Archosaurusrev
Member-
Content Count
520 -
Joined
-
Last visited
-
Medals
Everything posted by Archosaurusrev
-
Indeed, there is no option like that for Arma 2. Damn shame, air and armor combat are near useless.
-
Make AI disband from group then move to position and join again
Archosaurusrev posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Okay, so my idea is to make a squad move to an area in formation, then make everyone get out of the group and move to a waypoint near some cover or something to make up a defensive lane of fire. Right now, I have the waypoints set up, and I have the AI as single units which at the start of the mission join the group of the leader and move with him to the disbanding area, but I'm stuck now. EDIT: Found out how to do it. In short, I made a trigger with a domove command to a marker for each member. As they got to the marker area, a trigger played where they were put into prone mode, AI move and attack was disabled so they stay there and shoot at enemies in sight. Reply if you want the codes. -
Combat Space Enhancement Modification
Archosaurusrev replied to glowbal's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
omg u copy ACE fuk u fuk u fuk u Just kidding, looks pretty nice, models and textures look superb, and I don't think they're ported from Arma 2 either. -
Iraq 2003 Invasion. An Episodic Mod - ARMA 3
Archosaurusrev replied to coldestvisionz's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I can't mod worth shit, but I wil support the project, this is something I wanna see. -
Thank you, BIS. I was expecting the AI to suck at driving, but I was shocked when I put two cars in a town, gave them a single waypoint a few miles away and they got there fast with only some small slowing down because the lead car sped off. You have redeemed yourself, this was so horrible in previous games, bar OFP1.
-
Assigning an area as "hostile territory"/Dynamic AI attack
Archosaurusrev posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Is there any way to specify an area with maybe a marker as hostile, so when units from the opposin side cross into it, they go into combat mode/move around cautiously? I could do that with waypoints, but my point is that I want dynamic AI. Second thing, is there any way to make AI attack a marked waypoint/area dynamically without any kind of AI mods? I mean, like, if you place a few vehicles and some infantry then assign them to attack the area, they'll use things like flanking maneuvers, covering fire and so on that COULD be achieved through waypoints and script, but then it wouldn't be dynamic. I'm probably asking for too much, and should come back in maybe 5 years, but the RV engine can do a load of things... -
So. My idea is to make a towable AT gun that can be towed with a jeep in the I44 mod. I know how to make the attach and detach script just fine, but I can't get the attach script to work ONLY when the gun is, say, under 5 meters from the car. Righ now, I can attach it from the other side of the map. init.sqf: ATgun addAction ["Attach gun", "Attach_gun.sqs"]; ATgun addAction ["Detach gun", "Detach_gun.sqs"]; ; Can you modify it with a "If in this distance, then activate the below scripts." solution.
-
Assigning an area as "hostile territory"/Dynamic AI attack
Archosaurusrev replied to Archosaurusrev's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
@Teyker What does the _x command do? The way I see it, the script makes BLUFOR/OPFOR = _x set their behaviour to combat every time _x enters the area, _x being the unit that enters the area...? -
Towable AT gun
Archosaurusrev replied to Archosaurusrev's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
@Blake I didn't understand anything of that, I'm not very savvy of advanced scripting, but I might figure it out. The Arma engine needs a feature that lets you define something for every unit of the specified type and lets you set some named units that don't apply to that. -
Towable AT gun
Archosaurusrev replied to Archosaurusrev's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
@Blake Alright, thanks, I'll try that out later. Is there any way to make it work universally for every type unit of the same gun and car, like what they did in Liberation 1944? -
Towable AT gun
Archosaurusrev replied to Archosaurusrev's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
@Blake I have some kind of idea how the script works, but I don't know how to implement it into my own. Could you, or someone else, go and modyify my init.sqf with a distance script, just the script with no additional text, just an "if less than 5 meters, then action is visible". Get what I mean? -
First off, I know this is the wrong section, bear with me. My HDD and OS were wiped out, and I never made a digital backup, so now I need to re-install Arma 2. Only thing is, I'm an idiot and I appear to have lost the Arma 2 manual. Is there any way for me to recover it digitally, through a registry to IP check or something? EDIT: It was at the bottom of a huge box full of papers and whatnot. I was just saying that "It can't be here, this is a waste of time..." Thread closed.
-
After searching for fixes and trying things myself to no avail, I cannot fix the horrible anti aliasing shimmer in my Arma 2. The only way to partially make it disappear is to use ATOC, but even then its not really gone. The still image is fine. but the jaggies start popping out and moving when I move my view. AA worked fine on my 5850, so its not an Arma 2 problem. Yes, I've tried setting that one texture filtering option to "clamp".
-
Hello, I don't know if this is the appropriate section as this is not a problem, more of a fix. In your Arma 2oa.cfg, set both "rendered frames ahead" to 0 and then go to the properties of the file, then set it to read only. (Right click, properties) Set your CCC or Nvidia CP to use either 0 frames, or application controlled if you can. If you're having high FPS like me (45 to 60) but horrible mouse lag and stutter when frames drop or rise, try this. I have a damn MSi GTX 670 PE, I don't really have a need for frames ahead because personally, it makes the image refreshing "feel" slower, and gives me mouse lag. Put both to 0 and bam, no mouse lag, ever, and the image refreshing feels a bit better.
