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Shinz

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Everything posted by Shinz

  1. No offense, but I really don't find those firearms sounds to be realistic. Judging from my real life experience this is what an AK should sound like (watch in 480p) kwMmhSWRu3Q&hd=1
  2. You forgot a double quote on the first line. Make sure you didnt paste your code in the middle of a "bad" #ifdef/#ifndef. You should also have different textures names applied in each setObjectTexture as the first parameter (here 0 or 1) corresponds to a section of the vehicle model. If you don't do use it already, add -showScriptErrors to your shortcut launch options this will help you.
  3. Shinz

    AC-130 Script for ARMA2 (0.3)

    Then could it be possible to make the connection with the player, just like any other vehicle?
  4. Shinz

    AC-130 Script for ARMA2 (0.3)

    Great script, however I am not getting any kills added to my score whenever I use it as a copilot. Any ideas?
  5. Shinz

    J.S.R.S. 1.5

    Very nice video! The only thing I noticed in the whole video (and I think the only thing that the mod needs to be perfect, apart from bug fixes) was that explosions and shots fired from a distance need to have a lot more bass as someone already suggested.
  6. Shinz

    J.S.R.S. 1.5

    I'm getting the same kind of problem on an A10 with a default loadout. Hydras are empty until I get to the jet service of the domination and I think I also need to reload the sidewinders and maybe the GBUs too.
  7. Inside the editor when you double click your M1A1 you can try adding this inside the init part : this setObjectTexture [0,"path\to\texture1.paa"]; this setObjectTexture [1,"path\to\texture2.paa"];
  8. What do you mean by added to the mission? Do you mean added to the vehicle rewards list (for main targets or side mission?) or directly added via the editor?
  9. Shinz

    [R3F] Debug

    There's a small bug preventing from using the script. You'll need to edit R3F_DEBUG\Scripts\cfgR3FInterface.h at line 31 so it reads : file = "R3F_DEBUG\Scripts\FNC_IF_Inactive[color="Red"]IA[/color].sqf";
  10. Shinz

    J.S.R.S. 1.5

    Hey LordJarhead, Was wondering if you still had plans to fix the m230 error, the m240 missing sounds with the woody clear pack and maybe change a little the high pitched M1A1 & MLRS sounds when driving. (my previous post for more details) Thanks ;)
  11. Shinz

    [R3F] Debug

    Thanks guys! Looks awesome can't wait to test it out. Encore du super taff les R3F/Great work again R3F team :cool:
  12. I finally managed to fix it myself, this also seems to be working for JIP For those interested here's how I (sort of) did it: if (typeOf _vehicle == "LAV25") then { _vehicle setVehicleInit "this setObjectTexture [0, ""desert_camo\LAV25\texture1.paa""]"; _vehicle setVehicleInit "this setObjectTexture [1, ""desert_camo\LAV25\texture2.paa""]"; processInitCommands; };
  13. I've got the same problem. I came across the bug report on DH http://dev-heaven.net/issues/16020 but no real info from BIS unfortunately :( This is a very annoying bug...
  14. Hey guys, I have been running into a multiplayer issue while changing a vehicle texture using the setObjectTexture method. Basically I have added the LAV25 to the list of bonus vehicles and I am trying to apply a desert camo texture to it. In the x_getbonus.sqf/x_gettargetbonus.sqf I have added the correct setObjectTexture lines right after the bonus vehicle is created (if that's a LAV25) also did a few changes to the wreck repair script when the vehicle is recreated, and everything works fine as long as I am hosting the domi. On a dedicated server this simply just doesn't work at all though. I have read here that setObjectTexture in MP only has a local effect and I should execute it on each client to avoid this problem. Anyone with an idea on how to do that? Also what about the JIP players? Any help would be much appreciated! :)
  15. Shinz

    J.S.R.S. 1.5

    My face after playing on my edited domination with jsrs woody clear dlc + latest edited sonic cracks from accn + warfx blastcore. :D Happy new year LordJarhead and everybody else, may this new year bring us some even more awesome (is that even possible? :D) sounds!!!
  16. Shinz

