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Donosor

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About Donosor

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  1. i get a msg saying the same thing "script error" pls where you copied the dll from jaylib over? :confused:
  2. Donosor

    J.S.R.S. 1.5

    best sound mod ever \o/ can't play anymore w/o it!
  3. Hi sorry about the delay I'm sure it's going to be really hard to tweak the way it handles, don't worry, it's already nice the way it is. I don't know scripiting either so sorry i can't help =( I think the controls should be just a bit more responsive, but i guess it's hard to fix and it's also related with the speed insue. Speed bleeding turns are a bit hard to recover, also recover from descending is a bit hard (if you start flying and let it fly foward for a little while w/o interference you will enter in a dive that is hard to recover) Perhaps if you find out how increase the climbing rate and once again thanks for this fun addon :bounce3:
  4. One word: SWEEEET!!! Spent the last hour flying your ppg low (and crashing alot :D wish it was easier to control). Thanks for the fun konyo! I can imagine insertions flying ppgs in formation with other players... that's arriving with style :cool: Why don't you do a version with wheels? like this one: Guess it's going to work a lot better since you're already sliding on the ground anyway . You can even add the option to remove the glider (like in the end of the move) so you can drive around. I think the takeoff speed is a bit high, since you just have to run a bit (10-15km looks more realistic as the average human can run 20km/h but think about the ppg on your back). Disable the dmg to the glider and make only the driver get hurt in colisions (i can fly and hit someone and kill but i get no dmg) or just remove the ppg and let the player fall on the ground. Anyway great work, great fun. Keep up the good job!
  5. Donosor

    Zeus AI Combat Skills

    Hi first i must say thanks to all who helped to create this mod, it's a must for SP and COOP games. I was searching around and looks like no one reported the same problem yet. When i fire an AK (tested 74U and 107) in full auto mode the sound is messed up, i get single shot sounds in spaced intervals like 3-4 shots/sec while on burst and single shot modes everything is fine. Running only Zeus AI version 0.01c (19.09.2010) and CBA version: 0.6.0.123 (and checked i'm running the right version for CO) With CO (ArmA II ver. 1.07/OA ver. 1.54) Without Zeus and running other mods i dont have this problem. Is there a fix for this? Thanks.
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