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Westsailor

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Everything posted by Westsailor

  1. Westsailor

    Chem lights?

    Since I'm still discovering Arma 2/CO maybe it's in there already. Anyone thought of adding IR chemlights to helmets for night ops? Be much easier to ID friendlies that way
  2. Westsailor

    Real Warfare Soundmod

    So I just downloaded rws.rar from pg 1 OP Do I need anything else? Need any patches?
  3. I've seen screenshots where the graphics aren't as 'sepia' toned as what I see. No matter what map/island I'm in I seem to have a more subdued color tone, like I have a tad less saturation or something. How is it some have a richer color? Is it a configuration setting?
  4. Westsailor

    ACE for OA 1.11

    Since the last update I've lost player names. I have no idea who I'm talking to standing in front of me :) I was advised by our 'ACE expert' this issue was ID'd & patched and just to run SU verify/repair on ACE. I did that (on all ACE mods in fact) yesterday and discovered last night I still don't display player names. Any suggestions?
  5. Westsailor

    Sepia toned visuals?

    the colors aren't so much 'brighter' as they are richer. gamma would adjust RGB mix of more/less red, blue or green. It's probably the closest adjustment for what I'm seeing. Brightness would just make the existing colors well, brighter, sacrificing some depth/saturation. I figured it was maybe a mod.
  6. Westsailor

    J.S.R.S. 1.5

    thanks, just what I needed to know. Also, I presume I need to rename the new sound to 'jsrs_zsu23.pbo'? Or does the new sound just need to be in the folder in place of the original jsrs .pbo?
  7. Westsailor

    J.S.R.S. 1.5

    After trying a few others I just started using JSRS and it is a definitely a keeper. However, there is one sound that seems 'off'... at least for me anyway (it's all subjective, right?). I haven't nailed it down exactly but I'm pretty sure it is the Shilka ZSU-23. It's a kind of light, 'pingy' sound that my head just doesn't associate with such a wicked adversary. My question is which .pbo it is that I would need to 'exchange' with another .pbo sound 'more to my liking'? For example, let's say it is the ZSU-23. There are 3 different .pbo files (and bsign) files associated with the Shilka : jsrs_zsu23 jsrs_zsu23_c jsrs_zu23_c Do I need to replace all three or just the main (13.9K) jsrs_zsu23.pbo. I notice most (all?) of the sound files have a 2nd _c.pbo file associated with it. What are the _c files for? Thanks, your help with the answer to this will allow me to eventually create the 'ultimate custom sound mod' for myself :)
  8. Westsailor

    WarFX : Blastcore

    Not unless war_fx1.41 is one of those files in the list. I don't have a 'war_fx1.41'. Otherwise is warfx_particles_beta_1.41 a complete FX mod (w/ smoke, explosions, etc.) like warfx_blastcore or blastcore_visuals? I 'assumed' by the name it was just particles alone and not containing any other FX elements ala warfx/blastcore_tracers. Like I said, given all the various releases (some complete, some individual) and inconsistent naming it's hard to ensure which of his many releases to use, especially in conjunction with (or not) with his other mods. For example, should I use his latest Blastcore_tracers (standalone tracer FX) with his latest Blastcore_visuals_R1.2 (full visual FX)? Do the latest full visuals include the earlier standalone lighting & sunlight components (i.e. warfx_lighting & warfx_sunlight)? And again, I don't mean to be critical. I love his stuff. Maybe it's just me but I just think OpticalSnare needs to get a handle on his 'brand name' and define his 'product line' better, explain what is exactly what, what can/should be used (or not) in conjunction with his other all too similar mods. I'm sure it would prevent many unintentional problems that might arise when someone like me tries to use his mods (mods in the plural being the operative word).
  9. Westsailor

