Lynn²
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Everything posted by Lynn²
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A.C.R.E - Advanced Combat Radio Environment - 1.1 Stable - Release Thread
Lynn² replied to jaynus's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
what codec should the TS channel be running( or what is recommended -
A.C.R.E - Advanced Combat Radio Environment - 1.1 Stable - Release Thread
Lynn² replied to jaynus's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
huge crash issues today during our sunday op. about 25 members on . Running 1.1.1 hotfix. TS hang up. and an hour in Acre Completely stoped working for everyone. and couldnt get it to work again untill the server restarted. I have never exprienced much ACRE bugs but this op was the worst( as in crashing that there is. all running TS beta 36 -
A.C.R.E - Advanced Combat Radio Environment - 1.1 Stable - Release Thread
Lynn² replied to jaynus's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
thanks for the info nou -
ACRE v1.0 - Advanced Combat Radio Environment - Official Thread (ArmA2 to TS3 Plugin)
Lynn² replied to noubernou's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
i had this issue where i could send trasmissions but couldnt recieve any on the 148. the quick fix is to open up ur 148 change power and then run bout 50 75 meters away from your position and it kicked back to normal -
Jungle Wars: Island of Lingor
Lynn² replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
meh edit -
Jungle Wars: Island of Lingor
Lynn² replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
waiting ever so patiently -
ACRE v1.0 - Advanced Combat Radio Environment - Official Thread (ArmA2 to TS3 Plugin)
Lynn² replied to noubernou's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
negative. I have the 148 set to different default channels so when respawn your still at the same channel. But even the units who would change there channels to ours would have that issue. -
ACRE v1.0 - Advanced Combat Radio Environment - Official Thread (ArmA2 to TS3 Plugin)
Lynn² replied to noubernou's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
the 119 and 148 muted on the same channel for a few players after death. and the ACRE completely breaking with one member was a single issue with one of the members ---------- Post added at 11:31 AM ---------- Previous post was at 11:29 AM ---------- Jay or nouble maybe one of you should jump on one sunday op and see for yallselfs. cause nothing is coming up in logs -
ACRE v1.0 - Advanced Combat Radio Environment - Official Thread (ArmA2 to TS3 Plugin)
Lynn² replied to noubernou's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
we had issues on our op last night were people you get the muting bug as well including myself. and Also we had one members ACRE completely stop working in the middle of the op. But no crashes which is a good thing -
ACRE v1.0 - Advanced Combat Radio Environment - Official Thread (ArmA2 to TS3 Plugin)
Lynn² replied to noubernou's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
works fine for me the first time just run as administrator or set your UAC off. I started just running if all the time so no issues with it on my end -
ACRE v1.0 - Advanced Combat Radio Environment - Official Thread (ArmA2 to TS3 Plugin)
Lynn² replied to noubernou's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Shadows i always get that message everytime i disable acre in TS but it doesnt cause an issue -
Jungle Wars: Island of Lingor
Lynn² replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
i cant wait to make some "stalker" missions on this island -
Jungle Wars: Island of Lingor
Lynn² replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Let ICE release it when he see's fit. -
Infantry Stealth and Recognition Skills Mod
Lynn² replied to Mysteryman5150's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
does this work for OA units? -
ACRE v1.0 - Advanced Combat Radio Environment - Official Thread (ArmA2 to TS3 Plugin)
Lynn² replied to noubernou's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
*** EDIT*** Sorry nvm found it -
ACRE v1.0 - Advanced Combat Radio Environment - Official Thread (ArmA2 to TS3 Plugin)
Lynn² replied to noubernou's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Sry again but in the middle of a Sunday Op while using 1.0.10 with 23 members in the channel had serveral Crashes/ TS Client side. While in the middle of an op we dont have the time to copy and save Logs. No one was using Voice Activation and on same TS and Acre version. Question does you TS name have to be exactly the same as you ingame name? -
ACRE v1.0 - Advanced Combat Radio Environment - Official Thread (ArmA2 to TS3 Plugin)
Lynn² replied to noubernou's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
im aware of that but was trying to set up default channels for my units. not change the Freqs but just set the default channels per fireteam. EX 1-1-A = channel2/ 2402 1-2-B= Channel4/ 2404 -
ACRE v1.0 - Advanced Combat Radio Environment - Official Thread (ArmA2 to TS3 Plugin)
Lynn² replied to noubernou's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
what are the freq settings for the 343? ---------- Post added at 01:03 AM ---------- Previous post was at 12:46 AM ---------- or does _ret = ["ACRE_PRC343", [2402] ] call acre_api_fnc_setDefaultChannels; is not able to work with the 343? -
ACE 1.5 (Advanced Combat Environment) for OA/CO
