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B1n4ry

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Everything posted by B1n4ry

  1. B1n4ry

    J.S.R.S. 1.5

    YUS :D Will the Gau8 have its awesome "fart" sound on distance? Same for the M134 or the M197? Another thing related to this, what about far explosion sounds for this kind of weapons? Well, whatever. I think, JSRS is by far the best Sound mod ever created for a game. I hope you understand what you did there LJ. You are like a legend now ^^ some references. the videos are nice to watch anyway =)
  2. bull's-eye xD Yes, its the EX6 ;D
  3. Hello BI Community We have some Problems with our Server configuration. Main problems are Lags, Desyncs and other small things. Well my idea is, everyone who owns or administrate a Server could post following please: Server specs number of gameservers running basic.cfg | maybe with some declarations Optional server.cfg | don't forget to delete the Password line! Sense of the thing is, that everyone who has a server, or has problems with it, can take a look in this thread and see, how well (or not) it runs for other owner. Goal should be, to give people a reference to other Serverowners so they have a chance to set up their servers as good as possible. Also, it saves a lot of time, because testing server configs can take pretty long. So share results is also a good idea. I hope, that many people will post ther configs here. So we get a nice collection of configs. So, i'll beginn. Please, don't discuss to much about the cofigs. If its really necessary, an other thread should be used/made for this. Thank you. Server Specs: Processor: Intel® Xeon® E3-1245 Quad-Core w/ Hyper-Threading RAM:16 GB DDR3 RAM ECC HDD: 2 x 3 TB SATA 6 Gb/s HDD 7200 rpm (Software-RAID 1) Networkcard: 1 GBit OnBoard (100Mbps Ethernet connection) OS: Windows Server 2008 R2 Standard Edition Number of Gaemservers: 2 [1 CO Public Server + 1 ACE+ACRE Server] basic.cfg We use the BI defaults because we are still in testing :S PS: I searched the forum for a similiar thread like this. But i didn't found any. So, if there is already one, i'm very sorry, and would please an Admin to delete this one. To be honest, i didn't knew, what Tags i should search for. :S
  4. B1n4ry

    J.S.R.S. 1.5

    too bad, I've already guessed :/ -In Arma 3 will be better- xD
  5. B1n4ry

    J.S.R.S. 1.5

    I noticed a little sound "Bug" I think its because of the ArmA engine, but maybe there is a way to fix it. I'll try to explain it as good as i can. Okay, imagine you standing somewhere in e.g. Takistan. A helicopter is passing over you and keeps flying in one direction. You hear him and suddenly you see him crash. In the same moment, when he crashes, the sound of his rotor/engine disappears. After some time (depends on the distance) you hear the explosion. The "bug" here is, that you would still hear the the helicopter flying, even if he's crashed. The same applies for Tanks and Cars. As is said, i suspect it is a Arma engine "problem" I don't know if its changeable via a script or something. (maybe with the Vehicle distance script?) But a this would make the game a bit more authentic and JSRS more Awesome. (if that is still possible) ^^
  6. Okay, thank you. We'll take a closer look at that :D Well, i spended one hour searching. I have found that thread too, but i didn't read so far, only the first page :/
  7. Nice script, keep it coming ;D Cool, but can you keep a script version please?
  8. B1n4ry

    J.S.R.S. 1.5

    with my old grapics (ENGT440) i had 15-20 in woods, 20-30 in open areas (takisan)... with my new rig (4x 3.3ghz; hd7770) i get about 40 in averange.
  9. B1n4ry

    J.S.R.S. 1.5

    Awesome work with the MRAP! Will it be released with JSRS 1.5? Whatever, i can't wait for it :D
  10. Hello Guys! Recently, because of some past events, we switched to a Server with a Windows2008R2 OS. To start the server simply, i made a Batch file, which is starting the arma2oaserver.exe with some parameters. Actually it was my first time making a batch file, it looks like this: echo off start "" "C:\Program Files\Bohemia Interactive\ArmA 2\arma2oaserver.exe" Parameter "-config=public.cfg -mod=@expansion/beta;@expansion/beta/expansion;@cba;@cba_a2;@cba_oa;@Arma2NET -port=2302" pause Problem here: Server can not be seen in the Server list. (with the SAME parameters in a shortcut, it works) But i would also like to have another batch file, which is starting the server.exe with the mod parameter. The mods should be written in an other txt file, like "ace_server_mods.txt" The batchfile should read the ace_server_mods.txt and add these mods into a variable, which is written for the -mods= line Simple example: Batch file REM echo off set str="command to read the ace_server_mods.txt" start "" "C:\Program Files\Bohemia Interactive\ArmA 2\arma2oaserver.exe" Parameter "-port=2402 -config=ace.cfg -mod=%str%" pause ace_server_mods.txt @cba;@cba_a2;@cba_oa;@ace;@acex;@acex_ru;@acex_usnavy There are 2 main reason that i want to do it like that. 1. It makes easy for other people to start the server AND editing the mods line. 2. We are using many mods. And sometimes, not all mods can be written into the target line of the shortcut. (its limited to 255 characters i guess) It would be nice if someone could help me with that. I'll also give a DL link for that batch files, so everyone can use them. (if someone wants ist)
  11. B1n4ry

