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Wiki

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Everything posted by Wiki

  1. hi guys. i'm making a mission with a convoy of 3 vehicles. i've already used the convoy scripts, but it doesn't fit to what i want. what i'm looking for is a way to have my vehicles already moving/rolling at mission start. ftm, they all are stopped, and begin to move after the mission has begun, which causes some kind of troubles. is there a way to have them already moving at mission start? thanks
  2. Wiki

    F/A-18 Super Hornet

    yes i did, your very last work v2.1 i (re)played j_frost campaign, and i noticed there was no working RWR during my gaming session. why that? you did integrate the RWR to your addon and it's not working on my computer?
  3. Wiki

    [CAMP] Carrier Operations - Duala

    hi j_frost. i'm playing your campaign (again) as you updated it. however, i have kind of a problem: even if i set my plane to "manual fire", the bomb are fired whereas i didn't hit the button. for example, in your first mission (air superiority), i aim at the shilka, and select my Mk82. although i didn't fire, the bomb is released. do you know where it comes from? did you encounter this problem? thanks
  4. Wiki

    F/A-18 Super Hornet

    hi meatball. good work on your plane, however, there is something i noticed, and it seems you didn't work on it: the RWR system: when using your plane, we never know when we're fired at with a missile. could you improve your work with it please? playing j_frost campaign, it's kind of annoying, cause we get shot down, but we don't know that AA system were shooting at us. thank you very much, hope you will answer me, whether it is yes or no... cheers
  5. hi. thanks, it works perfectly. i thought mando missile was required, cause it says so on the armaholic dl page.
  6. yes, i think it's a bug due to 1.60. i had the same. it seems there are 2 campaigns in the menu, cause the campagne is launched via arma 2 and arma 2 co. it seems normal, and it has been corrected in the last beta patch
  7. for the moment, the end trigger of mission 2 doesn't activate. you gotta use the "endmission" cheat to finish it. it will be fixed in the next release (version 1.0)
  8. @panther42 thank for answer, SaOk helped me out, and now it works.
  9. use the armaholic link in this case
  10. @AVFC the trigger should be activated when your team leader is near the abrams. if he ain't there, it won't active. i've changed it in the new version (not posted yet). however, if you wanna end this mission, juste use the endmission code. i think there is a little bug that I will correct
  11. hi yurapetrov. I love your work dude, thank you very much. however, I wanted to know if it was possible for you to release a sh-60b version WITHOUT any missile/torpedo (and without mando missile - without required mod, like your medevac chopper), juste the seahawk with m240 door gunner. i would really appreciate it. thank you very much for your answer (whether it's yes or no)
  12. write this in the condition line of the trigger: !alive nameofthesoldier
  13. Wiki

    [CAMP] Blood On The Sand

    @RoyaltyinExile what do you mean? new campaigns/missions for ArmA 2 CO? or for ArmA 3? or previous campaigns/missions of ArmA 2 CO?
  14. -the assault yeah, i know the bradley gets stuck, but it's due to AI pathfinding/driving. don't know how to fix it... maybe with AI driving enhancement mod or with the next patch? -counter sniping i thought about deleting the spotter, but it would be unrealistic: snipers team always work by 2. i just think that, if the player doesn't want him, he can just let him in the humvee -the hostel making the helo turn would be too complicated due to the poor flying AI. maybe i'll see to make unlimited ammo? but you shouldn't need more than 2000 bullets to take down 10 insurgents... i'll see what i'm gonna do. for the SF part: yeah, i know it's about the same as gothic serpent...but maybe players who play this campaign haven't played the other one... maybe i'll add some side objective (or not). however, what do you think about this campaign so far? no feedback, just your thought
  15. you need to place your cobra with waypoint "hold" (and place other waypoints). then, make a trigger on the desired area with :OPFOR - detected by west - interrupter synchronize it with the "hold" waypoint that way, the cobra will remain still until opfor is detected by west. when opfor is detected, the cobra will take off and follow the other waypoints
  16. thank for feedback. i'm gonna check the briefing of the first mission. for the 2nd one, maybe i'll use the moveincargo to prevent the stuck thing. waiting for the rest of your feedback on missions 3 and 4
  17. kill the guys on the rooftops of the nearby building, and on the front part of the hostel, there are 2 guys on the balcony. when you've spotted them, you gotta kill them. there should be about 10 targets (more or less) to kill from the blackhawk to continue the mission
  18. look at the balcony too. there are guys with AA who must be taken out ^^
  19. ok, i'll see to move them.
  20. Hi. I've read the pdf file, but didn't find the info. I want to use the console. how can i do to have AH-64D for CAS, instead of fixed wings aircraft? moreover, when I use the button "laser" to have a laser designated bomb, it doesn't really work: I have my laser designator ok, but the aircraft doesn't drop any bomb. how do I do? last but not least, when I call for choppers gusnhip, they attack armored vehicles, but they dont attack infantry. why that? how can i make them attack infantry? thanks be aware that i'm using the console in the script version
  21. Wiki

    [CAMP] Blood On The Sand

    after Operation Cobalt and Blood On The Sand, a new campaign from Zipper5 would be sooooo great! I think Zipper5 and Sick1 have made the best ones.
  22. happy you like it. how far did you go? what have you thought about it? ant remark?
  23. release version 0.5: http://www.gamefront.com/files/21337823 contains missions 1 to 4
  24. hi guys. in the PMC campaign, there is a mission when an A-10 flies above a village, and it fires down the street with 30 mike-mike. i don't know if it's scripted or not, but i wonder: how can i make the same? i'm currently making a mission, and i have an A-10 for CAS, and i'd like it to fire only with 30 mike-mike down the entire street. does anyone knows how to do it? thanks
  25. hum... it's a SP mission, so will it work too?
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