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Horner

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Everything posted by Horner

  1. Hi all. Well I've got this script that spawns a a group of 4 US Army Soldiers and I want them to use UPSMON. I have this for my spawning script. _spawn = 1; if (_spawn == 1) then { _group = [getPos dyna, WEST, ["US_Soldier_TL_EP1", "US_Soldier_EP1", "US_Soldier_GL_EP1", "US_Soldier_AR_EP1"],[],[],[],[],[],180] call BIS_fnc_spawnGroup; }; So the group's variable name is _group. I want them to execute this line for UPSMON. nul=[this,"1"] execVM "scripts\upsmon.sqf"; So I want them to patrol around a marker that has the variable name "1". Kind of a noobish question but I'm having troubles finding the answer. Thanks in advance!
  2. Celery makes a great point. And the different kind of missions that we've seen kind of proves it. (i.e. "Life" Missions, Domination, Warfare, etc. etc.) My point was that ArmA isn't just your generic run around and shoot other people type of game that is for some reason appealing to other people. I've longed for a game like ArmA for a long time and when I found it I was utterly amazed.
  3. Horner

    Briefing editing

    http://www.ofpec.com/forum/index.php?topic=33468.0 ofpec, as well as the BI WIKI are both easy to use and easily accessible. If the searching on the website is being flaky then use google. All I did was search briefing.sqf. :)
  4. Did you change the variable name of the helipad?
  5. Well I think Bohemia has more pride in the community that it has now then having one filled with whinny and bitchy 12 year olds for starters. And also, I think people would loose alot of faith in Bohemia if they did do such a thing. Those games are there because they are easy to pick up and play. Honestly I do enjoy playing BF3. But it's a different kind of game and I would never want ArmA to be anything like that. ArmA is not everyone's taste and people need to accept that. But for some people, ArmA is a game like none other where you can do essentially anything you want.
  6. Not sure if this has been mentioned. But I'd love to see an option in the editor for placing units in certain positions in a house. Because from a person who does quite a bit of mission editing, having to use the setPos command all the time or use UPSMON (God Bless Kronzky) is a little pain in the butt. Nothing too big but something that would be helpful.
  7. I'll look into. Thanks for the help!
  8. So I have about a year or so of ArmA scripting experience. (not a whole lot compared to those with going on 10) But I want to know how people get to show videos through a dialog. I understand how a dialog works and how to set one up and all but how do you get it to display a video? I've seen it done before. Thanks in advance. :) P.S. Sorry if this is a repost. Kind of hard to search for this seeing as all I get are youtube links to ArmA 2 videos. lol
  9. You are the man. Thank you. so do I have to describe it in the description.ext like you do with cfgSounds?
  10. Hello, I was wondering if anyone knew of a dedicated Air Clan? My group is looking to go air assault and we don't want to take away from our infantry unit so we are looking for a clan that would be looking to fly transport and/or provide CAS or other air services.
  11. I'm sorry if this has already been answered but I can't find it. How would I go about doing a disableUserInput once the mission loads? I tried this in the init.sqf: waitUntil{!isServer}; disableUserInput true; And then I have when a person walks into a trigger it activates a script that has dialogue and at the end of the dialogue it has the disableUserInput false; Anyone know how I could do this?
  12. I just removed it from my mission, and if I did remove the isServer check it would disable your input at the briefing screen and you couldn't load in.
  13. Obviously I already clarified that I can't find it, and if you found the answer how difficult is it to add the answer into your otherwise useless comment?
  14. Is there a way to make a random amount of enemy infantry,armor,etc. spawn around a marker but only once? Because I want to make it so once you clear the area that it is clear and no more enemies spawn. But, I want the amount of enemies to be random. Can someone help?
  15. Horner

    Chernarus Campaign

    It's WIP and it is just basic respawn. (Long time to add realism)
  16. Chernarus Campaign by MHorner Most Recent Version - v1.0 Requires ACE/ACRE Description: The US Army has been planning to take over Chernarus for a long time now. They decided it is time to strike. They deployed their Rangers to get the job done. Lots of towns in Chernarus are filled with enemies who patrol the area for their daily job. Your job is to get in, destroy all enemies, and capture the town via the generator trailer located in the town. (You have to find where it is, unless you cheat and go in the editor.) Strategy Strategy is key, taking over towns and setting up FOBs is the best way to do so. For example, Obviously you do not want to start going through the middle of the country and having enemy towns on all of your sides. Just remember to use your tactical mind. (All arma players have to have somewhat of a tactical mind, if they didn't they wouldn't be playing Arma.) Your Ending, Your Way You decide when it is time to pull out. If you think that you have done your job, go ahead and pull out. If not, keep playing! Installation: Extract the .pbo file(s) to your ArmA2 Operation Arrowhead\MPMissions folder. http://www.armaholic.com/page.php?id=14696 Remember to give suggestions/feedback! Also this is a Cooperative mission not an actual "Campaign."
  17. Hey I'd like to know if there is a way to make Ambient IEDs? I know how to make IEDs with the bomb = "Bombname" createVehicle (getPos variable) but I want these to spawn randomly in a trigger area. Is there a way to do this?
  18. Horner

    Ambient IEDs

    lol thanks bro I'll make sure to give you credit for it :)
  19. Horner

    Ambient IEDs

    any you recommend that are like what I'm looking for? I can't find one like this
  20. Does anyone know how to disable ghost mode on UPSMON? if so thanks :) ---------- Post added at 12:31 PM ---------- Previous post was at 11:20 AM ---------- nvm you just have to turn off the debug :) Derp
  21. thanks demonized ill test it out
  22. Yea I've looked everywhere but can't find an answer so I'll just throw up this thread. Do we run this as a mod/addon as we would ACE? Or how would we run this? ---------- Post added at 10:00 AM ---------- Previous post was at 09:53 AM ---------- Nvm you just have to open the readme :/ lol
  23. Horner

    Will you buy ARMAIII?

    Why would we be here unless we would buy it? Lol jk with you. I will buy it.
  24. Hey guys I have a WIP mission where someone has to find where an opfor warlord is and relay his position to main forces who will come in and execute him. But I don't want him to be opened up on by Opfor in the town which is why I have this code in the undercover guy's init this setCaptive true; OK, that works. But I want it so that if he gets not too far from the warlord that he will be shot. I know I need a trigger with something like this. Keep in mind that I don't know the correct syntax. (Undercover soldier's variable name is soldier1. if (distance from warlord) < 10 then soldier1 setCaptive false; Does anyone know the correct syntax for this? If so thanks!
  25. ctd? and your file shouldnt be to big unless youve put about a thousand units on the map and 500 vehicles lol. Just look at missions like Chernarus Life and see how much scripting they have done and they still run properly. Idk whats wrong.
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