Tasel
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Everything posted by Tasel
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We definitely need the German Bundeswehr. :D
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German Armed Forces WIP Thread
Tasel replied to GalComT's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
This will be so awesome! Can't wait, keep up the good work! -
Clafghan Map 20x20 Beta Release
Tasel replied to minimalaco's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I also have two videos of the above mentioned event. They're not that thrilling. ;-) And a short funny clip. Keep it up! -
German Armed Forces WIP Thread
Tasel replied to GalComT's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Your work is so awesome. We definitely need a public release, can't wait for it! :-D -
Clafghan Map 20x20 Beta Release
Tasel replied to minimalaco's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Amazing map love it! Will the next release be signed? Looking forward to the next release I hope it will be released soon so we can use this map. Normally I don't ask about releases but when can we expect the release? :-D Somebody said there is a cave under the Main FOB? Where is the entrance? I ran through the FOB but haven't found anything. -
Clafghan Map 20x20 Beta Release
Tasel replied to minimalaco's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Sounds like J.S.R.S if I'm not mistaken. -
Clafghan Map 20x20 Beta Release
Tasel replied to minimalaco's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
First of all, awesome map!! Looking forward to the next update! And: What units and weapon pack do you use? -
German Armed Forces WIP Thread
Tasel replied to GalComT's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Sounds great! Can't wait ;-) -
German Armed Forces WIP Thread
Tasel replied to GalComT's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hey I have a question do you guys also plan to make it ACE compatible (configs ...)? Would be great. :-P (I'm not talking about donating anything, just want to know if you plan to make it compatible!) Gruß Tasel -
Looks great!
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German Armed Forces WIP Thread
Tasel replied to GalComT's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Looking forward to use them! I hope you guys are finished with them soon! :-D -
When can we expect that one? :-P You've done really awesome work!! Keep it up! ;-)
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Would it be possible to seperate the CH-53 and the ch-46 so you could delete one of them minimize file size if only one is in use? If not, no problem at all. ;-)
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BW-Compilation - Bundeswehr Extension
Tasel replied to jackson.'s topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Is there somebody who is still working at the compilation? -
Great we will use this also at my Community! Also perfect for TvT ;-)
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Never used mar_inf_marines_V1.1 and never set any glasses to my profile (default face). I forgot to say that the AI also gets ejected again when hitting the ground and yeah I like it too, sometimes it leads straight to death when you get shot against a wall or house. So I would not recommend it to eject over a city. :-D Would be nice! I never had a Stuck in the air with the F-18 but I get stucked in the air when I start the F-18 and ACE and set it flying in the edtior. I don't know if this is related to ACE or to the F-18 but the following spams (only with ace) my RPT file: http://pastebin.com/gQFEWqGU . I also recognized that the Var and AltASL appears after I stucked http://www.youtube.com/watch?v=Lsjav-KYdao If some of the issues are solved we will use it ASAP at my community. Thanks for the work ;-)
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Hey Meatball, first of all excellent work I like it!! I have two issues and two requests: 1) When I set a F-18 in the editor flying and preview it I get the "pvs14.p3d not found" error. Don't know if that has already been reported. Only F-18 and GLT_Gissilebox were loaded. 2) Ejection Fail: is this supposed to happen? :-D 3) Can you assign the machine gun to the Pilot and give him a crosshair for it? 4) I'm not that good in scripting but I don't like the NVG sight while looking through the gunner optics. The solution would be to replace the Optic options with the one form the Apache. Don't know exactly if that would do the trick but if it does it would be perfect. Also TI would be awesome. :-D class OpticsIn { class Wide { opticsDisplayName = ""; initAngleX = ; minAngleX = ; maxAngleX = ; initAngleY = ; minAngleY = ; maxAngleY = ; initFov = ; minFov = ; maxFov = ; visionMode[] = {"Normal", NVG, "Ti"}; thermalMode[] = {0, 1}; gunnerOpticsModel = "\ca\air\optika_Ka50_rocket.p3d"; }; }; class OpticsOut { class Monocular { initAngleX = ; minAngleX = ; maxAngleX = ; initAngleY = ; minAngleY = ; maxAngleY = ; initFov = ; minFov = ; maxFov = ; visionMode[] = {"Normal", NVG}; gunnerOpticsModel = ""; gunnerOpticsEffect[] = {}; }; }; Tasel
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Hi, Problem: solved Btw. great mod! I love ace, can't fight without it! ;-)
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MCC Sandbox - Mission making the easy way
Tasel replied to spirit6's topic in ARMA 2 & OA - USER MISSIONS
I will. Thanks for the work! -
MCC Sandbox - Mission making the easy way
Tasel replied to spirit6's topic in ARMA 2 & OA - USER MISSIONS
Reproduced it on Proving Grounds and Takistan. -
MCC Sandbox - Mission making the easy way
Tasel replied to spirit6's topic in ARMA 2 & OA - USER MISSIONS