    WarFX : Blastcore

    I never thought about a potential issue between ACE & Warfx/Blastcore & aiming/hitting until someone mentioned it. As you, I just thought it was me, having a harder time hitting something it being ACE and all. Once it was mentioned though I started picking up on it. Kinda hard to overlook having to unload half a mag into an nme about 100yds away to get a hit/kill. OK, those .pbos are within a number of various warfx/blastcore_addon folders. You mean the latest of them, i.e. the ones in Blastcore_Visuals_r1.2? I'll try your advice and five it a shot, drop everything but Blastcore_visuals (R1.2?) and of course the Blastcore_soundFX_beta. I don't mean to sound critical. I love the WarFX/Blastcore mods otherwise I wouldn't bother trying to sort it out. Besides, defining your own custom Arma 2/OA is icing on the cake :)
  10. Westsailor

    WarFX : Blastcore

    Apparently not. I've been using warfx_tracers for a while and everything was or seemed fine (ACE ball tracers off and loading after anything ACE related) until the R1 version. Since I d/l'd Blastcore_tracers R1 they're back to the big 'Starship Troopers Plasma Ball' size. And yes, ACE ball tracers are checked off and anything WarFX/Blastcore related loads last. Doesn't make sense but nonetheless Blastcore_Tracers are going back on the shelf for me unless I figure out or someone can show me how I'm f***ing something up. Also it seems WarFX/Blastcore 'something' affects aiming and/or the ability to hit targets with ACE. I just know when I (and others) run under ACE I get far more hits/kills without the Blastcore/WarFX mods running than when they are. It's a shame too because OpticalSnares visual effects simply cannot be beat. But it seems if you run under ACE you either have to choose between it working or being pretty . Who knows? TBH, it could very well be the combination of various WarFX/Blastcore mods being used. For example, I have the following to choose from in my library of warfx/blastcore mods: @blastcore_soundfx_beta @warfx-blastcore_beta @warfx_particles_beta_1.41 @blastcore_visuals_R1.2 @blastcore_visuals @warfxparticles @warfx_blastcore @warfx_lighting @warfx_sunlight @warfx_tracers @blastcore_tracers @tracers (warfx/blastcore?) WTF? Now one might logically assume to simply use the latest & greatest release and be done with it, right? Not necessarily since one mod may/may not have what another mod does not/does. e.g. warfx_tracers is a separate mod to be used in conjuctin with other blastcore mods. Or at least that's what I understand. It's VERY confusing for instance, right now I'm running (in this order) @blastcore_visuals_R1.2 (epic) @warfx_particles_beta_1.41 (nicest/most particles) @blastcore_tracers (going back to warfx_tracers) @blastcore_soundfx_beta (can't wait till the R version) Seems the best overall (for me) but I am constantly experimenting to find the best combo and if anyone has any advice I'm all ears.
  11. Westsailor

    WarFX : Blastcore

    That is pretty sweet looking lighting for the streetlights, etc. What mod is that?
  12. Westsailor

    ASR AI Skills

    True, but not supermen. I got dropped dead in my tracks from a distance, a 'one shot one kill' head/heart shot while I was running. To me that might be a little TOO good. And it wasn't just a lucky shot. Others have experienced this amazing marksmanship as well.
  13. Westsailor

    600+ camo faces unlocked

    Awesome easy/simple mod. Works great in MP and yes, others see whatever face you choose even if they don't have the mod. but once they do see a 'new' face they want the mod as well for themselves :)
  14. Westsailor

    WarFX : Blastcore

    SWOoosh... Sorry... I just couldn't hold my breath any longer
  15. Early in January you said: "MCC does not support other mods influencing AI behavior but you are free to explore of course." I presume that includes ASR AI Addons? Just checking as there have been a number of updates since the original statement. Anyone have any feedback as to how well MCC works with ASR AI?
  16. Westsailor

    WarFX : Blastcore

    How do you combine two versions (R1 + R1.2) of the same addon?
  17. Westsailor

    Arma II & OA User Video Thread

    Literally. So be kind :) I've had this video editing software for ages and never used it. I thought I'd give it a shot to see how to put a video together using some Fraps clips I collected this past week or so. Now that I know what all the buttons and knobs are for I'll make sure the next one has a better/tighter story. Feedback welcome. Turn it up. 9kQEjkld4HI
  18. Westsailor