Lynn² replied to xeno's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
1. Sync the Fastrope Module to the BH you want and then you have to care a rope ( in the ropes Crate) then is self explanatory from there. 2. in the Vehicles init field you would put this this addmagazine "the vehicles weapon ammo"; hope this helps -
ACRE v1.0 - Advanced Combat Radio Environment - Official Thread (ArmA2 to TS3 Plugin)
Lynn² replied to noubernou's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
thanks nou for the info! looking forward for the update as well! ---------- Post added at 09:52 PM ---------- Previous post was at 09:44 PM ---------- Also is there any other ACRE functions for mission makers other than whats listed on the WIKI's API list? And could you maybe clarify these 2 functions for me? Retransmit Functions¶ acre_api_fnc_createRxmtStatic Parameters: Position, Frequency, Frequency, Power Example: [[0,0,0], 80.025, 81.025, 20000] call acre_api_fnc_createRxmtStatic; Return Value: Boolean Description: Creates a static, non-moving retransmission point at the specified position that retransmits from the first frequency, to the second frequency and in reverse as well (ie: transmissions on 80.025 will be heard on 81.025 and vica versa). All retransmission will be done at the specified power. Do not use the same frequency for both frequency values! acre_api_fnc_attachRxmtToObj Parameters: Object, Frequency, Frequency, Power Example: [someObject, 80.025, 81.025, 20000] call acre_api_fnc_attachRxmtToObj; Return Value: Boolean Description: Creates a retransmission point which will be attached to the provided object that retransmits from the first frequency, to the second frequency and in reverse as well (ie: transmissions on 80.025 will be heard on 81.025 and vica versa). All retransmission will be done at the specified power. Do not use the same frequency for both frequency values! If i understand correctly the first and second one could possibly be set to static and moving objects to act as more or so as a Radio Tower? ---------- Post added at 10:40 PM ---------- Previous post was at 09:52 PM ---------- never mind on the API functions. after going through the first 50 pages i found the example mission -
ACRE v1.0 - Advanced Combat Radio Environment - Official Thread (ArmA2 to TS3 Plugin)
Lynn² replied to noubernou's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
where can these crash dump files be located? ---------- Post added at 12:15 PM ---------- Previous post was at 12:03 PM ---------- there is a crash where to get the constant quick Audio loop in TS and have to quit TS via Task Manager. and also a crash where myself or other users would/will TS crash having to reload TS again. I only noticed the crashes happening with 10 or more people on with ACRE. All running the same version of ACRE 1.0.10 But this is a weekly thing due to our sunday ops having 25+ members playing. If I knew anything bout the crash dump files i would have posted them asap ---------- Post added at 12:18 PM ---------- Previous post was at 12:15 PM ---------- Also Nou are you also using the lastest version or Jayarma2lib or the version already included with rar v:1.0.10? ---------- Post added at 12:36 PM ---------- Previous post was at 12:18 PM ---------- Found out through yalls Wiki but the Crash files arent there. and the Acre Log reseted itself * How many players were in the game?25 * How many players were in TS3? 27 * Were you anomalous behavior from ACRE before the crash? huh? * Was the server or your system under heavy load or desync? nope * Were you, or someone else, talking when the crash happened? Radio or Direct? How many? How long? Yes bout 3-5 people both through direct, 119 and 148 * Had you, or someone else, JUST stopped talking when the crash happened? Radio or Direct? How many? How long before? Yes just done talking through direct. unknown * Was death/respawn involved when you crashed? No * Were you running? flying? dead? starting a new mission? Eating chicken? Eating Chicken Fajitas and was standing awaiting orders This is just for yesterdays op and i cant speak for my other m8's crash errors but will also advise them in the Crash reporting -
ACRE v1.0 - Advanced Combat Radio Environment - Official Thread (ArmA2 to TS3 Plugin)
Lynn² replied to noubernou's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
hopefully this update will fix the the Numerous TS3 crashes -
The Unsung MOD (Vietnam War) Arma 2 Release
Lynn² replied to sgt_savage's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
yep there is. i have 3 missions on ours -
The Unsung MOD (Vietnam War) Arma 2 Release
Lynn² replied to sgt_savage's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
u never had this "SUPER AI" incident. All the missions i made are using 100% skill and upsmon. And they fixed the issue in 1.5 patch where you can use grass and vegitation as cover. Once you have been spotted the AI will engage you or your last know posistion so gives you plenty time to where you can fall back. The ONLY issue i had with the AI is that the NVA tracked units have Xray vision. Our recon team was on a clearing and prone with no movement and got poped of at 500+meters -
The Unsung MOD (Vietnam War) Arma 2 Release
Lynn² replied to sgt_savage's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
is there a class that can disable traps? and still wondering bout refuel and re arming the vehicles