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another123

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  1. Thanks for the help @HeroesandvillainsOS! I've sent you a PM regarding another issue, I thought if you have a second to helpme with that.
  2. Hey, I’m not sure if this is the right thread but I encountered a following problem I played around with AliVE yesterday after some time ago, I’ve set up the bins key for alive menu and added the default “laserdesignator” to load out, when I run the game and try to open it I only hear the distinc opening sound but the menu doesn’t appear. Tried to bind it to action 20 but it didn’t help. runned the game with Lythium and RHS, and than runned vanilla, the problem persist. anyone with similar experience ? sorry on the beforehand if this is the wrong thread I’ve posted it on.
  3. another123

    Another123 Missions for ArmA3

    Sure kommie (I hope you aren't mad at me for my answers) Anyway, here are few things that I found really good about AliVE 1. It places enemies so you don't have to do it. As for me its good because I finally can play my missions, and I don't have any clue where the enemy is or what he is doing. 2. The enemies are acting autonomously - This (as for my opinion) gives the mission a great replayability, because enemies might act different every time you run the mission. You don't have to place any units, you don't have to place any waypoints, the mod is doing it for you :) 3. You can set it up so the enemies appear on entire map, which means that If you try to go on the objective by avoiding it, sooner or later you will end up in the fight. 4. Profile system... It profiles units, that means that units exisit in virtual space but not on the map (as i uderstood it). This raises the game performance, as there are no enemies present on the map unless within certain player radius. 5. Civilians 4. Garbage collecor :) 5. Ambient combat 6. You can set the skill for the AI units via the module 7. CAS and Support modules :) And short explanation from the site Remember the AliVE mod is still work in progres and they are developing it, so you can expect more to come. And don't forget to read on alivemod.com - Lot of guides lot of tips and tricks and template missions :)
  4. another123

    Another123 Missions for ArmA3

    You've must played some old version of the mission, because in the latest version of Barracuda i've went trough all these problems, they were known to me and I've fixed these issues. 1. Fixed reporting out of ammo 2. Fixed hostage movement 3. Added silencers to SCARs (I've waited for EricJ to release the dedicated SureFire 7,62 SOCOM suppresors to not use the default ones. 5. Well, it's a sandbox game just as you said. You can't use the truck. Improvise, adapt, overcome. That's all I got to say in this matter :) Anyway please download the latest version and try it out http://www.armaholic.com/page.php?id=21799 Okey so let's take it from the start - German mission on Takistan and Zargabad requies CAF_AG units and AliVE mod. Now as you can know the common issue of alive mod is that SAVE option is unavalible when playing with this mod, the AliVE team works on it and it should come anytime now. As for now you can't save the game when playing with AliVE. Well, try to take it as a challenge. You can't save IRL, so here you have... realism :) Anyway, here is the link to lates version with list of currently requied mods. http://www.armaholic.com/page.php?id=24206 As soonest there will be option like "Game persistence" in AliVE i will uptade all the SP missions to be saveable, right now you gotta wait guys. Also, a good tip is to get yourself play WithSix, it's easier to download all the mods with it. Anyway, Thanks for the reporting of these issues, I appreciate it very much and I will keep the missions up-to-date or atleast try to do it.
  5. another123

    Another123 Missions for ArmA3

    Updated Operation Barracuda: Changelog: v1.2 •Fixed - Hostages are not being killed as soonest they are rescued. •Fixed - Hostages are not running away from the objective.
  6. another123

    Another123 Missions for ArmA3

    Uptaded "Another day in Iraq" Changelog: Added RQ-11B Raven UAV http://www.armaholic.com/page.php?id=23414 Uptaded "Operation Barracuda" Changelog: Removed Mikes AK Pack Added Guerrilla forces Removed MK18 Rifles Added SCAR-H and M110 SASS Rifles Added RQ-11B Raven UAV Repaired all scripts Repaired helicopter extraction and ending Changed dialogues http://www.armaholic.com/page.php?id=21799
  7. another123

