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Everything posted by McLupo
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Marks, Labels & Insignias - CamoVersion 1.40 by McLupo Release of an addon for ArmA III First release: October 5, 2014 Recent update: September 7, 2015 Media: Picture Gallery: Video: Description: As long I have played ArmA I missed the option to see who is shooting at me. I never see decals, marks, labels, or insignia. So I did what must be done. I have created an addon for providing what i did mentioned above, because I never want to hear: "Hold fire! Blue on Blue" Furthermore I retextured the camouflage for all factions (BLUFOR, OPFOR and AAF). Every faction, BLUFOR, OPFOR and Resistance got it own camouflage and unique decals Legend: Features: Massive collection with alot of redefined units and specific camos Armored-, wheeled- and air vehicles with fictitious, unique, marks, labels and insignia MCLU-Factions are displayed with the new fictitious insignia in the editor Expanded with door animation for Strider, Hunter, Ifrit, Mohawk and Ghosthawk (if it works;)) Signed AddOn (bikey included) Required game: ArmAIII Requirements: None Required addons/ Mods/DLC: None Recommend Addons/Mod: Works best with the "Mighty GAU-8 Avenger" by Alexus and Zabusa Important: Only „Vanilla“ proofed If you run into problems with other mods/addons, please delete the optional MCLU_Dooranimation.pbo from the AddOn-Folder. Credits: McLupo | Texturing, labeling and config. work Thanks to: Foxhound | For ongoing support and for answering my questions Armaholic.com | For fast and reliable hosting. Special thanks: Mücke | For help and advices Bohemia Interactive™ | ArmA-Series and all the good stuff around Bohemia Interactive™ | Original Models and continously improvement Angry Insects | For Using my work in their CTI - Proman And of course, all I´ve forgotten to mention. Changelog v1.40 Added: TO-199 Neophron Added: A-143 Buzzard Added: A-164 Wipeout(Desert) Added: A-164 Wipeout(Woodland) Added: A-164 Wipeout Added: Overhault mod logo Added: Zeus compatibility Added: New lettering (NATO) only affected vehicles Deltd: Old lettering (BLUFOR) only affected vehicles Chngd: BLUFOR faction renamed to NATO Fixed: config.cpp Fixed: ReadMe Known issue: config conflict with the JSRS_DragonFly Soundmod. Solution: Deleting of the MCLU_Dooranimation.pbo Installation and further Details: Please do me the courtesy of reading below before asking me questions regarding features / configuration ReadMe: Classnames: END USER LICENCE AGREEMENT: DISCLAIMER You are permitted to install and use this software for personal entertainment purposes only. You may not use this add-on (nor any of its parts) in any other add-on, or mod (not even partially) nor redistribute it, without McLupo´s prior permission and agreement. This add-on is released under Creative Commons License Attribution-NonCommercial-NoDerivs http://creativecommons.org/licenses/by-nc-nd/4.0 for use with Arma 3 Download: There is always something to do ... to improve something, add new, implement proposals/requests, small changes, etc - until the new update (guaranteed latest version) OffIcial Version: MCLU_MLI_CAMO V1.40 Developer Version: MCLU_MLI_CAMO_DEV V1.40.7 _________________________________________________________________________________________________________________ Armaholic (thanks Foxhound et al.) MCLU_Marks, Labels and Insignia (MLI) v1.40 __________________________________________________________________________________________________________________ Play with Six (thanks Sickboy et al.) MCLU_Marks, Labels and Insignia v1.40 __________________________________________________________________________________________________________________ Have fun! Greetings McLupo
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[WIP] German KSK Units by McLupo Special Forces Command Media: Pictures: Video: not yet Project: I am currently working on a project that will represent the German KSK . It will be available in three different camo versions. (Woodland, Desert and Urban). Furthermore you will have hands on different, useful vehicles with classical camo patterns. One more thing: Please do not expect a close copy of the real Special Forces Command. Keep in mind, that I´m working for fun and I have no intention to compare it with the great existing mods,or to compete. Features: Fully retextured „KSK Zug“ (Platoon level) Retextured Special Weapons (G36/XM8/G22) Weaponbox and Accessories Different retextured vehicles Requirements: FHQ Accessories pack by Alwarren MRT Accessory Functions by da12thMonkey Robalo and Tupolov CBA_A3 by CBA-Team Planned features: More teams for special operations QRT, CQB, Naval and special squads More vehicles (land, sea and air) in different camos (Fleck-, Wüsten- and Schneetarn) Letterings, patches, insignia Special weapons (MP5, HK 416) Planned Camos German „Flecktarn“ camo (Woodland) German „Wüstentarn“ camo (Desert) Urban Night camo (simple grey/black) German "Winter Schneetarn" (Winter camouflage) The main goal of mine is to beware a more classical look, less futuristic. Timeline: Quality will take time - Because I want to do my best Expected date of release at the end of January 2016 Infos: I will keep you informed about the progress at all time, in writing, with pictures or/and videos. Note: Everyone can feel free to participate in my work. I'll try to realize suggestions and ideas. But keep in mind - too many requests can also interfere with my work. If you have questions, or something is missing let me know. I'll support you as best I can. Very big thanks to: Marseille77 | Donator G36 Variants Trixie | Donator XM 8 Variants Thanks for your attention that´s all for now. Have fun!! Greetings McLupo Special service for all german speaking user: You can receive the topic translated to german on ArmA World. Link: http://armaworld.de/index.php?thread/1199-wip-german-ksk-units-by-mclupo/ Big thanks to Doc for his initiative.
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A personal note: The significance of your work to the community cannot be exaggerated. None of my projects would never have been possible without your great job. Thank you so much. Greetings McLupo
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[WIP] Rhodesia Bush War
McLupo replied to RhodesianScout's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hi, I never get tire of saying how great and useful this work is. Further I cannot repeat this too often how much I appreciate your work and all your efforts, in particular those related to the constant infos. Thank you for that! I wish you continued success. :) Greetings McLupo -
[WIP] German KSK Units by McLupo
McLupo replied to McLupo's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hi road runner, thank you very much for that great suggestion. I hadn´t thought of that. :) We´ll see. Hi Eagle, all is well and I know what you're thinking about. :) I appreciate your help mate. Hello Ice_Age, I am very grateful for your offered assistance and friendly support. I will come back to that if it´s needed. :) Info: At the moment I am working on all the small details to create the basis. This eats a lot of time. Greetings McLupo -
[WIP] German KSK Units by McLupo
McLupo replied to McLupo's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hi road runner, thank you very much for that great suggestion. I hadn´t thought of that. :) We´ll see. Hi Eagle, all is well and I know what you're thinking about. :) I appreciate your help mate. Hello Ice_Age, I am very grateful for your offered assistance and friendly support. I will come back to that if it´s needed. :) Info: At the moment I am working on all the small details to create the basis. This eats a lot of time. Greetings McLupo -
Unit SFX - Body fall sounds & hit screams || #=LP=Edition
McLupo replied to lordprimate's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi Lordprimate, thank you very much for the update and you did it very well,to my mind. Also for the explanation and your efforts. It´s a great mod and I love it. :) Greetings McLupo -
[WIP] German KSK Units by McLupo
McLupo replied to McLupo's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hi Ice_AGE, me too! :) Thanks a lot for your comment. Hi Eagle, there is no rule, nor any official regulation, which says that a member of the German KSK has to wear knee pads. See here the counterevidence: Starting a project like this (or any other) you have to do alot of research, so I think I know the subject and particularly the requirements of the German KSK. But I have no intention to do a scientific treatment. Once again, read the first post and my statement: I do it for pleasure. ;) Further, it will always be my decision and personal taste which content will be published. And as long no striking colours are being used for vests and helmets - everything is fine. :) But..., to keep you happy, I will provide you with a KSK Squad in multicam and associated knee pads. I cannot afford to loose you as a fan. :cheers: Thanks for your concern and the question. Do not take modding so seriously - Have fun! McLupo -
Unit SFX - Body fall sounds & hit screams || #=LP=Edition
McLupo replied to lordprimate's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi Lordprimate, normally one notices the death of a squad member only by receiving a radio message. Of course one is annoyed about the fact that you have lost a man, but more about the fact that your mission is in danger, but not about the suffer and pain of the mate. This has now changed with the integration of the addon, because you hear him shouting and falling. Now I am feeling a great hollowness within. And as the commander I have to write a letter to the grieving family and the guy posthumously will receive a Silver Star. LOL :D Seriously, this addon is immersive and for the future I will keeping an eye on my mates, much more than before. Great job, keep it up! Greetings McLupo -
