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Everything posted by Wiki
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sorry,but I don't really understand what you mean by that
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yes, for afterburner for example (i think) and new features included in the mod
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for the moment, only the link given above.
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Campaign released for the new OFrP v3.1 Scenario: Following the campaign Houria, in Operation Tonnerre, you play as Lt. Matthew de Nortbécourt, a French marine, hired by the Naval Action Force to liberate the Chernarus from the tyranny of the Chedakis. You will receive many twists and turns. For the purpose of the game, our marine, will fly helicopters, drive tanks... Enjoy! Keep in mind that the Russian Federation, dislikes that, a foreign presence in one of its former Soviet republics. The spectrum of the cold war still lurks, even if the Russians are becoming more dependent on Europe, and France's military, it will not prevent them from acting in this country. Good luck... Required: ArmA 2 CO CBA OFrP v3.1 (http://forums.bistudio.com/showthread.php?t=129199) MAF2EXT (http://www.megaupload.com/?d=KLTSGRUT) Link: http://operation-frenchpoint.com/web/forum/topic.php?id=1022
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oh, ok. I read I could do it or delete them... "You can select an allocator by deleting other allocators from the dll folder " my bad... thanks for info
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ok, thanks for answers. so, i'm gonna use it too and delete all the other ones from the dll folder.
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does it work with lurchiderlurch ac-130 system?
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I've tried each .dll file which were in the dll folder, but i didn't see any real difference between each of them... how can i really find out which .dll file I should take? or see the difference between each of them?
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ARMA 2: OA 1.60, ARMA 2 1.11, ARMA 2: Free 1.11, ARMA 2: BAF 1.03, ARMA 2: PMC 1.02
Wiki replied to Dwarden's topic in ARMA 2 & OA - GENERAL
I'll try this and tell you whether it works or not (even if I already tried something like that...maybe it will rework...) I'll keep you in touch. ---------- Post added at 11:32 PM ---------- Previous post was at 11:29 PM ---------- just tried, it doesn't work, my campaign are still in double -
ARMA 2: OA 1.60, ARMA 2 1.11, ARMA 2: Free 1.11, ARMA 2: BAF 1.03, ARMA 2: PMC 1.02
Wiki replied to Dwarden's topic in ARMA 2 & OA - GENERAL
hi @Dwarden your new patch is great, but I encounter some problem with it: in my "campaigns" folder, i have usermade campaigns. however, in the campaign menu (in game), each of them appears twice. moreover, TigerForce from HEXAgon/OFrP has the same problem, and it's worse for him, cause sometimes, his game crashes, or the savegame function makes the game quit. do you know where it can come from? or maybe make a fix for the patch? thanks very much Wiki -
that's what I wanted to know, thanks by the wy, which languages will there be? english (of course), and? german? french for me :D) ? spanish?
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thanks for this work! question: will the full mod be multilang or not? if not, will we be authorized to modify the language? thanks
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Hi. your new patch is great, but I encounter some problem with it: in my "campaigns" folder, i have usermade campaigns. however, in the campaign menu (in game), each of them appears twice. moreover, TigerForce from HEXAgon/OFrP has the same problem, and it's worse for him, cause sometimes, his game crashes, or the savegame function makes the game quit. do you know where it can come from? or maybe make a fix for the patch? (my topic about the problem: http://forums.bistudio.com/showthread.php?t=129134) thanks very much Wiki
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TigerForce from HEXAgon/OFrP has the same problem, and it's worse for him, cause sometimes, his game crashes, or the savegame function makes the game quit. no one has encountered anything like that? and where should I post the feedback for the BIS dev please? to inform them about that problem?
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Only usermade campaign
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Ok then, I am not alone... Due to 1.60 you think? ---------- Post added at 10:39 AM ---------- Previous post was at 10:27 AM ---------- Does anyone else have this problem?
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Nope, I' checked it and this is not that. Strange thing is that I've deleted the campaign from the folder and they no longer appear in game, but when I put them back, they still appear twice...
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[CAMP] Carrier Operations - Duala
Wiki replied to Rough Knight's topic in ARMA 2 & OA - USER MISSIONS
no, you need duala full to make it work -
[CAMP] Carrier Operations - Duala
Wiki replied to Rough Knight's topic in ARMA 2 & OA - USER MISSIONS
This is à great campaign which is worth to be played. Do not hesitate if you like flying. -
I know, Big did a mistake on armaholic when he posted the update. ADuke is no longer needed, but BlackOps are. I send hima message, I hope he will modify it...
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here is the blackops units needed: http://www.armaholic.com/page.php?id=6471&highlight=BLACKOPS%2BAND%2BDESERT
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Release version 1.0!!! link: see first post
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[CAMP] Carrier Operations - Duala
Wiki replied to Rough Knight's topic in ARMA 2 & OA - USER MISSIONS
you're welcome, it was my pleasure to help you. that way: -I could play it first ^^ -you could improve it -the community will have a good released version of your campaign (which is great!) everybody's happy then :D -
Hell in the Pacific MOD
Wiki replied to mr pedersen's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Thx for the answer -
ARMA 2: OA 1.60, ARMA 2 1.11, ARMA 2: Free 1.11, ARMA 2: BAF 1.03, ARMA 2: PMC 1.02
Wiki replied to Dwarden's topic in ARMA 2 & OA - GENERAL
great update!!! now, choppers dont spin around when they land!!! and we can place helipad on the rooftops of buildings, not only on the carrier deck!!!! I tried it on Fallujah, and the mh-6 did land on the rooftop!!! I will update my Gothic Serpent campaign asap to delete the "unitcapture"/unitplay" file!!!