75thRanger
Member-
Content Count
24 -
Joined
-
Last visited
-
Medals
Community Reputation
10 GoodAbout 75thRanger
-
Rank
Private First Class
core_pfieldgroups_3
-
Interests
ArmA2 and guitar
-
Occupation
Welder/Factory Worker
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
Ending Outro Help.
75thRanger replied to 75thRanger's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
So no one knows if its even possible? -
Hey guys i was wondering if there was a way to end a mission with that goes straight to the outro instead of the debrief screen and skip the debriefing all together. Thanks
-
So im makeing a mission and when im in the editor i go to save then click export to single player. it will save then i go to scenarios and click on my mission upon loading it says no entry config/config.bin/BIS_CFG_Worlds_Kunar_Region. Any ideas on why its doing that?
-
So im makeing a mission and when im in the editor i go to save then click export to single player. it will save then i go to scenarios and click on my mission upon loading it says no entry config/config.bin/BIS_CFG_Worlds_Kunar_Region. Any ideas on why its doing that?
-
Yeah jarhead had the same problem no worries looking forward to the felease of 1.4 keep up the good work. :)
-
Jarhead use that sound i gave you for the m230 cannon for 1.4. Pwease....:)
-
Any one want to help me make a config.cpp for a script?
75thRanger replied to 75thRanger's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
heres my config.cpp class CfgPatches { class Swap_Actions { units = {}; weapons = {}; requiredAddons = {"Extended_EventHandlers"}; requiredVersion = 0.100000; }; }; class Helicopter { _nill = "_this execvm "Swap_Actions.sqf";"; }; }; ----------The scripts im useing for the config.cpp------ Swap_Actions.sqf _veh = _this select 0; //Swap Actions //------------ _veh addAction ["Move To Gunner" , "To_Gunner.sqf",[],0,false,false,"","(isplayer (driver _target)) and !(isplayer (gunner _target))"]; _veh addAction ["Move To Driver" , "To_Driver.sqf",[],0,false,false,"","!(isplayer (driver _target)) and (isplayer (gunner _target))"]; To_Driver.sqf private ["_veh","_driver","_gunner"]; _veh = _this select 0; _driver = driver _veh; _gunner = gunner _veh; _driver setpos [0,0,1]; _driver setVelocity [0, 0, 0]; waituntil {((_veh emptypositions "Driver") == 1)}; _gunner action ["moveToDriver", _veh]; _driver moveinGunner _veh; _driver assignasGunner _veh; To_Gunner.sqf private ["_veh","_driver","_gunner"]; _veh = _this select 0; _driver = driver _veh; _gunner = gunner _veh; _gunner setpos [0,0,1]; _gunner setVelocity [0, 0, 0]; waituntil {((_veh emptypositions "Gunner") == 1)}; _driver action ["moveTogunner", _veh]; _gunner moveindriver _veh; _gunner assignasdriver _veh; im not really sure how to add the other actions in the config.cpp any help or editing for me would be really appreciated. thanks -Joel- -
AH64 Gunner Script
75thRanger replied to 75thRanger's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
any one have an idea how i could make a config.cpp for Zonekillers script? any help appreciated -
AH64 Gunner Script
75thRanger replied to 75thRanger's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Ive tried n nothing really seems to wirj when i edit the slx scripts. :( -
Any one want to help me make a config.cpp for a script?
75thRanger replied to 75thRanger's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
What i want to do is make an action to sitch seats in a helicopter. ( for my optics mod to work right i have to start as gunner and switch to the pilot and be able to switch back to the gunner.) so i need to make and action to be seen in the menu when you move the mouse wheel ( you know when you see getin, get out, engine on etc. menu) so thhen you click switch seat and then you kove your seat in the helicopter) -
Any one want to help me make a config.cpp for a script?
75thRanger replied to 75thRanger's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
I have a script but no config.cpp that otber post was asking for a script n this one is abot helping me create a config i tried a bunch but couldntvt it to work -
Any one want to help me make a config.cpp for a script?
75thRanger posted a topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Ive tried numerous time but i got frustrated and deleted the whole config i made stupid decision on my part i was wondering if some could help me. heres the two script files: DAP_VehicleSeat_KeyCheck.sqf private["_handled","_state","_vehicle","_driver","_gunner"]; _handled = false; _dikCode = (_this select 1); if (_dikCode == 47) then { _vehicle = vehicle player; _state=0; _gunner = gunner _vehicle; _driver = driver _vehicle; if ((isPlayer _driver) and (isPlayer _gunner)) then {_state=1;}; if (_state==0) then { if (!(isNil("_gunner"))) then { _gunner SetPos [getPos _vehicle select 0, getPos _vehicle select 1,-1000]; }; if (!(isNil("_driver"))) then { _driver SetPos [getPos _vehicle select 0, getPos _vehicle select 1,-1000]; }; if (!(isNil("_driver"))) then { _driver assignAsGunner _vehicle; [_driver] OrderGetIn true; _driver MoveInGunner _vehicle; }; if (!(isNil("_gunner"))) then { _gunner assignAsDriver _vehicle; [_gunner] OrderGetIn true; _gunner MoveInDriver _vehicle; }; }; _vehicle EngineOn true; _handled = true; }; _handled; next script DAP_VehicleSeatSwitch.sqf _vehicle = _this select 0; While {(alive _vehicle)} do { WaitUntil {sleep 1;(player in (crew _vehicle));}; DAP_Vehicle_Seat_Keycheck = compile preprocessFile "Scripts\DAP_VehicleSeat_KeyCheck.sqf"; _Vehicle_Seat_Keycheck_Eventhandler = (findDisplay 46) displayAddEventHandler ["keyDown","_this call DAP_Vehicle_Seat_Keycheck"]; WaitUntil {sleep 1;(!(player in (crew _vehicle)));}; (findDisplay 46) displayRemoveEventHandler ["keyDown",_Vehicle_Seat_Keycheck_Eventhandler]; }; can any one help me out? Thanks ***please note these scripts are made by the USER DAP & NOT ME*********0 -
How do I move an item/weapon to a new slot in the gear?
75thRanger replied to Gunter Severloh's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
dont know much but would you change the magazine unit to a diff gear item unit? ?!("SLX_AK74_Bayonet_Knife_Item" in Magazines _unit):_unit addMagazine "SLX_AK74_Bayonet_Knife_Item";_unit addWeapon "SLX_AK74_Bayonet_Knife_Item" -
AH64 Gunner Script
75thRanger replied to 75thRanger's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Yes but im going to use on a server so it would have to be aan action and being that i dont have ac ess tothe ini lne basically i want to replicate the slx cargunner mod butreverse it in a sense or gdt helicoptering mod etc. (Which as you know are mp scripts n you dont have to a ess the ini line but you can use them on a server) so basically it needs to be put into a pbo file so i can use it on a server which i know how to make pbo and keys -
AircraftHUD - AH-64D: MFD/IHADSS HMD/TADS
75thRanger replied to dr_eyeball's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hey Doc E any plan to fix the bobbing in a new version?