daylight and still be able to escape to deep sea if nearly located?:j:
-
That will bet possible to do ;You just seen it happening with the video were the tank bounces into the containers and they fly.Just make a invisable ball weight inside of it ,and a big container around the whole ship,tie some ropes /zipline to it(4),make 4 Cranes on 2 ships and use a Hoist that pulls the lines ,add some big Lift Bags to it with Attach_To command and putt a plugg the hole,and it will float again. Real easy to do!
-
Ir strobe is here:http://www.armaholic.com/index.php?c=news&d=60 I don`t know if its really invisable to the enemy http://www.armaholic.com/datas/users/pic2wy_4.png ---------- Post added 02-05-2013 at 12:21 AM ---------- Previous post was 02-04-2013 at 11:40 PM ---------- @Fient,You may want to erase the landing gear of a MQ9 Drone ,and thus get a lot of stuff like nav systems and camera movments free.Just erase the gear,make a hull like a bottle around it ,use the Ravens assembly animations and add some shark finns,animate a tail flipping,and use the engine and GPS adding a config with negativ number and Set_Global_Position and a rail or a moving ball-veight that can move inside of it to change it`s CG - Center Of Gravity. You must most probably add it`s own weight somehow.Maybe you can use it as a UW-Drone too,by adding a camera sytem like the one hanging below a parachute or simply use Road Painter Tool and make it swim "on Rails". Maybe program it to keep below a certain depth ;5m---so it travels at 6 m and dives every 2 minutes to 15m and a `radar`that runs a script that asks a "homing Beacon" to tell it`s distance from the radar how far away it is and runs the "attack script" ,making it drive fast towards the diver with a invisable knife and bump into the diver ,attached to it.
-
With Kinect we might be able to do everything that we can ask for:Carry things ,digg trenches,use ladders ,make HD Hooks for helicopter sling loads and acctually operate them. Just make sure there are How To`s,simple syntax and an improved Editor ,just like MCC Sandbox and everything that all other editors have got. And a more easy way to manage groups(F2) and a Game Logic auto-inserted on every map to make sure that it has working Artillery every time we play. Make it able to use MSQF as programming language as well.Incorporate some simple stuff from the beginning;What ever mods can be simple and free like Blake`s Auto Pilot ,just make a list of Gps grids of Altitude for things that needs to be avoided and where they are and make a "No-Fly Zone" that the Auto pilot won`t fly into,and no more crashes.
-
All will be within what we can do if someone writes an API to use the Kinect for Windows -then we can conceivably be seeing this happening in Arma 3. We could be able to do this if we use Kinect Sensor to move things and Haptic to feel the object .Maybe 40 bucks each. Would be very cool--and very affordable.http://www.google.se/imgres?q=haptic+device&hl=sv&tbo=d&biw=1920&bih=912&tbm=isch&tbnid=PjrEUZ6KDdRoNM:&imgrefurl=http://www.brl.ac.uk/researchthemes/medicalrobotics/hapticsfortele-surgery.aspx&docid=AVRuSKGC-Cc3uM&imgurl=http://www.brl.ac.uk/images/kinaesthetic%252520feedback%2525201.gif&w=378&h=244&ei=DBEQUefmCab44QSezoGYCA&zoom=1&ved=1t:3588,r:74,s:0,i:312&iact=rc&dur=292&sig=105385959824045344128&page=3&tbnh=180&tbnw=280&start=72&ndsp=41&tx=125&ty=110
-
ARMA 2 and VAC (Voice Activated Commands)
John1000 replied to fish44's topic in ARMA 2 & OA - GENERAL
Vac and the like might not work out of the box for everybody. I suggest that we make a Poll and that BIS make a new ,updated soldier model that is more advanced and maybe must use Endorfin Ai- ,and a maybe we can make our own custom animation and "record" what we want our Ground Crew to do,perhaps reload a plane on a base .Record the handsignal,use a API-plug-in for Arma game and the men might be able to give us real usefull actions ;Maybe it`s gonna be able to run several scripts and actions at the same time. -
Voice recognition for AI commands for Arma 3
John1000 replied to SpineShaker's topic in ARMA 3 - GENERAL
Kinect is the thing is essential to make new mods for Arma 3 . It`s gonna be So much more easy to make one`s own moves and put them in the game.It`s gonna be posseble to interact with objects if we can program how they find them in 3D Space and reconize them from a Library. We should be able to wright our own Proxies and API`s that can use let`s say,a tall stick as a stand in for a weapon,and track it,and let us use it for a weapon--or simply use the hand. It will simply change how we use the interface if we can add a lot if new interactions to the Command structure . I would like someone to write a API that let us insert our very own Animations! On the Fly! Fantastic news! We might be able to put a hand on the screen,have some script that make it into one ,fluid movment to close a hatch (semi-closed) or even be able to play as a ground crew member ;Just add a unarmed Jet and a hatch,open it via hinges and take an item(Gun,or other weapon) (should be posseble with PhysX) grabb it and move it close to a hard-point on a plane and use "Attach_To" command with other hand. Awsome! -
To make all weapon types to allways work:Make a module that Allways checks what is on the maps and adds the correct modules needed. ---------- Post added at 03:30 PM ---------- Previous post was at 03:19 PM ---------- It will look cool if you can use a Free Version of a F-18 from Flight Simulator and change it to fit in Arma series. They come with things like working Emergency Jettison of drop tanks ,fuel dump,Ejector Seats that work, and a Dashboard with workin instrument withn their in Nav outfit .You don`t need to do much to make it work in ArmaWorld. Even bombs and other stuff from Combat flight Simulator. Just use the Free ones.They are much better when it comes to flight dynamics too,they have their own .Air files and are easy to modify on the fly. Someone wanted a A6 Intruder bomber? There is one ready to modify instantly ,if you want it.....just download and make it work--right out of the box.... I came to think of something .If you want to make a big war in the air or have a lot of things going on in the Sky you might consider using Viritual Airlines. It has a small Plug-in Program that is used to run a Viritual Airline on a timer that fills the skies with AI planes that has no framerate impact what so ever.Perfect for the game.
-
Improved and simplified Mission Editor?
John1000 replied to WhiteArcticFox's topic in ARMA 3 - GENERAL
It would be Great if they could improve the stability of the Editor ,so if it CTD ,it will had made a "Restore Point",just like WinUpdate does and Restart automatically and check Six website to make sure you have all files in order and could "see" the most common problems like a missing reticule error message, or can download and install missing or needed files as needed. A mod sometimes owerwrites some file or make changes to the main gamefiles or is not working well with them. ---------- Post added at 03:02 PM ---------- Previous post was at 02:42 PM ---------- A mod sometimes owerwrites some file or make changes to the main gamefiles or is not working well with them. Use Heitman Artifical Commander from the start. We paid big bucks for the game ,we should be able to demand a game that can give us at least a experience of some kind challenge. Give us at least something like MCC Sandbox meny (UI) and lots of Syntax to make our game work well.Like in TOH game or some kind of Stand Alone program that can insert game code/logic when it sees that the mission makes it CTD. It could be of importance if we could be able to make design changes to hardpoints on planes /choppers using simplified Menus/UI/Picture of an airplane with this kind of symbology : " ¤ " for weapons/bombs in this game. It`s the number 4 with the Shift+4 keys. It`s how aircraft designers would write it out on a blueprint.