    Another123 Missions for ArmA3

    Uptaded German Special Forces Mission Pack Operation Stuttgard New mission location More ammo for the units Operation Bremen HALO works now correctly Mission is now playable (removed extensive units) Operation Bonn: HALO works now correctly Known issues: - Stuttgard is spelled correctly Stuttgart :D I'm sorry for inconvenience, this issue will be fixed once new release will be ready.
  8. another123

    Another123 Missions for ArmA3

    Updated "Another day in Iraq". Changes: Removed shitty Hotshotmike’s AK pack CBA is now requied to play Guerrilla forces is now correctly set up Infil and exfil is now fixed. Removed chopper insertion Errors that pop out has been removed Added additional ammo Added grenadier Here is the link http://www.armaholic.com/page.php?id=23414 And few explains and defences if somebody finds it offending that I think that Hotshotsmike's pack is "shitty" Well, it is my own opinion about this particular addon. And yes it is shitty because of errors that pop out when you start mission, and that's what I think about it. Period. Have a nice play :)
  9. another123

    Another123 Missions for ArmA3

    Just found some spare time to create new scenarios to ArmAIII So here they come: “German Special Forces Mission Pack†4 missions COOP&SP playable: COOP 8 & SP “Operation Stuttgard†"Operation Crimson Lance, Takistan 2014. Our areal intelligence reports hostile activity around village of Kushab. Intel suspects that enemy might have an possible cache hidden in the village of Kushab." COOP 8 & SP “Operation Hamburg†"Operation Crimson Lance, Takistan 2014. Our areal intelligence reports hostile activity around village of Shabaz. Intel suspects that enemy might have an possible cache hidden in the compounds somewhere near Shabaz." COOP 8 & SP “Operation Bremen†"2014. United Nations finally decide to release resolution allowing NATO forces to deploy in war torn Syria in order to bring peace. Before main assault on Syria can be conducted, the AA threads must be neutralized. Intel suspects that enemy might have AA caches in several locations. Command decides to deploy German Kampfschwimmer unit in order to locate and eliminate AA threads." COOP 8 & SP “Operation Hamburg†"2014. United Nations finally decide to release resolution allowing NATO forces to deploy in war torn Syria in order to bring peace. Operation Syrian Freedom has begun. During first day of operation, French Aérospatiale SA330 Puma helicopter has been shot down, with only one crew member surviving the crash. The crew member has been captured by Syrian rebels and is held in one of the designated locations as suspected by Intel. Kampfschwimmers are quickly being deployed to the area in order to conduct search and rescue mission." Notes: Pack contains both COOP and SP versions. For reporting of issues please PM me on BIS forums. Requiements: A3MP http://www.armaholic.com/page.php?id=23863 BWMod http://www.armaholic.com/page.php?id=4448 R3F Armes http://www.armaholic.com/page.php?id=12942 CBA http://www.armaholic.com/page.php?id=18767 Sudden’s Russians http://www.armaholic.com/page.php?id=18836 Special Thanks to: Special Thanks to: BIG at Armaholic for publishsing í ½í¸Š Bohemia Interactive Studios for ArmA3 BW3Mod team for BWMod A3MP team for Arma 3 Map Pack R3F team for R3F Armes (And for great M107 with desert camouflage í ½í¸Š) Sudden for Russian’s addon (And for Guerilla) CBA team for CBA Bundeswehr for pictures ---------- Post added at 07:56 PM ---------- Previous post was at 07:31 PM ---------- Would almost forgett ! Here is the link to the German Special Forces Mission Pack http://www.armaholic.com/page.php?id=24206 Have a nice play
  10. another123

    Another123 Missions for ArmA3

    Thanks, I'm glad you liked it. Regarding IDF missions, as I said before, these missions were made only for Alpha.
  11. another123

