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16 GoodAbout Fourty7
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Looking for help acquiring turret paths
Fourty7 replied to Fourty7's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@pierremgi I cannot thank you enough man :O... You sir are a life saver! ๐ Vid of it working (I assume you already knew it would lol) Absolutely random on their turret pathing, RHS really knows how to follow standards ( https://community.bistudio.com/wiki/Turret_Path ) lol ๐. Was looking around on your Workshop page, I'll try to get some people around to try out a few of your missions some time!.. Was just reading the "Surfing Jaws" description, sounds interesting ๐ Haven't tried yet but the concept on hostages / captured units does sound fun! Not sure why but unitTurret is not linked as a "See Also (Related Commands)" under any of the ones I tried earlier (just checked to make sure). Not sure how to suggest this, but would if I could. Also semi confusing that unitTurret requires the vehicle to be linked when a unit will have to be in a vehicle to get any turret path lol. Not complaining either way, I have something that works and I will share with everybody I know who needs it! ๐ -
Looking for help acquiring turret paths
Fourty7 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hey, sorry to bug you guys about something simple. Just wondering if anybody is aware of a quick & easy way to find turret paths for vehicles. I've always done this manually (Trying every possibility until it works) but working with mods that don't follow standards very well it gets a little crazy. I looked through a lot of SQF commands & functions, I tried using all of the following; // Functions BIS_fnc_getTurrets BIS_fnc_allTurrets BIS_fnc_vehicleCrewTurrets // SQF CMDs allTurrets fullCrew Every one of the above gave the exact same return, even though some of them say they only return the turret paths, it included the things the others had. Eg; SCREENSHOT OF RETURN VALUES TEXTIFIED I was running these using systemChat through an action, SQF below; this addAction [ "<t color='#ff5522'>Turret Test</t>", { params ["_target", "_caller", "_actionId", "_arguments"]; { systemChat (_this joinString "||"); } forEach ((typeOf _target) call BIS_fnc_getTurrets); }, nil, 5, true, true, "", "true", 100, false, "", "" ]; No matter what I tried every single time it was returning "any" for the turretPath. I'm not amazing at SQF, but I made sure I ran every one of the functions & commands correctly and can't understand why this is (Or why they all show the same stuff). I tested in vehicles I know the turret paths for, and it still said "any" with a human, AI, or nobody in the seats. Am I missing something, messing something up, or is there another way to find turret paths that works? Thank you very much for your time, and again sorry for bothering you! Have a good one. ๐ -
Enfusion Workbench - Crash on Applying Material to a Particle Emitter
Fourty7 posted a topic in OFFTOPIC - Games & Gaming
Hey, I was just messing around with the Enfusion Workbench, trying to get used to it and all. Imported some textures, made a material, and went to make a particle affect and this happened; Not sure if I'm doing something wrong, or if it's an issue with the tool being day 1-3 of its release. If anybody knows what I did wrong / what's going on, would be great to know. Thank you very much for your time! ๐ *Sorry for posting in this section, but there still isn't a dedicated Reforger / Enfusion forum so not sure where was best to post it. If you want it moved feel free to do so.* -
The Enfusion Engine Reveal | The New Platform for ARMA 4 by Bohemia Interactive
Fourty7 replied to Gunter Severloh's topic in OFFTOPIC - Games & Gaming
I tried to find the feedback system but couldn't. I didn't look everywhere yet, because I'm still having the server connection issues so many are (Added the exe to win firewall in+out accept all, didn't help). Got the tools and it's actually a (mostly (missing object editor it seems?)) full tool suite, not just for missions. Eg; https://i.imgur.com/qbUbEyb.png *edit* : The "World Editor" may be intended to be used as the object editor as well it seems, not sure yet. -
The Enfusion Engine Reveal | The New Platform for ARMA 4 by Bohemia Interactive
Fourty7 replied to Gunter Severloh's topic in OFFTOPIC - Games & Gaming
Ahhh they finally added it lol. I looked until I passed out last night but only used the search in the Steam Store this morning :X... TYVM, time to get learning! ๐ Thank you so much JC Denton! ๐ -
The Enfusion Engine Reveal | The New Platform for ARMA 4 by Bohemia Interactive
Fourty7 replied to Gunter Severloh's topic in OFFTOPIC - Games & Gaming
Did you actually find a download link? I clicked every single button on this page, tried submitting my email, but I'm still not seeing any download. If you go to the "Early Access" link posted on that page, it actually says; "If you want to download Workbench, check our Dev Hub." ...in the third last paragraph, but it just links back to the same page you linked. In the "Docs" link on that page, their listed tools does not include the workbench (or much else); https://community.bistudio.com/wiki/Category:Arma_Reforger/Modding/Tools/Official_Tools -
The Enfusion Engine Reveal | The New Platform for ARMA 4 by Bohemia Interactive
Fourty7 replied to Gunter Severloh's topic in OFFTOPIC - Games & Gaming
How does one acquire the "Enfusion Workbench"? Eg; Dyslexi using this tool today I can not find it available via; Steam as part of Reforger after you purchase it Steam as a separate application/tool in the store The EE website If you search for "Enfusion Workbench" on steam, "Dayz Tools" comes up but that's it. Tried logging in on the EE website, but it just links you to Bohemia's main site and the login is not tied to the EE site so that didn't seem to help. Are the tools just not available to the public currently? I have a lot of other questions, but I acknowledge you're probably being overwhelmed now, can I just make one suggestion?; PLEASE allow us to bind Mouse4 and Mouse5 in the controls menu. I have used Mouse4 for use for... a decade... and it's painful when I'm clicking it in the controls menu to bind a key and it just doesn't care, but there's a hint on the keybind input screen that says "ESC = Cancel", and when you press ESC it binds ESC to the key instead of cancelling. Sorry, I'm not trying to be an ass or complain, just trying to help. Thank you very much! ๐ -
Does the Ragdoll Function require Contact to be loaded?
