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Everything posted by tom3kb
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[SP] [Invasion1944] tom3kb's I44 SP Mission Pack
tom3kb replied to tom3kb's topic in ARMA 2 & OA - USER MISSIONS
@orlok I will remember about your suggestions for campaigns. You have right, if you play with some mods, especially with AI mods Ai can be really smart. Check Bardosy's I44 coop pack (as SP missions) he uses UPSMON, in his missions enemy is very smart and hard to defeat. -
[SP] [Invasion1944] tom3kb's I44 SP Mission Pack
tom3kb replied to tom3kb's topic in ARMA 2 & OA - USER MISSIONS
@Big and Günter Severloh Thanks for hosting my missions. Links added to first post. @orlok Im glad that you like my mission. Do you think that maybe this mission is to hard ("killed a vast amount of times")? I dont put to many enemy units on map and if you move slow from one enemy outpost to another you should not have to big problems with enemy squads. Ps: Im thinking about making three mini campaigns for I44 mod, for all factions. First for Germans. Nothing big 3-4 missions in campaign, not to long missions with simple story + short intro/outro. -
Topas, WoW units look great. :)
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Hi, today i released new SP mission pack for Invasion 1944 mod: http://forums.bistudio.com/showthread.php?142797-SP-Invasion1944-tom3kb-s-I44-SP-Mission-Pack&p=2255169#post2255169
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Correct install procedure for A2 and OA?
tom3kb replied to domokun's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
I have Polish dvd versions of A2 and OA. 1. Install A2(v1.02) and run the game. 2. Install OA(v1.52 this patch also update A2 to v1.05) and run the OA. 3. Install patch v1.60 this patch update alsa A2 to v1.09. 4. Install patch v1.62, this patch update A2 to v1.11. -
[SP] Squad commander - ACR official mission remake
tom3kb replied to wattywatts's topic in ARMA 2 & OA - USER MISSIONS
@Kommiekat This mission use High Command module, press ctrl and space and you are commander of 5 squads. One squad (im not sure which by i think 5) is T72 tank. In one or 2 infantry teams there are AT gunners. -
[SP] Squad commander - ACR official mission remake
tom3kb replied to wattywatts's topic in ARMA 2 & OA - USER MISSIONS
Just finished this mission very nice remake (better then original) :). No bugs in mission. @Variable I finished mission without heavy losses, i eliminated that Bmp by myself -
[CAMP] Carrier Operations - Duala
tom3kb replied to Rough Knight's topic in ARMA 2 & OA - USER MISSIONS
You must know animation name and then you launch that animation with command playmove or switchmove. -
@up For Reinforcementes(RTF) you dont need OA becose in RFT you have Baf and Pmc dlc and Arrowhead Lite (units etc, im not sury but maybe in low textures, in RFT you dont have campaign and missions from OA). @2up i suggest to buy Arma 2 CO (A2+0A). With this you can play with any mod/addon made for arma.
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[COOP] Inv44 mission pack by bardosy
tom3kb replied to bardosy's topic in ARMA 2 & OA - USER MISSIONS
Thanks for adding stuff from my suggestion to your missions. About not adding overview (i understand) i write about that becose missions look better in SP menu :) with picture etc. If you want send me PM with link to new version or i can wait for "official" update. Ps:wenn we complete task marker change colour and we have "green box" in briefing but maybe you can add also some hint on screen. ---------- Post added at 07:13 PM ---------- Previous post was at 07:04 PM ---------- For example in trigger: hint "Task one completed" or something like that. Or maybe radio message from HQ i dont know. Its only another suggestion. Now wenn we fight we can miss info that we accomplished task. Sooner or later we know about this, wenn we open our map. Ok i think this is my last idea what you can change. One more time thanks for the changes in missions. :) ---------- Post added at 07:17 PM ---------- Previous post was at 07:13 PM ---------- Ps2: you can send me missions on my email or as PM. Or i can wait its not a problem. Maybe you will change or add something before next release. I can wait. :) -
@Gunter Severloh That's not my missions(that 100-120), i downloaded them from Armaholic, I44 mod forum (that pack with 57 missions) few from other sites. Im sorry that i dont writhe that clearly. Ps: Good news is that i started making my SP mission pack for I44, wenn i release this pack i write you PM.
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@Wiki you can always play coop missions (almost all) as SP missions (i think i have ~100-120 missions for i44 on my hdd). Many of them are very simple but its better then nothing. But you have right someone should make big/long ;) campaign for I44. So far there is only 1 mini campaign with i think 4 missions.
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[COOP] Inv44 mission pack by bardosy
tom3kb replied to bardosy's topic in ARMA 2 & OA - USER MISSIONS
I know this is coop pack but i play this missions pack as normal SP missions (some of them are really hard->upsmon). I can't launch in SP only one mission Eagles becose you dont set any unit as player (all are set as playable). I know i can change this in editor. Missions are v.good and long. I have 1 small request, if you will make update can you set teamleader in Eagles as player. ---------- Post added at 01:37 PM ---------- Previous post was at 01:27 PM ---------- I have also 2 small suggestion: you can add to all missions overview with picture and info about what we will do in mission. You can also add activatekey, donekeys commands to description.ext and end trigger. If someone will finish your mission in SP he will have "green box" in missions menu. You know then which mission you already played. Good for people that have >2500 missions on hdd like me :) ---------- Post added at 01:39 PM ---------- Previous post was at 01:37 PM ---------- Thanks for very good missions, i hope you will make more missions for I44 mod. -
@sv5000 No i dont use ACE. Just checked one more time, I launched Arma 2 CO v1.62 and only Duala v1.97 (no other mods/addons). And its there that bug with airplane cannon.
