Archosaurusrev
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Everything posted by Archosaurusrev
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setCurrentWaypoint
Archosaurusrev replied to Archosaurusrev's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
CASE CLOSED. grp setCurrentWaypoint [grp, 2] in the trigger. Trigger is a "if blufor enters area" trigger. grp is the group name, and that was specified by putting "grp = group this" in the tanks init line. [grp, 2]<--- grp is the group, 2 is the waypoin number. -
How do I get it to work in Arma 2 CO? My aim is to make a trigger about 15m away from the 1st waypoint activate the 2nd waypoint when the AI M1A1 passes through it, so the M1A1 doesn't need to slowly move towards the EXACT position of the waypoint and calculate a new path, resulting in it stopping annoyingly. Instead, it gets a new waypoint on the move. Lets say my M1A1 is named "Tank", what do I put in the trigger, where, and so on? CASE CLOSED. grp setCurrentWaypoint [grp, 2] in the trigger. Trigger is a "if blufor enters area" trigger. grp is the group name, and that was specified by putting "grp = group this" in the tanks init line. [grp, 2]<--- grp is the group, 2 is the waypoint number.
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setCurrentWaypoint
Archosaurusrev replied to Archosaurusrev's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
EDIT Oh, scrap that. Oh, so you mean a scripted completion radius... [grp,2]<--- What does the 2 mean? I assume the grp is the group leaders name? And where do I put the script? -
RKSL Studios - WIP Discussion
Archosaurusrev replied to a topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Wow, so this means the MFDs work, or they just display data? As an avid flight simmer, I think I'll like this. -
the Dirty Dozen - 12 Community questions fired @ BIS
Archosaurusrev replied to jerryhopper's topic in ARMA 3 - GENERAL
I am tempted to make a joke about a certain rap group, judging by the title... -
Improved tone mapping for 1.61 proposal
Archosaurusrev replied to maruk's topic in ARMA 2 & OA - BETA PATCH TESTING
Wow... Today a bit earlier into the day, I was thinking about ArmA III and the improved lighting, and how bad the HDR is in Arma 2. I was thinking a bit on the subject on changing the HDR, and if there is a way. Now I come here and BAM, delivered. Not only are you guys good game devs, you're also wizards. EDIT: Well, after playing around with settings for a bit, I noticed the image is improved, but the terrible effect of the view going over bright if for example, looking at the ground, is still there. -
I also have this problem. I think its due to memory overload, not being able to load the proper LODs. But my 8gb of RAM runs fine and I don't get memory errors, even with pagefile off, so I don't know...
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Iron Front Liberation 1944 Addon request thread
Archosaurusrev replied to therussiandong's topic in IRON FRONT: LIBERATION 1944 - ADDONS & MODS: DISCUSSION
He means the HDR you get when you look down, away from the sun, for example. -
Compared to MOD I44
Archosaurusrev replied to Kommiekat's topic in IRON FRONT: LIBERATION 1944 - GENERAL
Iron Front is Eastern Front. I44 is Europe. Why won't you guys understand? -
Unsung Vietnam War Mod Version 2.5 Discussion
Archosaurusrev replied to sgt_savage's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Looks awesome, love the weapons. -
Problem in the sights and shooting
Archosaurusrev replied to DanielAbrantes's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
The bullets come out of the barrel, not the sight. -
Invasion 1944 v2.6 (CO)
Archosaurusrev replied to SFG's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Has anyone noticed that helmets turn invisible at some angles? -
I'm gonna go and expect anyone and everyone here to hate rap and hip-hop, but the oldskool stuff is always good. Here's some oldskool stuff by Eminem. http://www.youtube.com/watch?v=hjFFGb66xRc&feature=related 'Splaining his life in a humorous, Slim Shady way. http://www.youtube.com/watch?v=Ox0Q4YIdnGI&feature=related Dissing Bush, at least that's what I think it is. Everlast diss.http://www.youtube.com/watch?v=KwhobI-Ttbw&feature=my_liked_videos&list=LL-Po6Xjp71aWzDc2wIpf28g Hour long New York concert.
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Will I get cake at the end of the test?
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Mission Editor - Triggers no longer working?
Archosaurusrev replied to Flogger23m's topic in ARMA 2 & OA - GENERAL
Ok, sorry to be offtopic but HOW did you get square triggers? I can't find an answer anywhere. -
Pre 2000 Games you´re still fond of playing
Archosaurusrev replied to instagoat's topic in OFFTOPIC - Games & Gaming
Metal Gear Solid. Falcon series. All I can think of. -
Err, first of all, wrong section. Second, sure, if you really think you're up to it, go for it. I'm the same age as you and I don't have any problems playing Arma or tweaking it outside the game. I'll just say, after you get it, look around on how to get better performance as Arma can usually run a lot better than how it runs default. Set video memory to Default, I cannot stress this enough! Flying in BF3 is piss easy, it is a bit harder in Arma but really easy compared to flight sims.
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Near death experiences/intense situations.
Archosaurusrev replied to solidsnake2384's topic in OFFTOPIC
Once, I unplugged my memory card too early. -
Loving the trees.
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P:UKF Challenger 2.
Archosaurusrev replied to Pathy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
:rolleyes: Damn Brits, even steal from their own military! -
P:UKF Challenger 2.
Archosaurusrev replied to Pathy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thanks for clarifying. -
P:UKF Challenger 2.
Archosaurusrev replied to Pathy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
The bar is not produced in woodland, at least by my knowledge. -
P:UKF Challenger 2.
Archosaurusrev replied to Pathy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Fukken downloaded, finally, a good Chally. -
P:UKF Challenger 2.
Archosaurusrev replied to Pathy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Yes. YES. -
Really nice video. I love some tanking.