-
(GTX 670) Low performance near certain trees and objects
Archosaurusrev posted a topic in ARMA 2 & OA - TROUBLESHOOTING
First off, I've been playing Arma for a good 3 or so years now, and I know how the engine works, at least basic understanding. My FPS in the forests near Misty Peak, at mostly High settings with 3km VD is in the 65 to 70 area, over 70 on the peak. If I look at a tree that's not a Pine, or look at a building, my FPS plummets to a very stuttering 40 FPS. Is this some kind of memory leak problem or something? I mean, its not natural to get high FPS in some areas, and low in some. This was tested with only one AI in a Humvee, to check if even a single AI will plummet my FPS. I can have a few battles going on with no drop, so its probably not a CPU problem, seeing as it happens even with no AI. System: Operating System MS Windows 7 Home Premium 64-bit SP1 CPU Intel Core i5 650 @ 3.20GHz 38 °C Clarkdale 32nm Technology RAM 8,00 GB Dual-Channel DDR3 @ 665MHz (9-9-9-24) Motherboard Acer Aspire M5910 (CPU 1) 30 °C Graphics E2350 (1920x1080@60Hz) MSi GTX 670 Power Edition (Factory overclocked) Hard Drives 977GB Seagate ST31000528AS (RAID) 49 °C Optical Drives DTSOFT Virtual CdRom Device LAD H6NWLAF0LMFO SCSI CdRom Device HL-DT-ST DVDRAM GH60N LAD H6NWLAF0LMFO SCSI CdRom Device Audio Realtek High Definition Audio -
(GTX 670) Low performance near certain trees and objects
Archosaurusrev replied to Archosaurusrev's topic in ARMA 2 & OA - TROUBLESHOOTING
I set up a sizeable battle near Misty Peak and my FPS plummeted to the 30 region. Never happened before, always kept at least 50. I'll try that. Also, Pine trees do not give me a loss with AA on, only the "summer" trees. -
(GTX 670) Low performance near certain trees and objects
Archosaurusrev replied to Archosaurusrev's topic in ARMA 2 & OA - TROUBLESHOOTING
3km viewdistance Very High Textures Default memory Anisotropic filtering and AA at high (I see no performance increase from no AA to high AA.) ATOC 7, my Nvidia panel's AA feature is broken so I have to use ATOC to get AA. I don't mind, because it looks a lot nicer and isn't broken like on my old card. Terrain detail Low, always been always will be. Objects and shadows High HDR normal PPAA is FXAA low with a sharp filter, it doesn't work for me because some features are broken right now, but I get the sharp filter for no FPS drop. PP normal because I gain maybe 1 frame if I turn it off, and I like the look on this card. No Vsync, ever. Max frames ahead is 1, in panel and in .cfg. -
(GTX 670) AA doesn't work, resolution horrible etc.
Archosaurusrev posted a topic in ARMA 2 & OA - TROUBLESHOOTING
I recently got an MSi GTX 670 Power Edition and my Arma 2 CO runs at about 30 FPS, with AA not working, along with AF, and my resolution all horrible. Could someone post their Nvidia control panel settings along with their .cfg, as I suspect that is the cause. Every other game I've tried, all features work. Full specs, game ran much better on my 5850, and this is just... No, this does NOT run like this. If a 5850 can run it okay, why can't a damn 670? Operating System MS Windows 7 Home Premium 64-bit SP1 CPU Intel Core i5 650 @ 3.20GHz 39 °C Clarkdale 32nm Technology RAM 8,00 GB Dual-Channel DDR3 @ 665MHz (9-9-9-24) Motherboard Acer Aspire M5910 (CPU 1) 30 °C Graphics E2350 (1842x1036@60Hz) NVIDIA GeForce GTX 670 Hard Drives 977GB Seagate ST31000528AS (RAID) 44 °C Optical Drives HL-DT-ST DVDRAM GH60N LAD H6NWLAF0LMFO SCSI CdRom Device DTSOFT Virtual CdRom Device LAD H6NWLAF0LMFO SCSI CdRom Device Audio Realtek High Definition Audio -
(GTX 670) AA doesn't work, resolution horrible etc.
Archosaurusrev replied to Archosaurusrev's topic in ARMA 2 & OA - TROUBLESHOOTING
Well, I got the AA fixed in Arma, but it still doesn't work in the panel. 35 FPS, be it minimum graphics or max graphics. My CPU is probably not the limiting factor as I easily ran at 60 FPS low - medium settings with my 5850. -
(GTX 670) AA doesn't work, resolution horrible etc.
Archosaurusrev replied to Archosaurusrev's topic in ARMA 2 & OA - TROUBLESHOOTING
It seemed to be a driver problem. AA works now, and res is correct but stretched, along with bad performance, but at least those have always had a fix... -
Oh yes, I'm a huge Sabaton and have been for a long time. Sabaton is the best band I know.
-
Out of all the modern DJ's and producers, I have to say that Danger takes the cake. http://www.youtube.com/watch?v=ixXRAl71nYY&feature=my_liked_videos&list=LL-Po6Xjp71aWzDc2wIpf28g
-
Video Games: Best Music and Original Soundtracks
Archosaurusrev replied to MADDOGdb7's topic in OFFTOPIC - Games & Gaming
I really like some of the Persona OST's. I've never even played Persona. http://www.youtube.com/watch?v=36Gs_4EPBNY&feature=my_liked_videos&list=LL-Po6Xjp71aWzDc2wIpf28g -
After searching around a bit, I realized that my VRAM usage in Arma 2 CO is incorrect. I set my local VRAM and nonlocal to about 940mb because I have a 1gb videocard, and saw a huge increase. Now when that is solved, what IS nonlocal VRAM? Some guys say its pagefile, some say it should be the same as localVRAM etc. I believe BIS has never answered this question.
-
Trying to install ACR lite, get "!!! MISSING STRING". What do? Arma 2 CO is patched up and installed in "D:\Bohemia Interactive\Arma 2" instead of the default install place. Might that be the case?