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babylonjoke

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Everything posted by babylonjoke

  1. babylonjoke

    SpeedofSound - Missing Files

    You are exagerating guys. Afterall they havn't asked anything bad, they are just impatient, not ingrats. However Nikiforos and the others could have been asking that in a polite way, maybe with a direct private message to the author without creating a new useless thread.
  2. Speechless. That's absolutly amazing!
  3. babylonjoke

    RSRR Bulldog

    Well, a lot of people tends to make sharp edges on the HP only for render purposes But when it's about bake it's always better to keep all edges soft as much as you can on the HP. Afterall you don't need to care about the HP looking, it needs to be functional. You need to care only about the results after bake on the LP and if the edges are too sharp the bake it's going to be pretty much useless. The best way to discover if they are too sharp anyway it's by test-baking. Remember : 1)all edge +90° needs to be hard(sharp) edges on the low poly and they needs to be separated in the UV 2) Always triangualte the LP mesh before bake But I bet you already know these stuffs
  4. babylonjoke

    RSRR Bulldog

    I've seen some of your works on gamebanana, TOP quality works! Keep it up!
  5. Awesome work!! Edit; Any chance to get these pictures in high resolution on the mod website?
  6. Man this is absolutly a top notch work! This envioriment with dynamic shadows and good lighting would be scary as fuck!
  7. babylonjoke

    Female character models

    A game without tits it's like a sky without stars. No but seriously, Who cares if in 2033 there will be female soldiers, who cares if today we already have them! It's just makes no sense make a sandbox open world game which include also civilian faction without adding females characters !!
  8. Splendid work man!
  9. babylonjoke

    Patch 1.24 (Bootcamp Update) Feedback

    That's what I want to hear from a developer finally. But anyway I fixed for you. I think we have been waiting too long and paied enough money to get an appropiate sound engine. Which is what you (BI) have promised to us long time ago. Edit: I dont want to sound arrogant, but the audio has been complained way too long to be "under-prioritised" and that's unacceptable and I'm just upset.
  10. babylonjoke

    Patch 1.24 (Bootcamp Update) Feedback

    I do like the new fatigue and I do like the new VR map. I do kinda like the weapon sway as now Mgs are support guns and not assault rifles with 200 bullets mags, sometimes my nerves can jumps off because of the frustration of dont have the ability to rest my weapon on something that stabilize my aim a bit. I wonder if and when we will ever get such feature. What I totally dislike it's still this horrible and random fatigue sound. I'd rather remove it. The bootcamp campaign it's useless after +1 year from the release but that's not a big deal. Since it was pretty much in theme I would have enjoyed and appreciated a lot along with the fatigue tweaks a fix to the fatigue sound and with the weapon sway the much wanted weapon resting. To me it's a 6/10. Edit: What a stupid fool I am, I forgot that the weapon resting can come only with a payware DLC.
  11. babylonjoke

    Arma 3 , project the cave

    Eheh, looks awesome ! The sounds really add a lot immersion there... very good for claustrophobic people!
  12. babylonjoke

    UI²

    Well thanks you for the explaination and the work you guys are doing ;D We should have more mods like this :) And uhe! Nice work zooloo
  13. babylonjoke

    UI²

    Much better the one without the gauge... Havn't read the whole thread but I dig also the green one. I don't know if it's doable (probably not), but you might can do it in a way that in the night time it switches to green color...
  14. I missed you man, you actually raise my moral... Very clean bakes anyway!
  15. babylonjoke

    The Mi 48 Kajman

    It's not like if you trample a shit and you don't realize it, then you are fine with it. For a game that was 60 € on steam few weeks ago, even if a cockpit model doesn't "broke up your game", you still have the rights to complain about it.
  16. babylonjoke

    The Mi 48 Kajman

    The attention to the details (and in this case not a small detail) is what makes a game looks beautiful, from that you can smell the love of the developers working on the game! To improve your gameplay you dont need to sacrificate the Visuals/Graphic (or vice versa). I'd say "who the fucks care about the look of the cockpit!" if it was fully functional and usefull or if the FM was good enough to distract me from what is around me. BUT IT ISN'T! Since they are never going to make a functional cockpit, or improve their FM anytime soon, at least, FFS, an original looking cockpit would have been much appreciated.
  17. babylonjoke

    ARMA 3 Carts TT Results!!

    n00bs ihihih
  18. babylonjoke

    Derpmod

    ahah sounds absolutly good
  19. babylonjoke

    September'39 @ Arma 3

    Arma 2 project by topas was looking absolutly fantastic, I'm sure you will keep up the quality of the work! Good luck! :licklips:
  20. Sounds great!! Shame that you can't use the rising storm ones in Arma 3 :/
  21. babylonjoke

    RH wip Thread

    I still remember the glorious days back then, when they were keep saying "The inventory system will change". Some nights I still dream about it. Anyway you are just right.
  22. babylonjoke

    What would you like to see worked on next in ArmA 3?

    Damage model for community it's more important then sound engine... AAAAAAAAAALLRIGHT After all these years I expect to see a working Sound engine.... would be a good move.
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