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OMAC

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Everything posted by OMAC

  1. What????? I'm using SLI' date=' but am having a terrible crashing problem - could this be the cause? Uh-oh, please reply BIS! I will try this idea now and see if it fixes my crash on exit problem. [url']http://forums.bistudio.com/showthread.php?t=121432[/url] Edit: No, renaming the .exe to arma2oa doesn't solve my crashing problem.
  2. That is a vital piece of info from that post. I've never tried that. Great find, Hanzu!!!!!
  3. Based on the preview and knowledge of A2/CO/PMC/BAF, if there was any game for which I would consider buying a stick, ToH is it. Frankly, I was going to buy ToH when it came out even without a demo, but now that we will have a series of constantly-improving free preview demos of awesome quality, I am TOTALLY STOKED for ToH.:dancehead:
  4. Actually, my last post wasn't meant to be sarcastic. I have no disdain for experts and purists, just respect (although I think having a joystick for a home computer is a bit nerdy). I think that the keyboard/mouse controls are good enough to not necessitate a joystick unless one MUST fly with autotrim off all the time for purist reasons. I like to fly up the canyons under 50m alt. and >150 knots with autotrim off, and kick in the autotrim on landing and takeoff only, sometimes only on landing. Very importantly, I haven't figured out how to set the manual trim, which could alleviate the constant/heavy left pedal. That skill must be mastered. These g-damn crashes on exit are really bothering me. I set my interface and game resolutions to the same value (1680x1050), but that didn't stop the crash. I think it is some interference with A2 CO, but I don't know.
  5. Amazingly, I can now fly that heli to some extent, even with all that realism. It sure seems that the vast majority of people in this forum are REAL EXPERTS at flying real helis and/or playing heli sims. They are coming to the right place! I'm sure BIS is quite happy about that, and all the attention the preview is getting. I'm surprised at the disdain heaped on those heli sim noobs who don't have sticks (like me). Lots of purists here. Maybe I will go out and get one! What is the best make/model?
  6. Thanks for the info about rolling on landing!! So hitting the X key (left cyclic) should help, eh? I'm not complaining at all. Just trying to learn the complicated ropes. While I have completed the flight on Veteran quite a few times now, landing is the real hard part, and I am sure it is made more difficult without a stick (all those keys to press simultaneously!) Landing on a slope makes things even more difficult (it's hard to get exactly onto the flat space on the ridgetop). I have never "screamed for realism." All I'm looking for is a fun game, and I love the way BIS makes games. If BIS makes it, I will buy and learn it. And I know extraordinarily little about flying helis. I removed and re-installed the demo, and I still get the crash on close. I'm now playing with OA 1.59 + 79600 beta.
  7. Same for me - this is a known issue, I believe. All those CTDs were caused by ATOC=7, as it did in A2/OA. Setting it to 0 in my ToH config file stops the CTDs. An issue with SLI, perhaps? "Display driver nvlddmkm stopped responding and has successfully recovered." I made a new ToH profile to keep the settings separate from my A2/OA settings, but now ToH crashes every time on exit. Something to do with video settings I think. A2/OA videos play sometimes as I am about to exit ToH! :mad::j: Exception code: C0000005 ACCESS_VIOLATION at 0044547F graphics: D3D9, Device: NVIDIA GeForce GTX 295, Driver:nvd3dum.dll 8.17.12.7533 resolution: 1680x1050x32 Mods: TKOH_preview Distribution: 0 Version 1.59.82161 Fault address: 0044547F 01:0004447F C:\Program Files\Bohemia Interactive\ArmA 2\tkoh_preview\takeonhpreview.exe file: intro2 world: takistan Prev. code bytes: CC 51 56 8B F1 8B 06 85 C0 74 20 8B C8 83 CA FF Fault code bytes: F0 0F C1 11 4A 75 0E 8B 0D 20 70 D4 00 8B 11 50 Registers: EAX:00000001 EBX:00D69620 ECX:00000001 EDX:FFFFFFFF ESI:0B6EF8C4 EDI:0000000A CS:EIP:0023:0044547F SS:ESP:002B:016BFBA0 EBP:016BFC18 DS:002B ES:002B FS:0053 GS:002B Flags:00010286 ToH didn't crash at all the first day. Maybe I'll reinstall, make new profile? Any ideas?
  8. Yes, I just did. The PMC animations flicker to black nearly constantly. :( I'm using the full version, not lite. The vids play perfectly in 79600.
  9. Not true for me. Beta patch uninstall shortcuts always worked for me until last two betas.
  10. Yes, me too. Same problem with last beta. Install tech is hosed. PLEASE FIX, BIS!!!!!!!!!!!!!!! ---------- Post added at 11:34 AM ---------- Previous post was at 11:31 AM ---------- I just started getting the same error, and I don't have Reinforcements either. Bought PMC/BAF separately. I thought the crashing was due to me increasing visibility in ToH preview to 10k in my main A2/OA profile - but maybe I'm wrong. I only got the crashes after doing that, and I'd been using this beta patch for quite a few days. The crashes occurred on exiting ToH and A2/OA. The crashes stopped after resetting my vid settings in my main profile and making a new profile just for ToH.
  11. Yep. Now I understand. Thanks. Only used one profile for all of A2/CO + PMC + BAF. I set my view distance to 10k in ToH in my A2 profile, and then ToH and A2/OA started crashing on exit every time (with a Windows crash error mentioning A2 Reinforcements, which I don't have :confused: I bought PMC and BAF separately). I had to remove ToH, go to A2/OA and reset my video settings to a normal value (~3400m), save them, and reinstall ToH to get the crashes to stop. I then created a new ToH profile in which I reset the vis to 10k. I think the ToH readme file should suggest that a new ToH profile be created before use.
  12. I still have problems landing where I often roll over to the right after touching down. Hard to control that roll. Happens even if brake is engaged. Do I have to have the throttle lower to prevent the roll? Compensate more for the roll with the A key? Am I still touching down with too much speed? I think careful use of brake and throttle (analog) is required to touch down VERY softly.
  13. OMAC

