sammole
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Everything posted by sammole
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Yeah i set all the permissions. I removed Massi units an replaced them with RHS. Now its fine. Very odd. Thanks for reply
- 2432 replies
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Hey guys, still have issues with my dedi server where as soon as I try to get into a vehicle I get kicked out of it instantly. Using CBA_A3, Ace and Massi. Any ideas?
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These are last few lines of my .rpt. I have bolded the parts I think are odd 15:12:34 [ACE] (common) INFO: Extension version: ace_clipboard: 3.6.0-eef2bb0 15:12:34 [ACE] (common) INFO: Extension version: ace_fcs: 3.6.0-eef2bb0 15:12:34 [ACE] (common) INFO: Extension version: ace_advanced_ballistics: 3.6.0-eef2bb0 15:12:35 [8564,167.977,0.962,"XEH: PostInit finished."] 15:12:35 [ACE] (common) INFO: Settings received from server. 15:12:35 [ACE] (hearing) INFO: Hearing Module Initialized. 15:12:35 [ACE] (explosives) INFO: Explosive Module Initialized. 15:12:35 [ACE] (interaction) INFO: Interaction Module Initialized. 15:12:35 [ACE] (repair) INFO: Repair Module Initialized. 15:12:35 [ACE] (map) INFO: Map Module Initialized. 15:12:35 [ACE]: Rearm Module Initialized on level: 0 15:12:35 [ACE] (common) INFO: Settings initialized. 15:12:35 [ACE] (common) INFO: 37 delayed functions running. 15:12:43 Unaccessible 15:12:58 "Sector capture_52 checkpoint A at 24.008" 15:12:58 "Sector capture_52 checkpoint B at 24.008" 15:12:59 "Full sector scan at 24.248, active sectors: ["capture_52"]" ErrorMessage: Warning: preNLOD format in object mas_us_rifle\acc\mas_msupp.p3d 15:18:11 NetServer::finishDestroyPlayer(1525043919): DESTROY immediately after CREATE, both cancelled 15:32:18 NetServer::finishDestroyPlayer(344657532): DESTROY immediately after CREATE, both cancelled 15:34:13 NetServer::finishDestroyPlayer(508650190): DESTROY immediately after CREATE, both cancelled
- 2432 replies
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Im have some serious problems with porting to Tanoa. Cant get into vehicles even with full permissions set. Cant join server half the time. Really annoying. Would someone be interested in sharing their server.cfg file for liberation.
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Guys im sorry, I have searched and read and dont usually feel this stupid. Can someone please give me a step by step on how to disable FAR Revive. Im usually not this simple haha Am using dedicated server. Thanks
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Whilst im on a roll bugging people, anyone had this problem before?
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Have tested it both as a preview in the editor and hosting it as a LAN game. Both with same results. Have a feeling this is all to do with ACE. No I have not, Have been using ARMA3 Editor, was supplied with the unpacked PBO to start with.
- 2432 replies
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Same thing, does not repair. Im opeing file in editor, editing the .SQF files as we are discussing, saving those files, going back into the editor, saving the mission, then previewing. Dropping in all repair assets I can see, damaging several different vehicles, and no repair :( so so frustrating lol
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Does not repair at a "rhs_gaz66_repair_vdv" either
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Ok, So I went into Classname_extension.sqf changed it to this: Then previewed mission, build a repair container (standard build option for Lib) then build a Vanilla Quad and RHS Humvee, damaged both of them, parked em beside repair container. Nothing happens.
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Also looking though Classname_extension.sqf, found these lines below, does this mean nothing has been specified as repair/rearm items?
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Im in the editor now, have added that line to arsenal.sqf, not able to repair RHS or Vanilla units at any repair container or Repair Truck. So frustrating lol
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Hmm where do we put this? Also do you have to specify what can be repaired? or what does the repairing? Thanks again
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Hey guys. I apologise if this has been asked before. So im using an ACE/RHS variant of this mission. Now im building a repair container, but when i park a damaged vehicle beside it RHS or Vanilla it doesn't repair at all. I cant seem to get it working at all. Any hints?
- 2432 replies
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ArmA2 / OA (low) performance issues
sammole replied to R3fl3x's topic in ARMA 2 & OA - TROUBLESHOOTING
Thanks alot for the advise guys, i dont feel so dissapointed now since most people are the same boat as i am. Cheers for the help Pendragon, but just remember, and you said it yourself, when you built YOUR new system, u came on to these forums doing the same thing ;) Neways guys look forward to seeing you out there. And cummon on OPTIMIZED ARMA 3. Cheers. -
ArmA2 / OA (low) performance issues
sammole replied to R3fl3x's topic in ARMA 2 & OA - TROUBLESHOOTING
Phenom II X6 1100t Black Edition Ati Radeon 6970 2gb 16 GB Corsair Vengance 1600mhz Ram ASUS Crosshair V Forula Motherboard Thats the system that im running and i cant get decent FPS in battle, so not sure what you need to build. Since this is the first gaming system i have built, should i have someone optimize all the settings? BIOS etc? coz if im to be honest im sorta of dissapointed with its performance, not just in ARMA but in other games also, Fallout New Vegas etc. -
ArmA2 / OA (low) performance issues
sammole replied to R3fl3x's topic in ARMA 2 & OA - TROUBLESHOOTING
yer i worked it out, overclocked to 4ghz no worries at all. So with overclocking im getting about 40-50 fps, starting to wonder, is anyone playing the campaign at 60+? with high settings? And thats odd, water cooling got great reviews from everywhere i looked ;) editors choice material, but their it is, to late now :D. -
ArmA2 / OA (low) performance issues
sammole replied to R3fl3x's topic in ARMA 2 & OA - TROUBLESHOOTING
Ok so i have the 1100t Black edition Phenom, and i have the corsair H70 water cooling kit attached. How do i overclock? and is it safe to do? thanks guys. ---------- Post added at 02:45 PM ---------- Previous post was at 01:10 PM ---------- Hey guys, thanks for all the tips, i change all my settings and stuff and not a whole lot changed. I have the 1100t Black edition Phenom 2 X6, does anyone have any experience in overclocking this? and how to? Also i have the Corsair H70 CPU water cooling system, so hopefully i can get some more speed out of it, thanks again guys. Sam -
ArmA2 / OA (low) performance issues
sammole replied to R3fl3x's topic in ARMA 2 & OA - TROUBLESHOOTING
Hey Guys, I just built a new system that I thought would slay even ARMA2, sadly I am wrong. Phenom X6 @ 3.3ghx 16gb DDR3 Ram @ 1600 Ati HD 6970 2gb 1TB HDD 60BG SSD Now all i have done is chosen very high, and let the game set its own settings, all i have changed is the 3d res = 1920x1080. Benchtest 1 gives me 40 fps. Is this normal for a rig like this? Thanks - Sam -
Hi Guys, Im sorry if this has been posted before but i was unable to find it. My issue is that i want a helicpoter to drop me into a town and then leave again, now i want it to be fast, MiniBird style, but the problem is they take about 5 hours to position and land no matter what i do. Any ideas? Thanks Sam
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Helicopter Landing Speed
sammole replied to sammole's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks mate, just gave it a go and he did seem to land slightly quicker and smoother, but i set the flyinheight to say 40 or 50, but when he gets to a waypoint or H pad he climbs right back up to like 60. Are they retarded lol