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=-A*C-=NicO

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Everything posted by =-A*C-=NicO

  1. I'm talking about it with Code ATM, he says it's an unusual bug that caused the log files to grow like this. So all of you may run the mission without any issue. By the way, it's important to fix the bug ASAP.
  2. Hi everyone. We've got a script error in the latest WIT (1.18) that causes log files to explode (we currently have more than 20Gb of logs). Code seems to have found what goes wrong and is working hard to solve the problem. We'll post a new version as soon as everything's fine. We're really sorry for this bug and we apologize for the damages that could be done on your servers. Please use the previous version meanwhile. =[A*C]= NicO
  3. =-A*C-=NicO

    ARMA 2: OA beta build 77819

    I've mirrored the patch on our server, try : http://serveur.air-commando.org/public/ARMA2_OA_Build_77819.zip It's a 100Mb line, it should be fast. Nico
  4. Now you're addicted dudes: -try a good'ol Domi or any other coop mission. -see how the AI is dumb. -Profit ^^ NicO
  5. =-A*C-=NicO

    ARMA 2: OA beta build 77819

    Hi, I've ran some tests with the new Atoc option, and I must say that it's quite impressive!! The new rendering is more realistic, and the overhead is manageable. But there is a problem with user-made maps (at least with Lingor), there is no change between Atoc ON / OFF. I suppose that you changed some LODS / 3D models / textures with the new patch, so here is my question : could you post some instructions for map makers to update their content, so that we can have the same result, whatever map we use? Thanks a lot for this huge improvement, hope that every map will be able to profit from this!! NicO
  6. You should either : -change your pilot -reconsider your landing zones Or both!!! :p
  7. Best level is 1- Elite, we've reached it 2 or 3 times. It stops the mission, you win ^^ The worst level stops the mission too, but then you loose !
  8. Both version are included in the file ! :)
  9. Wow a lot of questions, I'll try to answer to everything : Hehehe thanks for =[Air Commando]= Team' date=' we've worked a lot on this map (especially Code34) and we've fine tuned it to meet our requirements. The base has been made by Ei8ght and posted on Armaholic. Be patient, we're testing a Lingor version, maybe it will be released some day (Lingor is a very sexy map, after having travelled for monthes on Takistan - it gives more close combat). I thinks that every ennemy object / unit disapears when you leave the red zone, so yeah stealing things won't work. Thanks for your reports everyone, we'll try to improve things to make WIT a very good dynamic teamplay experience.
  10. Don't forget to share it with us on this thread! Maybe other teams are interested by air patrols. Hum well of course you can get Elite (it will end the mission), it happened to us a few times. We play regularly on level 2 or 3. Here are some tricks to reach the top : -Teamplay : that's the main point. Play with your teammates, use revive, strike quickly and strongly, get out of the zone when objective is completed. If you play with more than 10-12 teammates, split in two teams : attack and support. The latter will stay a good distance to burn armored and snipe mortars / static defenses / snipers. -Be elite! It seems obvious, but don't get killed, always check your six (even 3 and 9), don't be static. Every AI moves a lot, and reinforcements come often while the antenna is active. If you're down, wait for a medic, do not use Return to Base. Moreover, be careful when moving in vehicles, there are some ambushes and IEDs. As an example, if each player has been shot down more than 6 or 7 times for 10 missions, you will have a bad score. The "killed" parameter is more important than "frags". -Don't kill civilans -Do not rush the objective, keep a good formation to protect you and your team. This mission is very different from a Domi, that's why you must adapt your way of thinking and acting. On a Domi, every player rushes the objective as a lone wolf, AI is very dumb and you can get very high frags in a few minutes. Moreover it is not important if you take risks because you can come back on the battlefield with mobile respawns / parachutes. Here, you have to take into account that a death is not normal, and that the AI is more subtle than you are used to.
  11. Would do it if I knew how to develop scripts ^^ It must exist some script that can do that for you, take a look on armaholic in the script section, or in the Domi. Or ask someone who knows how to do =)
  12. WIT is meant to be played on the ground. We don't really use air items (except for transport). You can try to add this feature in your own version, but I don't think you'll get support from Code34. Maybe you should take a look at Domi's scripts. Ei8ght... no comment :p
  13. We've had this problem too, we're looking for a solution ATM. Radio -> no more reinforcements from the main ennemy base (infantry) Other -> only points if my memory is OK The public game is "smoother" on negative points. If players do not behave correctly (ie teamplay), you will lose less points and the team score won't fall as quick as in private game - you cannot ask the average player to understand all the rules immediately. Private game is meant to be played by a well trained team, using TS or Mumble for comms. Basically, a team shouldn't use the RTB button, only medics on the battlefield. Hope this will help. I belong to Code34's team, as a result I've played a lot on this mission, so if you have any other question regarding gameplay / behaviour / bugs I'll be glad to share my experience. PS : I'd like to put some emphasis on a very cool feature, it's the automatic weapon crate generation. If you use a mod like Hexagon, BWmod or RH for example, the crate will be filled with all the weapons available. You do not have to edit scripts to get what you want. It's pretty cool with Robert Hammer's work for example, you just have to activate it on the server (and the clients of course), and voila! Everything is inside the box. It helps to make some "themes" for a play, ie "tonight guys we're playing FAMAS" or "tonight G36 party!!" ^^
  14. How can you explain that multithreading is really better on Windows? Amdahl's law is the same on both platform...
  15. I remember I heard that it was an issue with multithreading librairies, do you confirm? If this is it - it will be hard to solve, right?
  16. Don't know what you"re talking about, but is this a client side or server side problem? From what I can tell you, client side performances are better in 1.54 than in 1.55/56. So the overall experience is best on 1.54, but you will probably run into trouble if you use the latest ACE for example (if you're on vanilla, stay with 1.54). Yep true, we own a corei5 750 (4 cores), and all of them are used. But the main thread of the game uses 100% of 1 core, while the others are quite unused. We ran several test : Windows dedi vs Linux dedi, and the multithreading on Linux is awful compared to Windows. That's a known issue that will probably not be fixed. The point is that we don't want to use an MS box for several reasons, so we're stuck with a bad dedi... Take a look at an ingame typical load :
  17. The same as 1.54, even sometimes worst. Tested both Vanilla and with ACE. Don't expect anything new about performances. Still stuck on 1 core -> cpu limited.
  18. Running directly from the binary can be interesting if you experience a startup crash / nostart, but you have to state basic parameters (check the startup script - they are defined there). IE (just an example, do not remember everything) : ./server -server -config=server.cfg -profile=xxxx -port=2302
  19. =-A*C-=NicO

