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DieselJC

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Everything posted by DieselJC

  1. Thanks..I have all that set from the first time using the allocator. Like I said I don't run the actual game or lau8ncher as admin..I run it normally then I canuse task manager to set A3 to high priority and steam to low for when I am gaming. Just to clarify I have the .dll in the DLL folder and am using the Large Pages config settings file..what do I need to do with the xbbtmalloc.pdb file? Thanks Diesel
  2. Squad XML is a web based program that only works online I believe. Editor and single player it doesn't show up. If you host a game in the MP lobby and just join it yourself it should show up. Diesel
  3. Question.. I get this an error..I run the PC as Admin but don't start the game as Admin..I start it from the launcher. According to this the large pages isn't working..so how do I set that correctly? Do I need to start the launcher as Admin? 12:51:05: Init 12:51:05: Config: User is admin: No UseLargePages: Yes SeLockMemoryPrivilege: Yes SeIncreaseWorkingSetPrivilege: Yes ForceMaxWorkingSet: Yes HoldMemory: No PreAllocBytes: 0.000 LockPages: No 12:51:05: Ext0SetPrivileges: 41, Error: 1300 12:51:05: MinimumWorkingSetSize: 4096.000 mb 12:51:05: Ext0SetWorkingSet: 0, Error: 0 12:51:05: Using normal pages 12:51:05: Init done 13:55:46: Exit... 13:55:46: ...ok.
  4. DieselJC

    [MP][CTI-COOP] Liberation (beta)

    You don't have to use all the modules..just install ACE and place the Modules you want to use. We use the Basic Medical and the logistics..there are a lot of Modules but we don't have them all active. Ask on the ACE Github too they are more than happy to help. I do know if you go deleting things it will mess up the MP side and people will have issues. Diesel
  5. So I got an animation to work with the mouse scroll wheel and an sqf but after the animation I cant get the player back to normal. How would I end this animation or set it to a timeout? I have this as an sqf screwyou.sqf player switchMove "acts_briefing_sb_in" And I use this in the players init field. player addAction ["Screw You", "screwyou.sqf"]; The animation is "acts_briefing_sb_in" the soldier giving the middle finger. Any help would be great. Diesel
  6. Going to try this new one out today...been using the old one and was getting better performance..maybe not so much frames but smoother with minimal stuttering for sure. A question though..what are you guys/gals all running in your launcher..I found that keeping the memory limit boxes in the launcher both un-checked seems to be better for me...still really not clear on how those work if they limit the memory or allow a certain amount to be used. Thanks for the newest version. Diesel
  7. What did you do to add it into a mission..is it add action by scroll wheel? Mind sharing what you did? Diesel
  8. DieselJC

    [MP][CTI-COOP] Liberation (beta)

    Ahhh ok cool..thanks for the clarification..yeah I'm using all ACE repair stuff and Medical so that overwrites the Vanilla stuff..just didn't want people spawning a ton of vehicles for support..this forces them to use whats at base and when its gone its gone..a little more life like and realistic. Thanks again for the clarification..having a blast with this on Kunduz..am now porting it to Bozcaada...neither Map requires a huge CUP download so I like the stand alone Maps myself. Diesel
  9. DieselJC

    [MP][CTI-COOP] Liberation (beta)

