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Wiki

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Everything posted by Wiki

  1. ok, but how do I set a 7K view distance to the pilot? as it's an AI pilot...will it work?
  2. yeah, I know how it works, used it already :D i just wanted to know f there was another way to do it or not... thanks for reply anyway
  3. Updated to version 1.2 link: http://www.gamefront.com/files/21337450 changelog: see first post
  4. hi sick1 I've tested all of your campaigns, and I must say that the DEVGRU one is the best. however, are you planning another campaign or SP mission? the same quality as DEVGRU? thanks
  5. i'm almost done with mission 4. i will release a preview/beta version of the campaign with missions 1 to 4 tomorrow or the day after
  6. Operation Swift Raptor by Wiki Description: A small Delta team is inserted via HALO to destroy supply trucks in Takistan... Features: HALO jump Player is the leader Weapons selection No add-on needed!!! Installation: Extract the .rar in your ArmA 2/Missions folder for singleplayer. Usage: SP only Change log: v1.1: -reworked the mission -added weapons selection -added side objective Credits & Thanks: BIS Armaholic Wiki Kronzky Link: http://www.gamefront.com/files/21330844/ Armaholic Mirror: http://www.armaholic.com/page.php?id=13514
  7. @folgore that's why you're supposed to be stealth. check out the briefing notes: you're not supposed to be in takistan, and you must try to avoid enemy contact. moreover, remember that you're primary objective is to blow up the trucks. you can move in stealth mode and plant the bomb, then move back to LZ without getting detected.
  8. I've found how to do it: the unit selected via "selectplayer" needs to be set as "playable". that way, it will see the briefing too. thanks you guys Wiki
  9. I used it, and it works for switchable units. however, when I use "selectplayer" command, my new player does not have the briefing. do you know what I should do have it work with the new selected player? thanks
  10. For the moment, missions 1 to 3 are done, 4 left. features of this campaign: -play different characters (us soldier, delta member and chopper gunner) -sniping mission -jtac mission -some rail-shooting from choppers -ac-130 is to be used -you are led in some missions
  11. thanks bboy. i'll try it asap. i'll let you know if i managed to het it work
  12. hi guys. I've got one quetion: how to turn off the lights of vehicles where these are set in "careless" mode? thanks, Wiki
  13. isn't there any SP version of it?
  14. Wiki

    Zeus AI Combat Skills

    I've notices there is no bisign file in your release. if i wanna replace my old Zeus files with yours, do i have to remove those bisign files? or keep them? thanks
  15. first and second missions are done. third one is on good way. i plan to make 7 missions for this campaign.
  16. thanks mate. i'm working on 2 other SP mission and my campaign in Fallujah :D
  17. thanks, glad you liked it. did you encounter any problem? or could you finish it without bug?
  18. -I'll see to change the time. -the UAZ seems to be a good idea. -there are already guys patrolling in Kozlovka. -I'll see whether i add guys next to the venom or not. to me, once they've captured the pilot, they have nothing to do at the crash site, that's why there is no one there -the brdm scouting and bmp on overwatch maybe a good idea, i will do some test first. -random places for the hostage is a good idea -i dont think i'm gonna let a team at the village since it's a csar mission: once they've got the pilot, everybody leaves the area. moreover, 10 guys sems to be a little bit short to hold the area. -intro/outro: dont know how to do it (though i've seen some tuto), and maybe i'm too lazy to do it... however, if someone whishes to do one, he can contacts me by PM
  19. v1.3 out link: http://www.gamefront.com/files/21300558 see first post for changelog
  20. http://image.jeuxvideo.com/images/pc/a/r/arma-ii-operation-arrowhead-pc-1328266471-078.jpg >100KB http://image.jeuxvideo.com/images/pc/a/r/arma-ii-operation-arrowhead-pc-1328266471-084.jpg >100KB ArmA 2 CO Vanilla version ArmA 2 CO + MH-60K by ADuke http://image.jeuxvideo.com/images/pc/a/r/arma-ii-operation-arrowhead-pc-1328266437-073.jpg >100KB ArmA 2 CO + Fallujah by Shezan74 + OFrP mod
  21. @ BI Developers in the next patch, is it possible for you to add the laser or the flashlights to the ArmA 2 weapons? Because when playing ArmA 2 CO, it's kind of weird when I use M16A4 or M4A1 Holo: they've got the flashlights or the laser, but can't use it. I know it wasn't possible in ArmA 2, but since we can do this with Arrowhead weapons, I wondered if you could add it to ArmA 2 weapons... thanks, Wiki
  22. No problem. give it a try, and tell me if it works and what you thought about the mission (too hard/easy, enough/too much enemies, if the objectives were easy to fullfill...) thanks
  23. @ST. you should download the v1.1. there was a problem, a period was mission between" fall" and "chernarus" in the pbo, that's why you couldn't see it. by the way, in the briefing notes, you've got the recommended loadout, and it says to take satchel from the chopper
  24. Fixed. the mh-53 addon was still written in the mission.sqm file whereas it was not needed.... that's where the problem came from. i deleted it and now it works fine. link: http://www.gamefront.com/files/21294861
  25. there are 2 pbo files in the folder: one vanilla version and one version with mh-53e pack according to the error that shows up for you, it seems you tried the addon version, without the addons. plus, it seems that during the converting process, the JPG files were corrupted.
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