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smokedog3para

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Everything posted by smokedog3para

  1. smokedog3para

    Sangin WIP

    it will go on armaholic soon I have tried to address some of the main bugs that bi had on some of the models but now ive got 99% squashed, now I just have to fix the destroy able walls and swap over all oa objects to the new jbad ones to make it utilize the new upgraded models and make for a better environment for cqb
  2. smokedog3para

    JBAD Release Thread

    Well done M1lkm8n on all the hard work you put in, these are objects only and can be used for terrains makers to fill their islands also can be placed using zeus if need be in missions
  3. smokedog3para

    Sangin WIP

    no worries Serjames it will all feel better once we have a few of the old sandbox terrains in a3.
  4. smokedog3para

    Sangin WIP

    ill fix the geo for that model cheers for the heads up ill also include all the jbad walls as i think they have all been fixed for the destruction.
  5. smokedog3para

    Sangin WIP

    had 5 mins to fix the walls and ai issue with them not navigating walls in the green zone going to try and fix the damage walls and get them working today and then its finally ready
  6. They did look good for their time in vietcong and arma terrains badly need a river stream system.
  7. smokedog3para

    Northern Ireland Insurgents

    We got the units now i just got to get Belfast out for you all to have a terrain to use with these units The troubles are back
  8. smokedog3para

    X-Cam prototype map

    top notch great work and will be a life saver and the must have tool
  9. smokedog3para

    Cool Music and Ideas for an ArmA 3 Movie

    you want some good nasheeds youtube it there is loads of em i always got them playing when im an insurgent gets me in the zone https://www.youtube.com/watch?v=V_uJWiImudo
  10. smokedog3para

    Sangin WIP

    hehe that skunk is strong shit its always been that way and tough to actually move through the model, i had to make the fields less packed with plants as you have to move round the model as you can't walk through it, the possible fix is take out the geo lod but then they won't get flattened when drove on so its a catch 22 and again cheers for the video
  11. smokedog3para

    Sangin WIP

    the floating objects in compounds have been fixed i had summer beds which the afghans use and there back in now i had to fix an issue with them ,on the poppie to my knowledge they have no geo lods so there the way they have always been for arma you can walk and shoot through them don't think i've ever seen a nade put them down so no dramas there its the way it has always been and cheers for the heads up on the objects
  12. smokedog3para

    Sangin WIP

    Hi manfred were looking at the walls at the moment to see how we can fix the bis models for ai to move over them, A road lod is one option with ai pathing lod which we would have to change the model class to building for ai to know it can move over the object but its now being worked on as we definatly don't want it happening on our other terrains so bare with us. Also i'm putting together a YT vid of sangin and upping my game for how the terrain is presented ie in the editor and on armaholic so ive got some help from some great lads to make it happen quicker. thanks Torchy Micheal Redcoat
  13. smokedog3para

    "Opening up Arma 3 to paid user-made content" - How?

    Hi all i'm bringing up this thread again as i've been asked on numerous occasions to build terrains for people for cash and i know that would break the eulas for bis tools, so what i would like to offer to the community is a service for data collection of satellite images and making of masks and also the height maps, this is all done with non bitools so should not break any bis eulas as im not charging for the addon just the data I collect Most guys give up at the first stage even just getting it in tb can be a nightmare so i would like to make the base terrain for free adding no objects roads and such and be paid for the data this then gives people the opportunity to just get placing objects and takes a major hassle away and could get us a hell of a lot more guys making terrains easily. fees would be negotiated on how big and how detailed the data collected is and would be on a terrain by terrain basis. I would like thoughts on what I intend to do, i've sent what i'm proposing to do to dwarden and I am waiting for a response from him\Bi thanks all
  14. smokedog3para

    Sangin WIP

    I can sort it to be sm_buildings a quick move folder and move object would do the trick but ive found no conflicts with it so far
  15. smokedog3para