    Throttle

    Thanks, Liquidpinky. Brake is unmapped by default, and I never used it in A2/OA, so I wasn't using it here. Big mistake. Brake is vital for landing.
  14. In my GTX 295 SLI setup (two PCBs in one card), I noticed that usage of GPU 1 was mainly ~24%, and usage of GPU 2 was at 99%. Strange. In A2/OA, usage of both GPUs was even (near 100%). FPS was 43-49. _____________________________________ Answers to some of my own questions, and more questions: 1) I get no hud with ^H, as I'm running on default Veteran difficulty. 2) The only way to see the fuel level is to look at the gauge on the instrument panel , right? 3) Myself and others have noticed strong clockwise rotational drift at slow speeds, necessitating constant pushing of the X key. This is apparently realistic (I'm no pilot). Is this because the rear rotor is on the left side of the heli? Does the manual trim set correct for this drift? I still don't get the Manual trim set/release. Does that involve setting the trim based on info in the hud? With no hud in Veteran and Expert..... ??? Does one hold down the X, C, A, or D keys to compensate for trim and then set the Manual trim? 4) I strongly recommend having Brake bound to some key by default, and a tip at upper right screen in the demos reminding new users that brake is essential to land the heli, not just the reduce thrust X key as is the case in A2/OA. That will most likely reduce frustration in ToH noobs (like me this morning). 5) I also recommend a demo scenario with some miniguns, Hydras, and Hellfires on the chopper, just for fun, and of course some poor souls and vehicles to utterly destroy. :681: (just kidding)
  15. Another option for key mapping is to map the brake to a new key (like left Windows key), leave Q and Z as they are (+/- thrust), and map Throttle (analog) to Left Shift. I completed the flight successfully with that setup, and that way A2/OA mapping remains unaffected. I also like mouse 4 (near thumb) for zooming the view (optics).
  16. THANK YOU, Carl and Dan! For fun, try landing without using brake, like I was - NOT FUN. Dan's thrust/brake remapping appears to be vital. Brake should be automatically mapped to a key, eh? I was just using A2 controls - a manual would help. Only pussies need a stick! ;) Keyboard/mouse only for me! I have no plans to buy "better controls" just for TKOH. Flying without autotrim is fun, and I did it up the valley. For landing, though, I wouldn't recommend it. Do you guys think that playing with the A2/OA beta patch is a good idea? Could that cause problems? I'm getting a lot of CTDs ("Display driver nvlddmkm stopped responding and has successfully recovered"), but overall, performance is good (avg around 44 FPS). What visibility and object visibility settings do you guys recommend? I'll remap those keys now and give landing another shot. Without using brake, I've landed without crashing only 2 out of about 50 times - both of those times with broken rotors. I'm playing on Veteran, so hard landings are not allowed. Thanks again for your help and advice. Edit: Carl, Obviously, "Engine off (debug)" is NOT the "only way" to turn off the engines - what about "Engine off (auto)" that I have been using? What is the difference between the two? Dan, After remapping the keys as you suggested, I landed perfectly THE FIRST TIME!!!!!!!!!!!!!!! http://tinyurl.com/6y46ghf http://tinyurl.com/6gaql7b So, thanks to Dan, I now am 110% impressed with TKOH, even when using only keyboard and mouse - can't wait for the real deal to come out. Since Q and Z are now remapped, will I have to map them back to what they were for normal A2 operation? I hope that the real TKOH will have controls and key mapping completely separate from that of other installed BIS games, so that key mapping in TKOH does not affect that of other games.
  17. Thanks, Dan. Why should I remap throttle (Q/Z)? I'm not using brake. Why is that not already mapped to a key? S key raises nose to slow down. What does brake do?
  18. OMAC