Fourty7 replied to Fourty7's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@POLPOX Thanks for the suggestions! I was hoping it was possible to ragdoll without forcing unconscious, almost like when a unit is hit by a vehicle, ragdolls, then gets back up a few seconds later. It can work using the "setUnconscious" command to exit it, but in PVP might seem like cheating in some cases because you get the external camera position looking down at your body when you're unconscious. I'll see what I can do with it! ๐ -
Does the Ragdoll Function require Contact to be loaded?
Fourty7 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hey guys, simple question; Looking around in the functions the other day, I found one that could be extremely useful for something I've wanted to do for a while (ability to "Feign Death" for players); https://community.bistudio.com/wiki/BIN_fnc_setRagdoll I just ran a quick test (debug console on player + random AI unit with a global variable assigned) and it doesn't appear to work. After running the test, went back to its page and noticed it says "This content is exclusive to the Arma 3 Contact Expansion."... I assume the answer is yes, sadly, but does this mean it requires contact to be loaded in order to exist / be used in a mission? If so, I assume I can just copy-paste the function directly from the config file. Cheers! *Considering this is paid content, I will not do so unless I am told it is OK.* -
Multiple Displays + Win10 + Arma 3 issue
Fourty7 replied to Fourty7's topic in ARMA 3 - TROUBLESHOOTING
@Harzach I tried this again just to be sure, but no, "Fullscreen Window" definitely does not lock your mouse to the window / display, even after a game restart post setting it. -
Hey guys, I finally switched to Windows 10 having built a new PC, and for a while I was noticing some really odd behavior. I'm going to explain what was happening before (On Windows 8.1) first, for reference. In Arma 3 the mouse cursor is not locked to the window / display when in fullscreen, and on Windows 8.1 in Arma 3 whenever the cursor existed (Eg; in a menu) you could move it to your other display and press either mouse button, and it would alt+tab / focus on the window you clicked on and minimize Arma 3. After moving to Windows 10, this behavior didn't change, but I noticed something new happening; Even when the mouse cursor doesn't exist, whenever I use the scrollwheel it would randomly be scrolling things on my second display. Obviously the (non existent) mouse cursor was hovering over these windows, but at first I was quite confused... Did some searching and I found this feature / setting added with Windows 10; https://www.thurrott.com/windows/windows-10/2435/windows-10-tip-scroll-inactive-windows After disabling this in the settings menu, the random scrolling on other displays will not happen. However, this setting is actually EXTREMELY useful when in desktop / not playing a game that doesn't lock the mouse to the window. Not being required to select a window to scroll it up/down is an amazing feature... At this point, I would love to use task scheduler to create 2 tasks; 1 - When Arma 3 is launched, toggle "Inactive Window Scrolling" off. 2 - When Arma 3 is closed, toggle "Inactive Window Scrolling" on. I attempted to do this on my own with no success. Even with Audit Process Tracking turned on in MS Local Security Policies I couldn't find a unique Event ID for Arma 3 launch/close. ๐ I assume this has been asked countless times, so sorry for even bothering, but; Is there no possibility of adding another fullscreen option in Arma 3 which locks the cursor to the window? It would be very nice. If anybody else has a suggestion / has found a way to deal with this, PLEASE let me know! Otherwise I'm just going to permanently leave it off which is pretty sad. That scrolling feature is amazing lol. Cheers, sorry for the rant, and take it easy!
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Invisible search filter on BI forums
Fourty7 replied to Fourty7's topic in BOHEMIA INTERACTIVE: Web-Pages
This is correct... However, when it was white before logging in, and dark after logging in, not sure why someone would think it wasn't related to their account on said website. -
After thinking about this for a bit, my only assumption for what's causing this is; When the HUD is open, it has to read a lot of data to fill the right menu (mainly the object database), and when it's turned off it's not reading data... However, this seems unlikely for two reasons; I would not expect the amount of (data) reading done to be a constant, but the frame drop is measurably constant & consistent. There is never a delay when turning the HUD back on, where generally when you open something that needs to refresh its list by reading data there's a delay. May be the case, but I don't think so?
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Invisible search filter on BI forums
Fourty7 replied to Fourty7's topic in BOHEMIA INTERACTIVE: Web-Pages
@Janez Thanks for the reply & info. Very odd place to have the theme selector! :P -
Hey guys, I was coming to post something else, wanted to make sure it hadn't been posted before via searching, and ran into this; When you go to search on the BI forums, the filter options it offers are shown as white text on a white background. I am not 100% sure these are supposed to be buttons, but there were what looked like checkboxes to their left (Not really visible in video). It had been a while since I'd been to the forums, so I had to re log-in. Prior to logging in, the color theme of the website (Forum) had a completely white background, and when I logged in it switched to what you'd call "Dark mode". I was assuming this was the cause of the issue, however I checked my profile settings, and account settings, and did not see a way to choose a color theme / disable "Dark mode".