    Another123 Missions for ArmA3

    Hey ArmA community. Got the lates work done here. It's a small mission. I hope you enjoy it. Another day in Iraq Description: Operation Iraqi Freedom, 2009. 10th Special Forces Group (Airborne) has been deployed in Iraq in order to conduct various missions. Features Singleplayable/Multiplayable Coop up to 8 players. 10th Special Forces Group in action. Mk18 weapons pack. Counter insurgency operation. Insurgents with different AK47/74. Special thansk to usasoc.mil - United States Army Special Forces for photos and references. Alex Vestin. Robert Hammer. Hotshotsmike1001 BIS for awesome game. Armaholic for publishing. Notes There might be fault coming up that has something to do with FHQ accessories (not my fault). Troops with tactical lights will have their lights turned on when in combat mode (not my fault). Scenario is fictious. For any issues regarding mission please contact me via PM on Bohemia interactive forums. Requiements AK pack by Hotshotsmike1001: http://www.armaholic.com/page.php?id=22862 Robert Hammers M4/M16 pack: http://www.armaholic.com/page.php?id=23277 Alex Vestin's US units http://www.armaholic.com/page.php?id=21361 Armaholic Download http://www.armaholic.com/page.php?id=23414 And responses to the two earlier questions : Well, these missions were made in the Alpha version for the game and since there is an full release of ArmA3 now with different things changed these won't work. I didn't have any plans to remake these missions. Same here, "Operation Barracuda" was made for the Beta version of the game and might not work now in full release ArmA. I'm sorry guys, but don't worry, once i fresh up my editing I will drop some missions you might enjoy. Thanks a lot for the feedback anyway!
  12. another123

    Another123 Missions for ArmA3

    Hey ArmA community. Got the lates work done here. It's a small mission. I hope you enjoy it. Operation Barracuda Description: 48 Hours ago 2 CIA operatives has been captured by Al-Quaeda on an Greek island called Stratis. An US Navy destroyer with SEALS from ST6 aboard has been sent into the action, tasked with rescuing CIA Operatives. These operatives were gaining intel about new Al-Quaeda cell in Europe and have been captured during their mission. Both have criticall information that present high value for national security. Features Navy seals in action (SEA, AIR, LAND). Helocast infil. Mk18 weapons pack AK47 for Opfor. Hostage rescue. Special thansk to https://www.sealswcc.com for photos Advakarb for Mk18 weapons pack. Hotshotmike1001 for AK47 Kalashnikov. Head Up for tips and tricks. BIS for awesome game. Armaholic for publishing. Portal Graczy for betatesting and running scenario. Bohemia community wiki for resouces. Notes For feedback please post on this topic or PM me. Requiements MK18 by Advakarb: http://www.armaholic.com/page.php?id=21096 AK47 Kalashnikov by Hotshotsmike1001: http://www.armaholic.com/page.php?id=21207 Armaholic Download http://www.armaholic.com/page.php?id=21799
  13. another123

    SOC WIP Thread

    Okey, I understand! :) Good luck with the project anyway!
  14. another123

    SOC WIP Thread

    Hey guys, very, very nice project. I don't know if you know this photo stream but I thought it might be of some use for you: http://www.flickr.com/photos/world_armies And US SOF photo set http://www.flickr.com/photos/world_armies/sets/72157623265044546/ And ADS inc catalogue, lot of stuff provided to US DOD: http://viewer.zmags.com/publication/ec0ed039#/ec0ed039/1 www.adsinc.com I also have a question, mainly I wonder if you ever thought of making some opfor units like Taliban fighters or Iraqi insurgents? (Just thought it would be nice to have some punching bag once these units are released). Also a small wish from me - SFOD-D from early OIF (2004-2006) :D (just skip it :D) Anyway, thanks for your great work, keep it up!
  15. another123

    Another123 Missions for ArmA3

    Hey. Again, some update to my missions. "Furious Kfir" Changelog: Rewritten taskhints; should now show all task actions. "Golani on the strike" Changelog: Rewritten taskhints; should now show all task actions. "Operation Grenouille" Changelog: Rewritten taskhints; should now show all task actions. Thanks for good Words Owesome. Well, in ArmA2:CO i used to add revive modules, however it's Alpha and there are no revive modules there yet (as far as I know). Yes, yes I could use some revive script etc. But think I will currently focus only on getting these missions working good and wait till some good content is made. Thanks anyway for a tip ! Have a nice playing. :)
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