    exThreads

    Here is what I posted about the latest beta patch : Hi everyone, I'm a member of the French team Air Commando =[A*C]=. So let's talk about performance : since the release of the 1.55 patch, we've been really angry towards Bohemia since our client side part of the game has became quite unplayable, with many FPS drops and a real loss in reactivity). We've tried many tweaks, we lowered our graphic specs, deleted the CFG, but we couldn't get the smoothness of the 1.54. Until yesterday. I own a core2duo 6400 and an ATI 4890 (not bleeding edge I admit, but powerfull enough for many things) as a lot of my teammates, and totally lost, I tried the -exThreads=7 option, as a last try before giving up. Although it is not recommanded on a dual core, that was my only remaining option. And guess what ? I was running the 1.55 on a 15 FPS basis with many drops, and know after a few tests, I can say that it is now twice the previous value : 25-30 FPS (with even 60 sometimes !!! and for the lowest 15-20 in a few zones). It is WAY MORE ACCEPTABLE THAN BEFORE. My game is now playable again! What I understood after a few readings is that -exThreads=7 cannot be handled by some low end dual core, but the 6400 is powerfull enough to cope with that. Other people who tried it with me told me the same, huge gain in smoothness, and in some cases in FPS too. Does any dual core owner can confirm this?
  20. I'll try this tonight to update our server, thanks for the piece of advice ^^ That's what I understood, but really there are only advantages of running a Linux box vs Windows. Cheap, reliable, easy to administer, fine grain for config, many tools for different needs, bash scripts etc... (no troll inside) I just can't imagine running Windows on our server. But a lot of dedicated server games today won't run or badly on Linux, that's really sad. PS : we do not encounter so many crashes (it mainly happens when a guy joins the server with a bad modset or outdated mods), but the overall performance are way behind the Windows ones
  21. =-A*C-=NicO

    ARMA 2:OA beta patch 76067

    Confirmed. Although quality was not my main concern, because of smoothness, there are still many visual weird things. But the Z-fighting is now really reduced towards 1.54, that's a good point! Now let's fix those textures and LODs problems, and it will be fine =)
  22. Is rsync able to work with lowered case filenames on the server ? The manpage of rsync that "fuzzy" option makes it work with similar filenames if it doesn't find the same. That would be really nice, no need to manually determine which files has changed... Very good question - plus this file could be used for both Windows and Linux dedicated. Clearly we only own personnal xDSL or cable lines, with a very limited upload. Download is ok, but upload....
  23. Ok I have to fire up md5sum et let see what has changed... A 3 to 4 hours process, hum well hope this is worth it. Can we have a changelog, just to help us monitor improvements towards 1.55? Anything new about multithreading ? We rent a CoreI5 750 (4 physical cores) with 8G RAM, but server's FPS oscillate between 10 and 20... Typical load while playing (1.54 & 1.55) : Hope this point will be improved! So I'll make tests as soon as everyone in my team has updated their game, and give you a report : 1.54-5 vs 1.56.
  24. =-A*C-=NicO

    ARMA 2:OA beta patch 76067

    My point of view is that if -exThreads=7 works on my modest hardware, it should work for nearly every Core2duo/quad Core-i3/5/7 (and AMD equivalent procs) - so it should probably be the default value, but we need more testing about that. But as stated before, if you have a quad the game engine should - in theory - already use the good value for this parameter. What I'd like to know is : do everyone feel the same as me? Is 7 the overall good value? If true, BIS should use it as a default, because with 1.55 and my old school hardware, the gaming experience is really scarying, unless I use -exThreads=7. PS : I could drive some tests yesterday, the game is more playable, even if I can feel huge FPS drops in some cities - but that is not a new behavior of the game engine. I prefer a drop starting from 40 FPS than starting from 15 =)
  25. =-A*C-=NicO

    ARMA 2:OA beta patch 76067

    I must admit, a so huge difference for a single option seems strange, but believe me, I was seriously thinking about giving up. We're continuing tests tonight so I'll be able to tell you if the magic remains. Here is my full config : Asus P5B-E Plus Core2duo E6400 ATI 4890 VaporX 1GB 2GB Corsair RAM Windows 7 64b All graphical options on normal, ViewDistance 2500m, Graphic Memory on Very High @rscarrab : yes true, for an i7 exThreads should be right for you
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