    Sangin WIP

    sry foxhound i uploaded to armaholic at the same time i linked it here last night i pushed the button to send it, and thinking about it i got no confirmation like i did before after it got sent so maybe a glitch ---------- Post added at 05:54 PM ---------- Previous post was at 05:29 PM ---------- the latest link has had so many downloads dropbox has stopped any more traffic so every one will have to get it from armaholic when its been sent and its up
  16. smokedog3para

    Sangin WIP

    i put up public1.3 on these forums couple of days ago then i fixed some issues and made a version 1.4 and put that here last night the same version i gave to foxhound last night so the latest is 1.4 even though the zip is named 1.3 ill fix that later so foxhound hold off on uploading it as ill give you a new link and a it will have a bi key the terrain you have with no town names was a early beta version the official ones i gave out for testing all have town names and ied markers on
  17. smokedog3para

    Sangin WIP

    So I downloaded your latest version in the link and that seems to have fixed it... maybe the PW6 files were missing something ? or they had the beta version and it got uploaded bomb markers are vulnerable points so should be checked but also they can be used to generate ieds in prime ambush spots the actual marker should not be showing so ill have to take em out so they don't get displayed in map editor
  18. smokedog3para

    Sangin WIP

    hi serjames ai work ok if placed with mcc ive not tried anything else to test ai, caves are more pvp orientated as like you say ai pathfinding is non existant for non building classes
  19. smokedog3para

    Sangin WIP

    all objects will be replaced for our own jbad pack, m1lkm8n has oked an early release of the jbad_buildings and walls so ill swap objects for ours over the weeks to make it 100% standalone but it will take some time untill then use a3mp or the aia sa new update same as just gone up on armaholic https://www.dropbox.com/s/a2iej3ou6dj21fc/%40sangin_a3_public_v1.3.rar?dl=0
  20. smokedog3para

    Sangin WIP

    hi all cheers for all the feedback ive just spent most of the day killing those texture errors and now its 100% free of errors and also have a nice new map pic for editor ill be uploading another version tonight at some stage for armaholic that will have the full fixed version walls are being worked on, I think kju may have a config fix or aia sa might fix them if its out
  21. smokedog3para

    Sangin WIP

    cheers all i think i have 2 major texture problems to hunt down missing a1 weapon textures from my hescos, i will grab them and sort it this week sometime also you may get a missing jbad error from abbottabad as i forgot to add the plants pack in, and the last seems to be a soft shelter issue still seesi have the models but ive deleted them, its come a long way and i have had to take a bit of detail out to get it ready ill add it back over time but really needs testing in the caves any errors please screenie and post them here, and a big thanks to mi1km8n mikero bushlurker for tools help and info And if you want to show some support please donate to paypal in the link below thanks, lets show donations do work to kill the money for addons debate https://sites.google.com/site/smokedog3dstudios/ ---------- Post added at 11:17 AM ---------- Previous post was at 11:14 AM ---------- @mihikle forgot to add the readme in but cheers for all the help buddy
  22. smokedog3para

    Sangin WIP

    cheers all i think i have 2 major texture problems to hunt down missing a1 weapon textures from my hescos, i will grab them and sort it this week sometime also you may get a missing jbad error from abbottabad as i forgot to add the plants pack in, and the last seems to be a soft shelter issue still seesi have the models but ive deleted them, its come a long way and i have had to take a bit of detail out to get it ready ill add it back over time but really needs testing in the caves any errors please screenie and post them here, and a big thanks to mi1km8n mikero bushlurker for tools help and info
  23. smokedog3para

    Sangin WIP

    im still uploading im trying googledrive seems to be doing it faster but if i fall asleep waiting for it to upload it will be the first thing i i do in the morning ---------- Post added at 02:12 AM ---------- Previous post was at 01:47 AM ---------- https://drive.google.com/file/d/0B-Xi8XNyo8ihTl9ucnlfQjc0Zkk/edit?usp=sharing
  24. smokedog3para

    Sangin WIP

    might be longer dropbox is slow as tonight its going up not down lol
  25. smokedog3para

    Sangin WIP

    just uploading to dropbox it will take 30 mins to upload , I will do a link for foxhound in the morning when i get some new images enjoy
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