-
Content Count
304 -
Joined
-
Last visited
-
Medals
Everything posted by LoupVrt
-
Syrian Arab Army and Hezbollah
LoupVrt replied to Drongo69's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Very nice one Drongo! I've got an error playing it though: Warning Message: No entry 'config.bin/CfgVehicles.SAA_AutomaticRifleman'. Warning Message: No entry '.displayName'. Warning Message: '/' is not a value In Config.cpp file, "SAA_AutomaticRifleman" is referred to at lines 822, 843, 983 and 1018 but it probably should be referred as "SAA_AutoRifleman". Edit: same deal with HEZB_AutomaticRifleman and HEZB_AutoRifleman. KUTGW! -
ALiVE - Advanced Light Infantry Virtual Environment
LoupVrt replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Sure HighHead, was simply bringing it under to Perf binary users' attention so they know it's not on ALiVE's side. -
ALiVE - Advanced Light Infantry Virtual Environment
LoupVrt replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
By the way, Perf Binary 5 render ALiVe unresponsive and is tagged as 1.10.114486 while its actually 1.10.114.700. -
cTab - Commander's Tablet - FBCB2, Bluforce Tracker, UAV, and Helmetcam Interface
LoupVrt replied to riouken's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Riouken, would it be possible to have helmets which have cam modeled on them to recognized as a valid helmetcam by cTab? AFAIK, helmets with cam on are: H_HelmetB_light H_HelmetSpecB (and thier subclasses) -
It happens to me when TFR isn't started along Arma, ie. when I haven't launched it correctly. Edit: nevermind, I can't replicate anymore. :/ I only remember it was on my side, not on TFR's.
-
Thanks Serjamers, wil investigate interaction with other addons and mods.
-
ALiVE - Advanced Light Infantry Virtual Environment
LoupVrt replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Linkage, same "overweight" noticed here too. RedArmy, 1.10.114.700 both server and clients. -
Could anyone confirm that Aggressors are still working on a newly created ALiVE mission? Here they still works well in missions created couple of weeks ago but any new mission is a nogo.
-
ALiVE - Advanced Light Infantry Virtual Environment
LoupVrt replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
For the life of me I can't get caf_ag_afr faction to work anymore in a newly created mission while it's still profiled in a mission built like three weeks ago. :/ Would anybody else have faced that issue too and, even better, would have a solution? -
IgiLoad script - logistical support
LoupVrt replied to igi_pl's topic in ARMA 3 - ADDONS & MODS: COMPLETE
So Beata DÄ…browska might not be the hottest gift from Poland to the world after all? ;) We, at the 11RDP, will definitely give it a serious try, thanks a lot for the time you guys spent on it. -
=ATM= Airdrop [A3] - Beta
LoupVrt replied to pokertour's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Simply open them both and merge them csk222. For example, here is my roughly merged stringtable: http://11rdp.fr/rdp/stringtable.xml -
You all wrong gents: Tomas Ojeda They speak a few words in english when you hang them out of a helo. ​https://www.facebook.com/MichaelYonFanPage/posts/215342445199270?comment_id=2153913&offset=0&total_comments=62 Keep Up the Great Work Ohally and gang!
-
=ATM= Airdrop [A3] - Beta
LoupVrt replied to pokertour's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Could you please send me your mission? (you can find me on Skype fdokal) -
=ATM= Airdrop [A3] - Beta
LoupVrt replied to pokertour's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Works flawlesly here. When exactly does this occur Steve? -
=ATM= Airdrop [A3] - Beta
LoupVrt replied to pokertour's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Good job Pokertour, thanks a lot for that new release! :cool: -
LPD-29: San Antonio Class
LoupVrt replied to Absolution_15th's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
M.Phillips, would you have any plan to port it over Arma 3? -
cTab - Commander's Tablet - FBCB2, Bluforce Tracker, UAV, and Helmetcam Interface
LoupVrt replied to riouken's topic in ARMA 3 - ADDONS & MODS: COMPLETE
My squad and I only tested the devices during a couple of training sessions and we are now eagerly counting each and every hours before we can put them in use during our weekly immersive coop session. We may have have one or two wishes though and would be very thankful if you could tell hod do you feel about them. First we would like to be able to receive feeds from Feints' RQ-11B RAVEN instead of the regular UAV. Second, we would like a lot to send KevsnoTrev' Nine Lines Medevac from the Android device to the tablets. (I'm almost having a braingasm just thinking about them.) What do you think Riouken? -
Thanks a lot you both, my squad and I are having tons of fun with the the CG in A3.
-
Not a cfg expert but I *think* that it could be because Massi's rebels are inheriting most of their stats from CSAT soldiers whom are... well, different than the other factions' grunts. See by yourself: class I_Soldier_base_F\ B_Soldier_base_F class HitPoints: HitPoints { class HitHead: HitHead { armor = 1; }; class HitBody: HitBody { armor = 2; }; class HitHands: HitHands { armor = 2; }; class HitLegs: HitLegs { armor = 2; }; }; class O_Soldier_base_F class HitPoints: HitPoints { class HitHead: HitHead { armor = 1; passthrough = 1; }; class HitBody: HitBody { armor = 6; passthrough = 0.5; }; class HitHands: HitHands { armor = 8; passthrough = 0.5; }; class HitLegs: HitLegs { armor = 8; passthrough = 0.5; }; } Source: http://browser.six-projects.net/configclasses/CfgVehicles%3EB_Soldier_base_F/config?version=73 http://browser.six-projects.net/configclasses/CfgVehicles%3EI_Soldier_base_F/config?version=73 http://browser.six-projects.net/configclasses/CfgVehicles%3EO_Soldier_base_F/config?version=73
-
PG Services - Private Military Company
LoupVrt replied to Pomi Git's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Great material you are sharing here Pomi, thanks a lot! -
IDK what you may be missing but we faced the exact same issue past night, you're not alone JD. Interested too by any enlightement.
-
Have a good time whatever you do RedPhoenix and thanks a lot for the pathdfinding work you did here and nonetheless for providing the community your files. Take care Phoenix! :cheers:
-
RQ-11B RAVEN for Arma 3 - RELEASED!
LoupVrt replied to Feint's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I unfortunately confirm that nobody sees the green laser but the operator. Mates saw a red ball on my locked target though. What they saw: http://gyazo.com/882e93f348c8b042c4ff0772360dfdfa.png (261 kB) What I saw: -
Great news Slatts, will enjoy it a lot!
-
RQ-11B RAVEN for Arma 3 - RELEASED!
LoupVrt replied to Feint's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Well, I was asking myself the same question since some mates didn't saw it while others said they did. I thought that my bird may have been too high in some case (max height for safety) or that simply that they were too focused on the firefight so I wanted to test it in a more controlled environment before posting anything on that matter. Will post my feedback as soon as I'll have some more reliable results.