    RH MGS wpn pack 1.1

    Is this the pack that has the M4 203 with the ACOG+Doctor optics, i.e. an ACOG with a holo mounted on top? I've been looking for that addon and can't figure out which one has that variant.
  19. Westsailor

    RH M4/M16 pack 1.0

    Is the M4 M203 with the ACOG + Doctor optics in this pack? display name : M4A1 M203 ACOG Custom I played online and was able to select that weapon. I know they used RH weapons addons but i cannot find that version of M4 anywhere. anyone know the class name of this weapon? EDIT: Never mind. found it
  20. Westsailor

    WarFX : Blastcore

    That was exactly my point. And using soundmods as an example I (currently) personally prefer @Blastcore_soundfx_beta. Yet that doesn't stop me from switching to HiFI or JSRS (both excellent soundmods in their own right), etc. just to get a different 'flavor' for a change. In one sense it's like having multiple varieties of the same game in one.
  21. Westsailor

    WarFX : Blastcore

    A couple nights ago during an MP mission I was watching a few T-72'a & a Shilka advance at long range thru a laser designator. Finally our air assets arrived and blew the hell out of them. I was using Blastcore R1.2 Coincidentally, a squadmate beside me was watching the same scene thru a laser designator and was using Blastcore_beta. He recorded it via Fraps and posted it on our website. What I saw and what he saw were two completely different things. In his video you can clearly see the Shilka firing on the A-10's (muzzleflashes, smoke & dust galore). For me the Shilka looked like it was just sitting there. It didn't look to me like it was firing at all. OTOH, when the JDAM hit the explosion I saw was epic whereas his was good, but nothing like what I saw. Not subpar by any means, just not as grand. So I dunno. Looks like in some cases the latest may not necessarily be the greatest. While I think they all add spectacular F/X seems like there are pluses & minuses to every iteration of WarFx/Blastcore. I guess the upside is if you're like me and keep each version you can occasionally switch between them for variety.
  22. Interesting you should mention that. It was indeed a scheduled TFB mission night with about 38 players and a buttload of AI. That was why I was using my 3.5G modem anyway. My DSL was acting flaky and I didn't want to miss an epic night. Mission briefing and intel here: Operation Static Harvest
  23. I did do a search and there are no posts concerning what aceclippi does, what its function is. At least in none of the posts that the search ID'd. Try it yourself. Search for any post containing the keyword 'aceclippi'. So then I browsed thru a good chunk of this 48 page 'thread' anyway before I even considered asking the question. Why? Because just in the month or so I've been here I've seen just how quick the moderators and some ex-flashpoint vets with >2K posts can come down on us poor dumb/ignorant new players. But alas, I found the subjects were mostly technical related... troubleshooting, classes, how to do this/that, etc.. Given what I was reading here I figured a simple question might be overlooked. No... that isn't entirely correct. I was apprehensive about asking such a simple 'what is it' question in a (to me) highly technical discussion (see above). And that is why I chose to post my question in the more straightforward, 'Questions and Answers' forum. I'm just looking for a simple answer to a simple question. After all, the Q&A forum says it is for 'Everything you wanted to know about OA, but were afraid to ask, ask here'. And still, instead of getting my question answered I came this >||< close to getting an infraction.
  24. Sorry for the potentially dumb question but the forum nazi decided the question was not appropriate for the Q&A thread What is aceclippi And what does it do? Is it functional (I seem to have read somewhere it was currently not working right?)? Will it let me remap the global interaction and user interaction keys once and for all?
  25. nope... all that kinda stuff is turned off (I don't let my 'puter do anything without my express consent). No torrents d/l'ing, no automagic anything, nothing showing up in taskmanager processes/network, etc. My 3.5G statistics are not 'to the byte' but I know it can't be a over three hundred megs off over just a few hours. I'm sure I did but next time I use it I'll double check that I in fact cleared the stats before playing Arma MP and report my usage here again.
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