    J.S.R.S. 1.5

    Yeah those are really good, I was talking about a few sonic cracks from like PKM (I think?) and some other weapons which dont sound right from a distance and I think you said you packed the wrong sonic cracks sounds with the 1.2 release. I was just wondering if we could get the correct ones in a patch maybe. :D
  17. Shinz

    J.S.R.S. 1.5

    I would love to get those sounds! in a small patch maybe? Currently some of them sound weird. And if we could get something similar to this video http://www.youtube.com/watch?v=qZHrubLXGR8 that would be really awesome. Thanks for all your hard work!
  18. Shinz

    J.S.R.S. 1.5

    Its actually the sound of supersonic bullets in flight breaking the sound barrier, and not the impacts on the ground.
  19. Shinz

    J.S.R.S. 1.5

    I am getting the same error here's the exact line in my arma2oaserver.rpt file Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. jsrs_m230 Obviously it happens on every map using an AH64D and it wont let me connect to my own arma2oaserver.exe :( I am getting these messages too Cannot load sound 'jsrs_m240\m240_a1.wss' Cannot load sound 'jsrs_m240\m240_a2.wss' Cannot load sound 'jsrs_m240\m240_a3.wss' Cannot load sound 'jsrs_m240\m240_a4.wss' I'm using WoodyClear DLC if it can help. Also is there any chance you could tone done the very high pitched sound a little bit when rolling with a M1 & MLRS when outside (inside is ok)? I think the previous one was much better, the idle sound is great though. Hopefully this can help you a little Thanks
  20. Shinz

    J.S.R.S. 1.5

    I completely agree, the WoodyClear pack is just so much more realistic compared to what we can hear in most other FPSs (including ARMA2 with default sounds).
  21. Shinz

    J.S.R.S. 1.5

    Very nice work as usual! Just one quick question LordJarhead, if I apply the patch and I previously had one of the DLCs enabled (let's say WoodyClear pack which I love) what will it do? Will I have the "default" JSRS sounds again, or will I still have the ones from the WoodyClear pack? Thanks!
  22. Shinz

    J.S.R.S. 1.5

    Yes Yes Yes !! Can't wait for it!
  23. Wow thanks a lot for this quick reply! ;) Since I'm using this script on a domination, this is why I would like to have the call chopper extraction still available after landing at base : Imagine I'm using the HALO jump feature to quickly go to the first side mission then, when everything is done there, I'm calling in the chopper for an evac and I return to base. For the next side mission I will just not be able to get an evac if I previously went there "on my own". Glad to hear you're also going to add a few more features to this script. Thanks for the info!
  24. player is the name of a variable there's no need to change it. player setVariable ["NORRN_taxiHeli", slick1, true]; is what you should have inside of your init.sqf, slick1 being the name you assigned to your chopper in the editor. ---------- Post added at 01:06 ---------- Previous post was at 00:40 ---------- Nice fix although it seems there is still a bug. When I first call the chopper at the begining of the mission, ( I'm using player setVariable ["NORRN_taxiHeli", slick1, true]; ) everything works fine. Then if I click on "Return to base" the chopper will head back to base, land and then sometimes one or more crew members will get out and never get back inside, the pilot will get out and get in, and I won't have the "Call chopper extraction" action anymore. :eek: I will be able to get inside the chopper and choose the "Set chopper destination" action though. Could you please investigate on this? Thanks!
  25. Very nice script. However, I am trying to use it on a ranked Domination with no AI. The problem is whenever I create a Blufor chopper in the editor it will switch to the AI version of Domination and I don't want that, does anyone have an idea on how to be able to use it without adding an AI chopper in the editor? Thanks! ---------- Post added at 03:31 PM ---------- Previous post was at 03:12 PM ---------- Very nice script. However, I am trying to use it on a ranked Domination with no AI. The problem is whenever I create a Blufor chopper in the editor it will switch to the AI version of Domination and I don't want that, does anyone have an idea on how to be able to use it without adding an AI chopper in the editor? Thanks! Edit: nevermind figured that out it works fine now :)
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