    Throttle

    WTF! I have no joystick - only keyboard and mouse. Is playing TKOH possible without stick? The throttle control using the Q/Z keys is totally hosed - I cannot land without damage. HELP!
  19. I'm playing the preview (THANK YOU, BIS!) with OA 1.59 + 82128 beta using keyboard and mouse. I cannot find a manual or boot camp, so I assume we are to guess at the controls. I was able to successfully complete the flight path (albeit with broken rotors upon landing)! Yahoo. Now I can't land at all. First, questions. 1) What are the advantages of having auto-trim off? 2) What does Manual trim set/release do, and how do I use them? 3) Is there a hud showing yaw, pitch, etc.? I see only the transparent overlay map which has no hud. 4) Will some helis have huds and others not? 5) Is TKOH meant to played optimally with a keyboard and mouse, or just a joystick? 6) What is Engine off (debug)? Comments: * landing (at least on the mountain top) is WAY WAY WAY WAY WAY WAY WAY too hard (even with auto trim on and in autohover mode). The sensitivities of the keyboard buttons are off and have to be tweaked and play tested EXTENSIVELY to make this game fun for a large audience. * Much of the problems have to do with the sensitivity of the Q/Z thrust buttons, and to a lesser extent those of the X/C yaw buttons. The success of the entire game rides on how these buttons work. X/C are NOWHERE NEAR sensitive enough - I have to hold them down for 10 seconds just to rotate 90 degrees. Q/Z are WAY TOO SENSITIVE - hold them for a second or two and you're moving up/down uncontrollably fast. The controls in A2/OA are much easier to get a handle on, and are just sensitive enough to make flying helis incredibly fun. I assume that auto trim is always on in A2/OA. * The heli seems way too light and blows over (rolls) WAY too easily, especially on landing. I know wind is a big factor, but there is no wind direction/speed indicator, so it is very difficult to compensate for. * All too often, hovering at 1 m above the ground, speed <1, I tap Z, touch down, roll over, and blow up. NOT FUN.
  20. What is RTT? Using this OA beta patch with the TKOH preview, I got 3 CTDs ("Display driver nvlddmkm stopped responding and has successfully recovered"). Same video settings as listed earlier in this thread. FPS was about 22-28. The chopper controls are MUCH harder to handle than in A2/OA. Very hard to complete unless auto trim is on. I successfully completed the flight path on Veteran!!!! :bounce3: Landing is a pain in the ass. I got down ok, but with some damage (rotors vanished), but still could get out and finish scenario with success. Whew. Where do I find out what "manual trim set/release" are? The TKOH website? ------------------------- Using this beta, at the start of A2 Village Sweep scenario, the cows and bushes in the field ahead of me flash rather unrealistically in the sun that's just peeking above the trees behind me. I didn't notice that before. Does anyone else see the flashing cows? The flashing goes away after a while, and also if you move closer to them, as I guess the sun rises a little. :confused: Never mind - the flashing is there in 79600 also - probably just a lighting occlusion issue.
  21. What is that download? An unofficial beta patch? What is TKOH? Edit: A Take On Helicopter preview????? TOTALLY AWESOME!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! BIS RULES.
  22. NVIDIA 275.33 driver and these settings: video resolution=1680x1050 visibility=3405m texture detail=high vid mem=default AF=high AA=low (atoc=0) terrain detail=norm object detail=high shadows=high HDR=norm PP=low vsync=on (+threaded optimization in nvidia CP) As per BIS suggestion to improve bloom and other PP effects: brightness=0.8 Gamma=1.1 1.59 vanilla: bench 01: 40 bench 02: 17 bench e08: 49 (42 with default Very High general settings) 82128 beta: bench 01: 39, 40 bench 02: 14, 14 bench e08: 49, 50 This patch feels great to me. More testing later. Played Hike In The Hills, all was A-OK! Keep up the good work, BIS! Has the install tech been fixed so that the Uninstall Beta Patch shortcut works again? I haven't tried it yet.
  23. I see. Now that I think of it, I agree with your decision to just grab the documents, blow the house, and scram without killing the soldiers. I had forgotten they were Russian - avoiding conflict with them is always a wise idea. I do like Bitter Chill in that sexy girls are often seen on the streets of Krasnostav.
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