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10 GoodAbout B1n4ry
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core_pfieldgroups_3
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TheJackal94
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B1n4ry
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Multi-Session Operations v4.5 released
B1n4ry replied to highhead's topic in ARMA 2 & OA - USER MISSIONS
Okay, thank you Gunny! -
Multi-Session Operations v4.5 released
B1n4ry replied to highhead's topic in ARMA 2 & OA - USER MISSIONS
Hello! I got a little question: Is it possible to run two different MSO missions on one server (inc. pdb)? If yes, what do i need to do? -
1-2 FPS on Altis and 60 fps on stratis.
B1n4ry replied to SpacemanSpiff's topic in ARMA 3 - TROUBLESHOOTING
Yes, that is the problem when you set your schedule to tight. It's a two-sided sword. One one Hand, the programmers have pressure and work hard on the game, on the other, it can lead to unfinished or even brocken content. That's what i meant. IF they see, there is no way to finish this before the deadline, just set it new. Of course, it will have an inpact on BIs PR, but i think it will be worse when they release an unfinished game. -
1-2 FPS on Altis and 60 fps on stratis.
B1n4ry replied to SpacemanSpiff's topic in ARMA 3 - TROUBLESHOOTING
Isn't that the reason why the game is still in beta? And also, Altis is only available on the development build, which means it's not finished yet and still in "development". Also, as far as i remember, it says the content in the development build is still worked on and can break or make your game perform worse. However, i would give time. Im sure they are working hard on this game. :D If they need to set a new release date, i would be okay with it. Better waiting longer then having an unfinished game. -
Look at this:
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J0nes, just do what you want. This is your Mod! If you say, you want to make it for ArmA 3, then just do it. You will be much more motivated, then just force yourself to finish it for ArmA 2, just 'cause we want to. I really like your Mod, and i personally think that one should finish what he began. BUT like i said, its your Mod, and your decision. ^^ Although an ArmA 3 version would be awesome too. So it doesn't matter ;)
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For RH_Weapons and ACE you need the asr_rh_configs. Start these configs after the Main RH_Weapon mod. However, here is a link to the thread. http://forums.bistudio.com/showthread.php?120120-Robalo-s-ACE-configs
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LEA - Loadout Editor For ArmA 2 Combined Operations and ACE 2
B1n4ry replied to major_shepard's topic in ARMA 2 & OA : Community Made Utilities
Haha xD I made the german tutorial ^^ No problem, it was made for my Clan, but nice to see that it helped other too. :D -
Do you have good sounds too? If not, you can ask LordJarhead (maker of JSRS), he offers help to ppl who needs some sounds :D ;)
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This is a really good mod. I like the Sound (Jarhead ftw :D) and the Model is pretty nice. ^^ But i have some suggestions which could be changed. -There is a small texture bug when you use no Muzzle. (look at the barrel end in 3rd Person) -I don't like the FLIR mode of the Leupold scope -An Iron-sight when you use no scope -More recoil. The actual recoil is good for lying on the ground (deployed bipod) This is just my personal opinion. But keep it up, this is a damn good Mod. :) PS: Yes, i used 1.4 ^^
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Not yet, i'll take a look. Edit: Thank you, got it to work. Place trigger above Mannequin AI units. Trigger: Activation: ALL | Once On Act.: { _x disableAI "MOVE"; _x disableAI "AUTOTARGET"; _x disableAI "TARGET"; _x disableAI "ANIM"; _x setCaptive true; _x allowDamage false; _x playmove "aidlpercmstpsraswrfldnon_idlesteady01n"; }foreach thislist You have to do the disableAI commands, or the AI will stop the animation right after any event. (shooting, spoting target etc.) Still have to see how it works in MP. I'll test it soon.
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Hey Guys! I was about to make a small basic training mission. I wanted to add a small IFF lesson, for which i need some AI Mannequins. As Mannequins, they should not move nor kill them each other. Also, i would like to have them invincible and pointing there weapon at the ground. I got this problem solved by making a trigger around the selected AI and set it up like follows; Well, everything works, except the "pointing weapon at ground" part: Activation: Any | Once On Activation: { _x disableAI "MOVE"; _x disableAI "AUTOTARGET"; _x disableAI "TARGET"; _x disableAI "ANIM"; _x setCaptive true; _x allowDamage false; _x setBehaviour "CARELESS"; _x action ["WEAPONINHAND", _x]; }foreach thislist Any ideas, suggestions? D:
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Update regarding Store.Bistudio & Arma 3 Steam key distribution
B1n4ry replied to Placebo's topic in BOHEMIA INTERACTIVE - GENERAL
Other Question: When/Where do we get the Digital Soundtracks/Maps/Tactical Guide? €dit: Yea, stupid question xd "[...] will be available upon release of ArmA 3" -> http://www.arma3.com/buy -
Update regarding Store.Bistudio & Arma 3 Steam key distribution
B1n4ry replied to Placebo's topic in BOHEMIA INTERACTIVE - GENERAL
Funny thing is, i bought the game 24 hours ago, i have nothing. A friend of mine bought it later this day, he's already playing... D: That's so unfair :/ BUT i'll wait paitently. I have already waited 8 month for the Alpha, some more hours won't make any difference. :S -
Update regarding Store.Bistudio & Arma 3 Steam key distribution
B1n4ry replied to Placebo's topic in BOHEMIA INTERACTIVE - GENERAL
Im frustrated.... Buyed the Supporter Edition 16 hours ago. I have send 5 Email to the Support since then. Nothing. Not even an order confirmation. :(