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If found small bug in Duala v1.97 (IceBreakr i dont know if you know about this). In Su-24MK from Molotian army main cannon fire in wrong direction. Put plane in editor change to 3rd person view. Press alt and move mouse to see plane from right side. Now start shothing, bullets fly from plane nose to back of the plane and fly somewhere high in sky.
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Kommiekat, I suggest to choose OFrP version, this mod is great :)
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Yes, but for the next few days im cut-off from my Pc with internet so i can't download them. Wenn i be in home i will play them for sure. :)
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Hi Wiki, just finished Golden Reven and Bad Day from USMC v0.8. Two short but very good missions. The best from this pack :) No bugs in missions. Great work.
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Campaign: Operation Harvester v2.0 Author: tom3kb Story: Few days before Operation Harvest Red. CDF and US Marines forces fight against ChDKZ on Podagorsk peninsula (Operation Harvester). Razor team is one of the US Marines squads that take part in this operation. Features: -5 missions single player campaign, -short intro/outro and few short cutscenes, -briefings, overview etc, -you can change weapons in briefing (A2 and OA weapons), -you play as Razor team (recon team from Harvest Red campaign), -you can teamswitch default T-key, -in one mission player have few optional tasks. You dont have to finish optional tasks to accomplish mission, -if one of your teammates will die you must load the game, -bis modules: first aid, civilians, animals, cars etc, -no voice acting :( For playing you need: ArmA2 Combined Operations v1.62 [ Arma 2 v1.11 and Operation Arrowhead v1.62 ] Mods/addons needed: Podagorsk v1.1 [island] http://www.armaholic.com/page.php?id=8791 Installation: Put folder "RT" in your campaigns folder. If you dont have campaigns folder just create one in arma 2 folder. For example: d:\Arma 2\campaigns\RT Changelog: v2.0 - english version -english version, all texts, briefings and other stuff, -small changes in briefings and in missions, -few new short cutscenes, v1.0 - first public release, polish version, old campaign title (Razor Team) Ps: sorry for my bad english. Have fun :) Download links for campaign: Armaholic: http://www.armaholic.com/page.php?id=17749 Arma2base: http://www.arma2base.de/include.php?path=download&contentid=5275 http://www.sendspace.com/file/ch9d83
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Wenn one of the guys is killed there is text on screen Mission Failed etc (you have then ~15sec to load the game if you dont do this you mission will restart). I dont remember if i added also text that you should load your game (i write about that in readme). If not i will add that to my "to do list for v2.1". For now i can only suggest that wenn you see Mission Failed hit Escape and Load game. ---------- Post added at 07:41 AM ---------- Previous post was at 07:24 AM ---------- Maybe i should also add more autosaves, or quicksave by radio 0-0-0 like in Polish version. For now i dont know how to do that wenn mission is failed we have Load game menu on screen and not like now that mission will restart if you dont load game by yourself. Sorry for that. Remember about savegame and hit ESC wenn one of teammates is killed.
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I write this wrong ;) Marines, ChDKZ, Napa, CDF, Russian soldiers cant carry backpaks, units added in OA can. Now almost all addons use stuff from OA. So they also can use backpacks like Vme_pla :)
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Just finished v1.0-Unsung version. Very good mission: nice intro/outro and music. Good briefing and tasks. Mission is long 79 min wenn i played from start to end. No bugs or errors in tasks/triggers etc. Mission ends with no problems. I liked that few times we was surprised by enemy in jungle and we fight on very close range. Good work KK :) I dont played the Lite version but i noticed that: ---------- Post added at 04:08 PM ---------- Previous post was at 04:01 PM ---------- 1. In description.ext you write wrong mission name (so wenn we finish this mission we will not have green box in SP missions menu or if we first end Unsung version we will have green boxes in both versions). 2. You dont write mission title in editor->intel window. So in SP mission menu we have Golden_Triangle_lite.mgb_nam not for example Golden Triangle Lite but this is nothing big :) ---------- Post added at 04:13 PM ---------- Previous post was at 04:08 PM ---------- Only 1 suggestion: maybe if you will release update someday you can add bis first aid modules for our squad. Now wenn we lose our medic we cant heal nobody. With bis first aid modules all teammates can bandage wounds. :)
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We need to destroy 4 Apc-s and 8 objects. 1 guy take smaw+4rockets, 2nd guy m136+1rocket or 3 satchel charges. We have 3 guys left, they can take for example 9 satchels. That is more then we need. :) Hint: this island is controled by insurgents so you can find some weapons/ammo crates. Check port in south-west part of island or base in south-east. You can find there all toys you need. ;) ---------- Post added at 03:50 PM ---------- Previous post was at 03:38 PM ---------- You can also take some at weapons from dead enemy soldiers. About your suggestions: 1. Good idea, if i will have to release update (bugs or something) maybe i add crate with satchels charges ATweapons) 2. Maybe your are right but i think its nothing big,we have so many guns to choose so probably everyone will change default weapons for something else. :) 3. Units from arma 2 can't carry backpacks.
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Or select medic point on wounded soldier with mouse and press enter. Medic will heal that unit.
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Downloading now :)