    Just want to clarify I am doing this correctly...I am replacing some of the support vehicles with RHS stuff..so where it says "default classnames" I changed them to RHS names. But do I still need to add them in at the bottom under support vehicles overwrite? and if so do I have to assign each one what it is or do I put in Arsenal_typename, Respawn_truck_typename, FOB_box_typename and FOB_truck_typename in there. // *** SUPPORT STUFF *** // Setting a value here will overwrite the original value found from the mission. Do that if you're doing a total conversion. // Each of these should be unique, the same classnames for different purposes may cause various unpredictable issues with player actions. Or not. Just don't try. FOB_typename = nil; // Default "Land_Cargo_HQ_V3_F"; FOB_box_typename = nil; // Default "B_Slingload_01_Cargo_F"; FOB_truck_typename = nil; // Default "rhsusf_M1083A1P2_wd_open_fmtv_usarmy"; Arsenal_typename = nil; // Default "B_supplyCrate_F"; Respawn_truck_typename = nil; // Default "rhsusf_M1083A1P2_B_wd_fmtv_usarmy"; huron_typename = nil; // Default "B_Heli_Transport_03_unarmed_F"; ammobox_b_typename = nil; // Default "Box_NATO_AmmoVeh_F"; ammobox_o_typename = nil; // Default "Box_East_AmmoVeh_F"; opfor_ammobox_transport = nil; // Default "O_Truck_03_transport_F"; // Make sure this thing can transport ammo boxes (see box_transport_config down below) otherwise things will break commander_classname = nil; // Default "B_officer_F" crewman_classname = nil; // Default "B_crew_F"; pilot_classname = nil; // Default "B_Helipilot_F"; support_vehicles_overwrite = true; // If you're going to overwrite this, make sure you have at least Arsenal_typename, Respawn_truck_typename, FOB_box_typename and FOB_truck_typename in there support_vehicles_extension = [ ["B_supplyCrate_F"], ["rhsusf_M1083A1P2_wd_open_fmtv_usarmy"], ["B_Slingload_01_Cargo_F"], ["rhsusf_M1083A1P2_B_wd_fmtv_usarmy"], [] ];
  10. DieselJC

    Arma 3 Aegis

    Will this include a new medical or repair system or is this more of a re-texture? Like the looks of everything so far. Diesel
  11. DieselJC

    [MP][CTI-COOP] Liberation (beta)

    Don't hold me to this but if you are hosting a server and delete pbo files clients wont be able to connect because it reads that as a mismatch..Id check with the ACE guys to be sure. I use ACE on my server and use ACE Medical basic. The only thing Ive found with using ACE is if you spawn any repair vehicles they still work in vanilla mode,so I had to go in and take those out of the config. to force players to use the ACE enabled vehicles at base. Otherwise if you just disable FAR Revive ACE revive works fine using epi pens. Diesel
  12. Is ACE supposed to disable the vanilla repair..I have a mission that you build FOBs and can spawn support vehicles and I am trying to eliminate that and forcing players to use the ACE Logistics but the vanilla repair is still availible. Diesel
  13. DieselJC

    [MP][CTI-COOP] Liberation (beta)

    Is there any way to disable the respawn truck and supply vehicles you can build..I just want to force players to use what I have set up at base..I want to be able to build a FOB but not create vehicles..I want them to use whats at base and use ACE Repair only. Too easy just being able to spawn whatever you want all over the Map I think. Diesel
  14. I am using version 0.9.8 that's the latest version listed in the first post of this section. I got it right off the TFR site. Edit: I found the new version on Armaholic..just an FYI the tfr site still lists 0.9.8 as the latest version and Armaholic says its 0.9.11 so maybe someone should make sure the TFR site is updated. Steam workshop does not list any version. New version fixed my issue. Diesel
  15. DieselJC

    Launcher Questions

    Thanks for the clarification..much appreciated!
  16. Taking a closer look at the launcher I have a couple of questions..about memory limit and checking those boxes. It isn't really clear the way it is stated. System Memory Limit says "Defines the memory allocation limit to this number"(in megabytes,in range 256-2047) So that tells me that if you leave it un-checked it will use any ram it can find. Am I right on that? For example I run 8GB of Ram..so if I check that it will only use up to 2047MB? Video Memory Limit says "Defines the video memory allocation limit to this number" (in megabytes,8192MB maximum) Values over 2GB may result in unforeseen consequences. So why do they tell you 8192MB Max when anything over 2GB may cause issues..doesn't make any sense. I have a 4GB Vid card so am I better off setting it to 2047 or leave it at 4097. Just seems like the two statements counterdict each other..more verification would be nice. Diesel
  17. DieselJC

    Launcher Questions

    I tried manually setting system memory but it always reverts back..or if I set it to 8192 for 8GB it reverts to 819...doesn't let me manually set it...odd.
  18. DieselJC

    [MP][CTI-COOP] Liberation (beta)

