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marceldev89

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Everything posted by marceldev89

  1. marceldev89

    WarFX : Blastcore

    Awesome! :D
  2. marceldev89

    WarFX : Blastcore

    I've packed up the Blastcore files from SIX Updater, grab it here: http://www.mediafire.com/file/vhdm86lp341q37n/@Blastcore_Visuals.7z. If that doesn't work either, try to use a launcher.
  3. marceldev89

    WarFX : Blastcore

    I had the same thing, no sparks at all. I redownloaded Blastcore from SIX updater and it was working awesomely. :D
  4. What the hell is this doing on the second page?! Anyway, Wolffy.au, any news on 3.41? :D
  5. marceldev89

    WarFX : Blastcore

    Awesome, will try that out tonight then.
  6. marceldev89

    WarFX : Blastcore

    What happened with the particle effects or sparks? They don't seem to be there except when you're very close (or zoomed in) to the source. I kind of miss them...
  7. marceldev89

    WarFX : Blastcore

    Are you running a beta version of ArmA?
  8. Hi Sickboy, I've tried to get the rsync over ssh working through SU but haven't had much luck. For some reason it doesn't read the public key file. in AppData\Roaming\six-zsync\config.yml I've tried: --- :key: C:/key --- :key: C:\key :key: C:/key :key: C:\key You did say that the config.yml file should be in AppData\Roaming\six-rsync, but that directory isn't accessed by SU so I placed it in AppData\Roaming\six-zsync where it does look for the config.yml and successfully reads it. Of course, the public key is in C:\key and I've accepted the host key using the tools\bin\ssh.exe. I've monitored access to the C:\key file but it hasn't been accessed by anything SU related. My remote folder is: <user>@<hostname>:/opt/arma2oa/ Output in the console log thingy: 17:44:11: Please confirm: Are you sure you want to push preset to server? 17:44:12: Processing @CBA_OA 17:44:12: Processing @CBA_A2 17:44:12: Processing @CBA 17:44:12: Uploading @CBA to <user>@<hostname>:/opt/arma2oa/@cba Permission denied (publickey). rsync: connection unexpectedly closed (0 bytes received so far) [sender] rsync error: error in rsync protocol data stream (code 12) at /home/lapo/package/rsync-3.0.8-1/src/rsync-3.0.8/io.c(601) [sender=3.0.8] 17:44:13: RuntimeError zSync error 12 while processing rsync_push: --times -O --no-whole-file -r --delete --partial --progress -h --timeout=30 --exclude .rsync "/cygdrive/c/games/steam/steamapps/common/arma 2 operation arrowhead/@CBA/." "<user>@<hostname>:/opt/arma2oa/@cba" . See log for details. Please report the issue to SU Support (incl your logfiles). I also monitored the /var/log/auth.log file on the server but nothing happens. Help? :D EDIT: I've placed the key file in SIX Projects\Six Updater\tools\home\Marcel\.ssh as id_rsa.pub (public), that still didn't work then I added the private key as id_rsa and it's uploading now! Weird though, I always thought the public key was sent instead of the private key when using ssh...
  9. marceldev89

    WarFX : Blastcore

    Nice update! Though, I seem to be missing those sparks (or particles) with all explosions. I only see them with the .50 cal on metal up close and that's it. Is this supposed to be like this?
  10. Nice one! Though I don't really care that much about the performance improvements with the new caching system. More about the fact that units aren't deleted anymore. No offense of course! :D
  11. Awesome! Will see if I can contribute something useful in the near future. :)
  12. Nice, I'll give this a try with the next ACE update! One more question, I see that Six Updater is open source, I don't know if you can compile ruby on rails or not, but do you also accept patches from other people?
  13. Awesome, missed that one. I guess uploading with rSync is the easiest thing to do though. Does it support rSync over SSH (without password login but with a SSH key)?
  14. When will we see some linux tools to abuse the SU mirrors? I used to use the Yoma script from helling3r but it seems that all mirrors are disappearing. Though, I would like to suggest to keep the linux tools somewhat native (so no ruby on rails, imo) to keep the dependencies a low as possible.
  15. marceldev89

    ArmA 2 site hacked

    +1! Good one!
  16. marceldev89

    ArmA 2 site hacked

    No, it isn't and you know that.
  17. marceldev89

    ArmA 2 site hacked

    That's true. BUT that's not PhysX's fault, is it? :D
  18. marceldev89

    ArmA 2 site hacked

    PhysX doesn't only work on a Nvidia GPU! It can run on the CPU / PPU / Nvidia GPU!! So stop whining! :)
  19. marceldev89

    WarFX : Blastcore

    Do you also use the Blastcore beta? I have never seen such a thing though, maybe it has something to do with recent video driver updates?
  20. marceldev89

    J.S.R.S. 1.5

    Looks like you missed JSRS_ACE though. :(
  21. True, and you don't even have to specify "arma2oa.cfg" anyway since it's loaded automatically (if you leave the filename as it is).
  22. If the server is 64bit, did you install the 32bit libs on the server? (Debian: ia32-libs) Are all files converted to lowercase?
  23. Wolffy.au, any ETA on 3.41? :D
  24. marceldev89

    WarFX : Blastcore

    Just trying to keep the topic on page 1. And a disguised 'is it there yet?' post... sorry if I made people excited. :D
  25. marceldev89

    ArmA 2 site hacked

    Whoops, didn't even realize that the table actually was a question. My bad! :D
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