Hi, yesterday we had one of our Team evenings using MCC and played a mission on Lingor. The Mission maker called in an enemy LGB CAS and today I studied the logs because I searched something and found this error: Error in expression <ertargets select 0); waitUntil {(_plane distance[_pos select 0, _pos select 1, 2> Error position: <distance[_pos select 0, _pos select 1, 2> Error Type Any, expected Number File mpmissions\__cur_mp.lingor\mcc\general_scripts\cas\cas_execute.sqf, line 519 These lines showed up 278857 times!!!!! Lines 514 - 521 case "LGB": //LGB { waitUntil {(_plane distance _pos) < 1000}; _lasertargets = nearestObjects[_pos,["LaserTarget"],1000]; _pos = getpos (_lasertargets select 0); waitUntil {(_plane distance[_pos select 0, _pos select 1, 200]) < 300}; _nul=[(_lasertargets select 0), getpos _plane,"Bo_GBU12_LGB",100,false,""] execvm "mcc\general_scripts\CAS\missile_guide.sqf" }; EDIT: Ok, everything works fine BUT when I call a LGB CAS and point the SOFLAM right to the target, no problem, plane comes, bomb comes, plane goes. BUT when I call an LGB CAS with no SOFLAM pointing at the target the upper error shows up. And the error only disappear when I do a map change. I didn't test what happens when I turn on the Lasermarker after the error showed up. Is it possible not to spam the logs full when there is no laser target? For a 90 minutes mission the error made a 76 Mb large log with 278857 (all 5 lines) times of the error in it. :-D Tasel -
MCC Sandbox - Mission making the easy way
Tasel replied to spirit6's topic in ARMA 2 & OA - USER MISSIONS
First of all great work! I use it at my community (nice-team.eu) for our team evenings. I have two requests regarding the silencer script. When adding the silencer you have to reload manually, would it be possible to add the following line at the end? _caller selectWeapon _weaponnew; // Select the primaryWeapon _muzzles = getArray(configFile>>"cfgWeapons" >> _weaponnew >> "muzzles"); // Fix for weapons with grenade launcher _caller selectWeapon (_muzzles select 0); [b][color="Red"]reload _caller;[/color][/b] }; Now you add the silencer and automatically reload the weapon. The Second, when you add or remove the silencer while wearing nightvision goggles it automatically turns it off. Would it be possible to check if the nv goggles are on and tell the script turn them on again after changing the weapon? I would do that too, but I can't find anything how to check if they were on or not. Also adding the pistols to the script would be nice. If I find other improvements or bugs I will write again. ;) @Falke88: For Backpack take this one "ACE_Backpack_TT" (desert) and "ACE_Backpack_FL" (woodland) or "ACE_BackPack_ACR_TT" (desert big) and "ACE_BackPack_ACR_FL" woodland big). Wenn ich im TS bin und nichts zu tun hab, kannst mich ja auch mal fragen. Bin allerdings bis Montag weg. :-P -
Arma 2 CO Linux Server - missing missions
Tasel posted a topic in ARMA 2 & OA - Servers & Administration
Hello, I have a problem with my linux server. I set up an arma2 co server on a Linux machine and it runs fine except one thing. I have several mods running and it seems that they get loaded because I can see which mods are loaded in the browser and in the mission selection screen I have the maps / islands listed. I have these mods running: JayArmA2Lib\;ACRE\;ACE\;ACEX\;ACEX_PLA\;ACEX_RU\;ACEX_SM\;ACEX_USNavy\;AMT\;BWMod\;BWMod_ACE\;CBA\;DAC\;RTE\;SIX\;WinterCamos\;sthud\;stmovement\;FRAN_quesh_kibrul\;isla_duala\;Thirsk\;Lingor\;fallujah\;MBG_Celle But when I select the islands all ace, bwmod and six missions are missing. Is there anything to do on a linux server that i can choose those missions? I don't need the bwmod and missions but I want / need the six battle center missions. I hope someone can help me. Thx -
Arma 2 CO Linux Server - missing missions
Tasel replied to Tasel's topic in ARMA 2 & OA - Servers & Administration
When I want to start the server on port 2302 (no other instance is running) he says that he couldn't start the host on port 2302. But when I execute: netstat -npl I get the following line: udp 0 0 0.0.0.0:2304 0.0.0.0:* 9434/server At the moment I don't know why it doesn't start but I know that there is a problem with the mods because without any mods the server is starting. So one mod is causing problems. Log is posted three posts above. ---------- Post added at 11:42 AM ---------- Previous post was at 10:53 AM ---------- It seems that there is a problem with @acex_ru and @acex_sm (I know that I don't need acex_sm because it is clientside but I want to give the opportunity that people can sync to the server with the six-updater). So there is any problem with acex_ru and acex_sm but I don't know what I can do. But now all the bwmod, ace and six missions are available in the mission selection screen. When I only start the server with cba, ace, acex, acex_ru it works but not if all the other mods were launched. Somewhere is a conflict but I can't figure it out. -
Arma 2 CO Linux Server - missing missions
Tasel replied to Tasel's topic in ARMA 2 & OA - Servers & Administration
I have no other instances running on the same port, I also restarted the server. Yes I'm sure that the missions are embedded into the pbo's. Because when I start a server on my local win pc I can choose those missions without any mission in the mpmission folder. I also unpboed @six and in there I find six_missions_bc_oa in which all the battle center missions are stored. When I start the server it creates a 2302.run and log.2302.txt. And netstat -npl | grep 2304 doesn't give me an output. In my arma2oaserver I set the port to 2302. Before using the mods the server started and I could join so it is no firewall issue. And I don't know why it isn't running now nothing is running on 2302. And thanks so far for your help. Edit: I will continue tomorrow because here in germany it is 1:40 a.m.