.kju
CDLC Developer-
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Everything posted by .kju
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WarGames Site - check the forum ! reworking mission conversions at the moment though. you best try Zeus missions for real WarGames gameplay  yet we still lack like good feature promotion missions wanna help ?
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depending on your windows version you have to or dont have to use quotations marks - if you have to, its a bit tricky. i think it was like this: target: "y:\Games\OperationFlashpoint\flashpointresistance.exe" -nosplash -nomap -mod=@wgl5;@llaumax but you have to try. else look for keg's ofplauncher
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@kyosei nah. thats what we are preventing by ours system. verify these things: 1. @wgl5\bin\models_base.hpp <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">#define DMA_ARMY_MODELS //#define DMA_NAVAL_MODELS //#define BIS_MODELS //#define WGL5_MODELS 2. ofp link looks like this <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">..\ofp\flashpointresistance.exe -nosplash -nomap -mod=@wgl5;@YOUR_DMA_ARMY_MODFOLDER 3. you have DMA-Army addons in \ofp\@YOUR_DMA_ARMY_MODFOLDER\addons <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">~ EST_troop.pbo ~ EST_Weapons.pbo ~ res_troop.pbo ~ WST_troop.pbo ~ WST_Weapons.pbo else what errormessage do you get?
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@kyosei check the Models_Base site. did you have a look at this one yet ? if so, plz describe what you dont understand that we can make it better. thanks ! @Grymlok i have to double check, but 700 KB seems fine. 3 MB was the unpacked version. of course BIS did a pretty good job with their tree and bush objects. so again its meant to be that small. of course you have to follow the install instruction to have them ingame. will repot back, if my check was fine.
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thanks Grymlok - all fixed (the size is fine - its supposed to be 3 MB)
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cheers its been times. way back we played a few games vs Linces (EFL it was i think).
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ok sorry maybe its resistance then
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as far as i know ( ! ) its not yet even possible in Resistance - but it will be in ArmA. someone correct me please, if i am wrong.
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fixed. thanks for reporting we will add the links in the wiki to the download site as well.
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Help out someone looking for some light mods
.kju replied to kyosei's topic in ADDONS & MODS: DISCUSSION
try WarGames MOD Â wiki for more info about the MOD. -
search for binview from coc. it can convert bin to texteditor readable cpp format.
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no offence Sen†ry ˛°°ł, but maybe you re-read what ugga stated.
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check the resource.bin/cpp
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hm the first texture replacement for nogova textures of ours should have been 1024x1024 as they were based on berghoffs textures with that resolution.
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well you need at least 24KByte/sec upload for flying in ofp without ping/bandwith problems
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excellent
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properbly due to upload being at the limit. get netlimiter 1 and check the graph
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http://andrew.nf/OFP/BedtimeReading/Editor102Addon.htm
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corrupted file ? upload it on yousendit and let others have a look at it.
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has it been in cpp format or bin ?
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only for wargames
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would be a major step forward.
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any specific problem?
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get this one instead: -WGL Texture Replacement Pack- (along with the others - check my sig) reasons - this is independant from the wrp files, you can still use any of berghoffs tree replacements (where he made BIS wrp ones available).
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finally - cheers dont play coop without this (besides group respawn in large scale scenarios)