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75thRanger

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About 75thRanger

  • Rank
    Private First Class

core_pfieldgroups_3

  • Interests
    ArmA2 and guitar
  • Occupation
    Welder/Factory Worker

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  1. 75thRanger

    Ending Outro Help.

    So no one knows if its even possible?
  2. Hey guys i was wondering if there was a way to end a mission with that goes straight to the outro instead of the debrief screen and skip the debriefing all together. Thanks
  3. 75thRanger

    Help Please

    So im makeing a mission and when im in the editor i go to save then click export to single player. it will save then i go to scenarios and click on my mission upon loading it says no entry config/config.bin/BIS_CFG_Worlds_Kunar_Region. Any ideas on why its doing that?
  4. 75thRanger

    Help Please

    So im makeing a mission and when im in the editor i go to save then click export to single player. it will save then i go to scenarios and click on my mission upon loading it says no entry config/config.bin/BIS_CFG_Worlds_Kunar_Region. Any ideas on why its doing that?
  5. 75thRanger

    J.S.R.S. 1.5

    Yeah jarhead had the same problem no worries looking forward to the felease of 1.4 keep up the good work. :)
  6. 75thRanger

    J.S.R.S. 1.5

    Jarhead use that sound i gave you for the m230 cannon for 1.4. Pwease....:)
  7. heres my config.cpp class CfgPatches { class Swap_Actions { units = {}; weapons = {}; requiredAddons = {"Extended_EventHandlers"}; requiredVersion = 0.100000; }; }; class Helicopter { _nill = "_this execvm "Swap_Actions.sqf";"; }; }; ----------The scripts im useing for the config.cpp------ Swap_Actions.sqf _veh = _this select 0; //Swap Actions //------------ _veh addAction ["Move To Gunner" , "To_Gunner.sqf",[],0,false,false,"","(isplayer (driver _target)) and !(isplayer (gunner _target))"]; _veh addAction ["Move To Driver" , "To_Driver.sqf",[],0,false,false,"","!(isplayer (driver _target)) and (isplayer (gunner _target))"]; To_Driver.sqf private ["_veh","_driver","_gunner"]; _veh = _this select 0; _driver = driver _veh; _gunner = gunner _veh; _driver setpos [0,0,1]; _driver setVelocity [0, 0, 0]; waituntil {((_veh emptypositions "Driver") == 1)}; _gunner action ["moveToDriver", _veh]; _driver moveinGunner _veh; _driver assignasGunner _veh; To_Gunner.sqf private ["_veh","_driver","_gunner"]; _veh = _this select 0; _driver = driver _veh; _gunner = gunner _veh; _gunner setpos [0,0,1]; _gunner setVelocity [0, 0, 0]; waituntil {((_veh emptypositions "Gunner") == 1)}; _driver action ["moveTogunner", _veh]; _gunner moveindriver _veh; _gunner assignasdriver _veh; im not really sure how to add the other actions in the config.cpp any help or editing for me would be really appreciated. thanks -Joel-
  8. 75thRanger

    AH64 Gunner Script

    any one have an idea how i could make a config.cpp for Zonekillers script? any help appreciated
  9. 75thRanger

    AH64 Gunner Script

    Ive tried n nothing really seems to wirj when i edit the slx scripts. :(
  10. What i want to do is make an action to sitch seats in a helicopter. ( for my optics mod to work right i have to start as gunner and switch to the pilot and be able to switch back to the gunner.) so i need to make and action to be seen in the menu when you move the mouse wheel ( you know when you see getin, get out, engine on etc. menu) so thhen you click switch seat and then you kove your seat in the helicopter)
  11. I have a script but no config.cpp that otber post was asking for a script n this one is abot helping me create a config i tried a bunch but couldntvt it to work
  12. Ive tried numerous time but i got frustrated and deleted the whole config i made stupid decision on my part i was wondering if some could help me. heres the two script files: DAP_VehicleSeat_KeyCheck.sqf private["_handled","_state","_vehicle","_driver","_gunner"]; _handled = false; _dikCode = (_this select 1); if (_dikCode == 47) then { _vehicle = vehicle player; _state=0; _gunner = gunner _vehicle; _driver = driver _vehicle; if ((isPlayer _driver) and (isPlayer _gunner)) then {_state=1;}; if (_state==0) then { if (!(isNil("_gunner"))) then { _gunner SetPos [getPos _vehicle select 0, getPos _vehicle select 1,-1000]; }; if (!(isNil("_driver"))) then { _driver SetPos [getPos _vehicle select 0, getPos _vehicle select 1,-1000]; }; if (!(isNil("_driver"))) then { _driver assignAsGunner _vehicle; [_driver] OrderGetIn true; _driver MoveInGunner _vehicle; }; if (!(isNil("_gunner"))) then { _gunner assignAsDriver _vehicle; [_gunner] OrderGetIn true; _gunner MoveInDriver _vehicle; }; }; _vehicle EngineOn true; _handled = true; }; _handled; next script DAP_VehicleSeatSwitch.sqf _vehicle = _this select 0; While {(alive _vehicle)} do { WaitUntil {sleep 1;(player in (crew _vehicle));}; DAP_Vehicle_Seat_Keycheck = compile preprocessFile "Scripts\DAP_VehicleSeat_KeyCheck.sqf"; _Vehicle_Seat_Keycheck_Eventhandler = (findDisplay 46) displayAddEventHandler ["keyDown","_this call DAP_Vehicle_Seat_Keycheck"]; WaitUntil {sleep 1;(!(player in (crew _vehicle)));}; (findDisplay 46) displayRemoveEventHandler ["keyDown",_Vehicle_Seat_Keycheck_Eventhandler]; }; can any one help me out? Thanks ***please note these scripts are made by the USER DAP & NOT ME*********0
  13. dont know much but would you change the magazine unit to a diff gear item unit? ?!("SLX_AK74_Bayonet_Knife_Item" in Magazines _unit):_unit addMagazine "SLX_AK74_Bayonet_Knife_Item";_unit addWeapon "SLX_AK74_Bayonet_Knife_Item"
  14. 75thRanger

    AH64 Gunner Script

    Yes but im going to use on a server so it would have to be aan action and being that i dont have ac ess tothe ini lne basically i want to replicate the slx cargunner mod butreverse it in a sense or gdt helicoptering mod etc. (Which as you know are mp scripts n you dont have to a ess the ini line but you can use them on a server) so basically it needs to be put into a pbo file so i can use it on a server which i know how to make pbo and keys
  15. Hey Doc E any plan to fix the bobbing in a new version?
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