    J.S.R.S. 1.5

    I don't like that idea, because my system is on a boarder between low and high. I can run ArmA 2 with an avg. of 22-28 FPS Problem is, that i drop sometimes under the 20 FPS mark (especially in Woods and/or with ACE) I actually enjoy your distance script and its running really well on my system, even with ACE, ACRE and so on. But if i cant run the HighEnd version (which i would prefer of course) i have to switch to the LowEnd version, which does not have the distance script, which is actually working fine for me. So, if you gonna split up the Mod, i would say make 3 parts. HighEnd: Includes all Sounds + all features of JSRS LowEnd: All JSRS Sounds + Distance Script (+ Unit Sounds?) Lite: ONLY Sounds, no features This would be my suggestion, i hope you got my point xD
  12. For the Record: Don't Update your Teamspeak to 3.0.8.1! The API has changed, which means ACRE won't work, till the ACRE Team realeasd an update. So, be patient and wait for it. Cheers, B1n4ry
  13. Please, don't use google translator or similar (not for whole sentences), it will just mess up. I actually noticed it too. Well, it's a big chance to gain some attention. Which means more money, what is also good for us! (the "OLD" ArmA players). With more money BIS is able to spend it in the game... -> Make the game better. But you are right, if they change their orientation (away from Mil. Sim.), ArmA will screw up. And i, personaly, won't spend anymore money for BIS, if they go away from that, what got me to buy ArmA.. -> One of the best Mil. Sim. i've seen. I hope they'll see this "anger" in the community and, hopefully at least, give both sides (DayZ Kids vs. Old MilSim gramps), the same "attention". So, that both sides are satisfied. That's my opinion, but that does not belong here.
  14. Any informations about Linux binarys ? I really like that new update, but i can't play on my own server :O An ETA would be nice...
  15. B1n4ry

    Insurgency

    Same to me mate. But i don't know why :( Its mystery to me xd
  16. B1n4ry

    Insurgency

    The problem is, that the units are placed out of Map in the Water. You have to know, that when you are in spectator mode (where you can select your spawn positon) your unit is at the start spawn location (where they are placed on the map -> in the Water). So, when you spawn, the actual stance is copied also, in this case its swimming.
  17. B1n4ry

    Insurgency

    Only in Lingor... I also noticed, that if i change anything in common/defines.sqf in the Lingor Insurgency, the mission is buged immediately. Spawning in the water, MHQ doesn't spawn etc. To solve that swimming thing, just swim around a bit, or get in a vehicle, that should do it.
  18. B1n4ry

    J.S.R.S. 1.5

    I don't know if you heard it, LJ But Rocket mentioned your Mod in his last live interview by FPSGuru. He said its a really awesome Mod, and people should try it out ;D He came to this, after i and someone else "spamed" the chat with the question, if DayZ will be compatible with other Mod, like JSRS. So keep it coming, you are awesome ^^
  19. B1n4ry

    J.S.R.S. 1.5

    Sounds like fun ^^ Maybe you can give us an Init line, to activate these sounds. With that, we can add these sounds to Replacement units or new ones. This would solve the problem, that other units have the wrong sound for there class. Little question btw, will this support your first person script? So, you only hear this sounds when you are in first person?
  20. Today our Server crashed. The log file reportet some stange error, i've never seen. I don't know whats causing this error, but maybe it has something todo with the Beta Server. Data: Root Server with Debian 6.0 Server Version Beta: v1.60.94342 Mission was an edited Insurgency on Takistan Mods: Server Log:
  21. I'am searching for something like this: A sniper rifle weapon pack, inculding: Armalite AR-10 SASS (or similar e.g. Remington SASS) M40A5 M24A3 M39 EMR Mod 1 Mk12 Mod 1 Yeah, i know most of these are already available, BUT the clue is non of them has a NVG Scope. So, what would be nice is, if all these Weapons could get combined with a NVG Scope, SD, IR Laser, Rangefinder(?), 8x Scope and 12x Scope. A funny thing could be all these weapons with iron sights ^^ (or no sight) Well, the important thing would be the combination of NVG and SD, which is really rare on Sniper rifles out there...
  22. Thank you Xeno! :D Little question: Will @Arma2NET work on a Linux server? More, are all these features also functional on a Linux Server?
  23. Hello people, we are using the latest battleye on a Linux (debian 6.0) server. I'am using the new "ArmA 2 RCon GUI 1.8.5 BETA II". Problem is, that i can't see the Score, Death and Team (kills?) There is only a "?" for every player. Is it because of Linux, or did i setup anything wrong?
  24. B1n4ry

    AC-130 Script for ARMA2 (0.3)

    The mouse is invisible in the newest Beta 0.8 ;D
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