[WIP] German KSK Units by McLupo
McLupo replied to McLupo's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hi, the G36 and XM8 are now fitted with different sights. An inserted Weapon Box for each weapon supports you with all the stuff you need. Weapons, all types of ammunition, telescopic sights, laser pointer, flashlights and so on... ,you will find in the box. In addition, the FHQ mod offers even more possibilities with excellent and high quality stuff. With the use of various optics, it´s capability with regard to accuracy can be adjusted to suit the handling of the chosen weapon. CBA, FHQ and MRT providing you easy access to all the functions you need. This implies the necessity of following mods: FHQ Accessories pack by Alwarren MRT Accessory Functions by da12thMonkey Robalo and Tupolov CBA ArmA3 by CBA-Team The first post is updated with the requirements. Pictures: Greetings McLupo -
[WIP] German KSK Units by McLupo
McLupo replied to McLupo's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hi Nightmare515, thank you very much for your support. :) Have you read the first post? There are all camouflage listed that I will create/have created, also among others the Aridfleck (Tropen-/Wüstentarn). ;) But I have the colors slightly brightened (See samples at the first post) That should differs my work (a little bit) from so many others with the same intention, I guess. In the end it´s a matter of taste, I guess. :) For example: Brighter colors: Original: Greetings McLupo -
[WIP] German KSK Units by McLupo
McLupo replied to McLupo's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hi again :) , thanks for the upload and helpful comment. I will take that into account. But again, keep in mind this mod was not meant to be a copy of the real KSK. I will take the liberty of inserting some unexpected stuff. :P Greetings McLupo Btw: It took me hours to fix all donated weapons (GLauncher animation, gesture, some reload sounds) after the Nexus..., but now it works like before and as it should be. -
[WIP] German KSK Units by McLupo
McLupo replied to McLupo's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hi Eagle, sure, as I mentioned above - every input, ideas, suggestions and concept is the "Key to success" in my mind. ;) Thanks for your offer! Greetings McLupo Hello Ice_Age, I prefer a standalone version to prevent too many dependencies I can´t control. But wherever it makes sense, I will use it. This applies in particular to the weapons and attachements/accessories. Alwarren, for example, does a great job with his FHQ mod in this case and I have tested it out so far - it works like a charm with the G36. Greetings McLupo Info: Links to the embedded pictures are broken, dunno why "Simplest Image Hosting" is down? :( Will be fixed asap!!! Edit: Done! All affected pictures are replaced :) -
[WIP] German KSK Units by McLupo
McLupo replied to McLupo's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hi Vitamin, thanks for the visual input and one can never have enough of it. :) It's important for me to see a lot of different textures for reference. Thanks for the useful links. Greetings McLupo Info: Because I have to rework my MLI-Soldier mod, this WIP is queued at the moment. But beside that I am still working on it as time permits. :) -
Hi Anwender, please do not forget to inform Foxhound (Armaholic) about the update, because the current version 1.2 is outdated and there's no chance of anyone gaining access to your new version. The mirror provides you with an opportunity to getting much more valuable feedback. ;) Greetings McLupo
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Hi Cosmic, the behaviour is not a coincidence, because I can confirm it with a lot of tests I have done for fun. Example: I hid enemy soldiers in three different houses. All were found and killed by my squad, without losses. ;) As I said, You all doing a great job, thats for sure. Keep it up. Greetings McLupo
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Marks, Labels & Insignia - MLI - Soldiers Version 1.00 - by McLupo Release of an addon for ArmA III First release: November 22, 2015 Recent update: November 30, 2015 Media: Picture Gallery: Video: Not yet Description: As long as I played ArmA I always missed a means of seeing what faction is shooting at me. I never saw marks, labels, or insignia. So I did what must be done. I created an addon for providing the missing decals, because I never want to hear: "Hold fire! Blue on Blue" This expansion will complement the MLI – Camo (redifined vehicles). Legend: Features: Massive collection with alot of redefined units and special decails All soldiers with fictitious, unique, marks and labels and insignia MCLU-Factions are displayed with the new fictitious insignia in the editor Signed AddOn (bikey included) Required game: ArmAIII Requirements: None Required addons/ Mods/DLC: None Recommend Addons/Mod: Works best with the MCLU_MLI_CAMO Important: Only „Vanilla“ proofed Credits: McLupo | Texturing, labeling and config. work Thanks to: Foxhound | For an ongoing support Armaholic.com | For fast and reliable hosting. Alex150201 | Testing Bohemia Interactive™ | ArmA-Series and all the good stuff around Bohemia Interactive™ | Original Models Special thanks goes to: Kendar | For an unbelievable test session. Mate, your help is worth its weight in gold, thats for sure. And of course, all I´ve forgotten to mention. Known issue/s: Some visual glitches caused through the vests and belts Changelog: v 1.01 Update: Fixed: AAF-Groups - Wrong camo of the AAF-Infantry Squad (Woodland) - desert to Woodland v 1.00 First Public Release v 0.70 Initial Beta v 0.12 Early Alpha Installation and further Details: Please do me the courtesy of reading below before asking me questions regarding features/configuration ReadMe: Classnames: END USER LICENCE AGREEMENT: DISCLAIMER You are permitted to install and use this software for personal entertainment purposes only. You may not use this add-on (nor any of its parts) in any other add-on, or mod (not even partially) nor redistribute it, without McLupo´s prior permission and agreement. This add-on is released under Creative Commons License Attribution-NonCommercial-NoDerivs http://creativecommons.org/licenses/by-nc-nd/4.0 for use with Arma 3 Download: (guaranteed latest version) MLI_SOLDIERS_V1.01 Mirror(S) Armaholic (thanks Foxhound et al.) MLI SOLDIERS V 1.01 Have fun with that addon! Greetings McLupo
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Hi Kendar, thanks mate for your loyalty. ;) To make sure that everything is up to date I examine the entire mod. Outdated stuff will be deleted and the new features added. Headsup: The AAF Units are already done, but this was the easiest part.... :D Greetings McLupo
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[SP/Campaign] Dying Ember (resistance campaign)
McLupo replied to Undeceived's topic in ARMA 3 - USER MISSIONS
Hi Undeceived, nothing big, but the essential... :) Your support is always reliable and that's what I appreciate. To return to the beginning: It's nothing big, but the missiont works fine with the hotfix, well done! ;) Greetings McLupo- 117 replies
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- resistance
- civilian
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Hi mikey, working on AI is without exaggeration as probably the most difficult work you have choosen. ;) So much is for sure: I really do not envy you, because it´s a lot to realise to satisfy all demands with regard to flexibility. I have thoroughly tested the AISS and can say that the results are really amazing and convincing. Especially the Garrison/Patrol control, the results have been mind-blowing. Thank you so much for doing this hard work, but with your team you can do it and I believe in you! :) Greetings McLupo BTW: All links are broken - First post.
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Hi Anwender, no, no, it´s your "story" mate and I have realized that you have made constant progress. Thanks that I was allowed to help. :) Greetings McLupo
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Hi mate, unfortunately I must say that some other stuff is also affected by the new update, so I have to rework the mod. (I will replace all models this was previously neglected) ;) ArmA3 is beta and there is always something to do. This will take time, but it will definitely done. Thanks for your request and your presupposes patience. :) Greetings McLupo
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[WIP] German KSK Units by McLupo
McLupo replied to McLupo's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Ahhh, missunderstanding, yes the movement of the bolt works fine for all G36 and the G82. Thanks for your friendly feedback. :) Greetings McLupo -
Ultra Simple Helicopter Request
McLupo replied to mad_cheese's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi Mad_Cheese, many, many thanks for your efforts and support, which was normally excluded, I appreciate that very much. :) Greetings McLupo- 28 replies
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- Helicopter
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[WIP] German KSK Units by McLupo
McLupo replied to McLupo's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hi Belbo, First: At the moment the bolt action hand animation is not realized. But I´m fully determined to integrate the WEF(Weapon Eventhandler Framework) by Kerc Kasha into my mod. That would add the bolt animation to both sniper rifles (G22 and G82). We´ll see if I´m able to change the config according to the authors instructions. ;) Second: The Dual combat sighting system (HKV) version already exists. :) Greetings McLupo