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.kju

CDLC Developer
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Everything posted by .kju

  1. .kju

    WGL Mod 4.12 Update

    WarGames Site - check the forum ! reworking mission conversions at the moment though. you best try Zeus missions for real WarGames gameplay  yet we still lack like good feature promotion missions wanna help ?
  2. .kju

    Vietnam: The Experience - v0.2

    depending on your windows version you have to or dont have to use quotations marks - if you have to, its a bit tricky. i think it was like this: target: "y:\Games\OperationFlashpoint\flashpointresistance.exe" -nosplash -nomap -mod=@wgl5;@llaumax but you have to try. else look for keg's ofplauncher
  3. .kju

    WGL Mod 4.12 Update

    @kyosei nah. thats what we are preventing by ours system. verify these things: 1. @wgl5\bin\models_base.hpp <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">#define DMA_ARMY_MODELS //#define DMA_NAVAL_MODELS //#define BIS_MODELS //#define WGL5_MODELS 2. ofp link looks like this <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">..\ofp\flashpointresistance.exe -nosplash -nomap -mod=@wgl5;@YOUR_DMA_ARMY_MODFOLDER 3. you have DMA-Army addons in \ofp\@YOUR_DMA_ARMY_MODFOLDER\addons <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">~ EST_troop.pbo ~ EST_Weapons.pbo ~ res_troop.pbo ~ WST_troop.pbo ~ WST_Weapons.pbo else what errormessage do you get?
  4. .kju

    WGL Mod 4.12 Update

    @kyosei check the Models_Base site. did you have a look at this one yet ? if so, plz describe what you dont understand that we can make it better. thanks ! @Grymlok i have to double check, but 700 KB seems fine. 3 MB was the unpacked version. of course BIS did a pretty good job with their tree and bush objects. so again its meant to be that small. of course you have to follow the install instruction to have them ingame. will repot back, if my check was fine.
  5. .kju

    WGL Mod 4.12 Update

    thanks Grymlok - all fixed (the size is fine - its supposed to be 3 MB)
  6. .kju

    TRIBUTE TO OPERATION FLASHPOINT

    cheers its been times. way back we played a few games vs Linces (EFL it was i think).
  7. .kju

    Middle axle of 6x6 transporter

    ok sorry maybe its resistance then
  8. .kju

    Middle axle of 6x6 transporter

    as far as i know ( ! ) its not yet even possible in Resistance - but it will be in ArmA. someone correct me please, if i am wrong.
  9. .kju

    WGL Mod 4.12 Update

    fixed. thanks for reporting we will add the links in the wiki to the download site as well.
  10. try WarGames MOD Â wiki for more info about the MOD.
  11. .kju

    BIS compas, binoclars

    search for binview from coc. it can convert bin to texteditor readable cpp format.
  12. .kju

    Red Alert GUI..

    no offence Sen†ry ˛°°ł, but maybe you re-read what ugga stated.
  13. .kju

    BIS compas, binoclars

    check the resource.bin/cpp
  14. .kju

    Pal2Pac.dll

    hm the first texture replacement for nogova textures of ours should have been 1024x1024 as they were based on berghoffs textures with that resolution.
  15. .kju

    MultiPlayer Issue when flying

    well you need at least 24KByte/sec upload for flying in ofp without ping/bandwith problems
  16. .kju

    MultiPlayer Issue when flying

    properbly due to upload being at the limit. get netlimiter 1 and check the graph
  17. .kju

    Complement to editorupdate

    http://andrew.nf/OFP/BedtimeReading/Editor102Addon.htm
  18. .kju

    CPP making no sense

    corrupted file ? upload it on yousendit and let others have a look at it.
  19. .kju

    CPP making no sense

    has it been in cpp format or bin ?
  20. .kju

    DMA Dynamic War SP template

    only for wargames
  21. would be a major step forward.
  22. .kju

    Mortar Vest

    any specific problem?
  23. .kju

    WGL Everon

    get this one instead: -WGL Texture Replacement Pack- (along with the others - check my sig) reasons - this is independant from the wrp files, you can still use any of berghoffs tree replacements (where he made BIS wrp ones available).
  24. .kju

    Mapfact's Respawn v3.0

    finally - cheers dont play coop without this (besides group respawn in large scale scenarios)
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