    Yeah that was it...I ended up replacing the music effects with my own music and left the end game one in. I have music in my choppers for whoever is in it and wanted some different intro music so that worked out well...thanks I appreciate it. Kunduz is coming along nicely,not as big as the other Maps but I think it should work well...a guy can only take so much jungle..lol Diesel
  19. Very strange glitch with TFR running..somehow when I have TFR selected as a Mod in my preset I get a very strange graphic glitch...(see picture) I run 7 Mods and went through and tried each one and with TFR in the Mod set I get this glitch that effects in game UI as well as in the editor. It some how bleeds through the screen and in the main screen I cannot access Quickplay Prolouge or Editor unless I move the mouse just to the edge of the box..all the other Mods I use work fine. I run ACE CBA RHS US and Russian Burnes MK10 and Kunduz...I add TFR to that list and that issue shows up...no errors anywhere in the rpt. Anyone else have an issue like this? Its very strange. You can see in the picture where part of the launcher bleeds through.
  20. DieselJC

    [MP][CTI-COOP] Liberation (beta)

    Is the music in the intro and beginning while you "deploy" standard A3 music or is that something the mission maker put in? I have music in my choppers at base that go on a trigger but couldn't find anywhere that the intro music was. Diesel
  21. DieselJC

    [MP][CTI-COOP] Liberation (beta)

    Before I attempt it..has anyone ported this over to Kunduz? Diesel Edit..got impatient ..already almost done..lol
  22. DieselJC

    [MP][CTI-COOP] Liberation (beta)

    Dont think there is official support for it yet..I use ACE and RHS as well as TFAR and a Landing craft in mine..but to be able to spawn anything other than vanilla vehicles within the mission I think you have to add in or change all the classnames. and with ACE the the Medical vehicles and the Repair vehicles wouldn't work right because they need to be designated as each in the editor. What I do is use RHS stuff as Support at base like Medical and repair and Transport vehicles then just have a few Hummves to start out with then anything we get or build from the point system is all fighting vehicles. ACE Revive works great..just need to disable the FAR revive in the mission. Diesel
  23. I went through quite a few steps and so far everything seems fine..I first used the Widows repair tool from bleeping computer to make sure all services were at default,also did a sfc scan and chkdsk,then went to re-install graphics drivers,had a bit of an issue with this part because the latest driver from AMD was not certified so it wouldn't install correctly. I then disable signature check via boot screen after hitting F8 and then re-installed the driver per instructions with the DDU tool for a clean install. So far no errors or crashing and game runs good. My thought was a corrupted or missing Graphics driver file since I was having issues with the install. Hope some of this helps. Diesel
  24. Same issue here today...done all the scans..verified game cache set everything back to default in the launcher..still same issue..updated all my video drivers and even checked my page file size in Win7...just now about to try a re-install...very frustrating. Edit..re-installed A3..still same issue.. 16:15:21 DX11 error : buffer Map failed : DXGI_ERROR_DEVICE_REMOVED 16:15:21 DX11 - device removed - reason: DXGI_ERROR_DEVICE_HUNG 16:15:21 DX11 error : buffer Map failed : DXGI_ERROR_DEVICE_REMOVED 16:15:21 DX11 - device removed - reason: DXGI_ERROR_DEVICE_HUNG 16:15:21 Virtual memory total 4095 MB (4294836224 B) 16:15:21 Virtual memory free 2996 MB (3142524928 B) 16:15:21 Physical memory free 5980 MB (6271275008 B) 16:15:21 Page file free 20171 MB (21151629312 B) 16:15:21 Process working set 498 MB (522797056 B) 16:15:21 Process page file used 825 MB (865185792 B) 16:15:21 Longest free VM region: 2146369536 B 16:15:21 VM busy 1169694720 B (reserved 142319616 B, committed 1027375104 B, mapped 74809344 B), free 3125141504 B 16:15:21 Small mapped regions: 23, size 102400 B 16:15:21 VID: dedicated: 3221225472, shared 1073676288, system: 0, max: 2906652672, used: 249438208 ErrorMessage: DX11 error : buffer Map failed : DXGI_ERROR_DEVICE_REMOVED
  25. DieselJC

    Arctic Fox Defense Solutions: FOB Deployment Specialist

    Been -playing CTI quite a bit lately and every time I deploy a FOB I think about this mod..lol..would so cool to be able to integrate this in and have a real FOB in the game..great great work so far. Diesel
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