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dragula

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Everything posted by dragula

  1. dragula

    I grew "old" playing the series

    working in Iraq at camp Bucca think play Command & Conquer, guy work with me show Operation Flashpoint, then was hooked, funny we setup some computers from I T guy, we sat in middle a war play Operation Flashpoint, with every one even the TCN Iraq guy's, was fun days.
  2. dragula

    Terrain Processor

    glad to see I am not the only one with these problem. wantafanta
  3. dragula

    Preview of OPX2 Buildings

    I like see then too, DL down
  4. I have been working on a real world map that need to have details as hills are impotent and water ways. now the size after lot of testing in A2 visitor, not finding right detail, moving with terrain builder a3 standards. first for map area Topography drag is The selection area is approximately 4,225 km2. http://opentopo.sdsc.edu/rasterOutput?jobId=rt1456061818292 so now what best for size try to get a good square selection it keep give me odd size, right now 1134X699 for tif. now it need to get crop. second size of 1024x1024 x 3 cell for build like to know if this is sound? like to see if the math sound right for this?
  5. dragula

    map real world map build...

    found some very cool Topographical Map (Visitor 4) need to try https://manuals.bisimulations.com/vbs3/3-8/devref/#Terrain_Manual_How_To/Terrain_How_to/Topographical_Map_VBS2_V4.htm%3FTocPath%3D6%2520Terrain%2520Howto|_____6
  6. dragula

    map real world map build...

    could cut size down to just smaller battle area. I like artillery so size matter for me, detail is need. the little terrain features, if you are there ( i try to have remember that little finger or rock formation with the beast of tracers over head, looking at shooting stars then finding it only artillery, feel ). what thinking of size to have this?
  7. dragula

    Terrain Processor

    Terrain Processor: Tutorial sound great, I try it, got to GQIS then it seem things get to what!!!!! missing some thing in the steps. lost again. <_< google you tube vid nothing there, just one about roads, vid up load could help a lot.
  8. dragula

    map real world map build...

    RoF that great help. look like from chart it 4096 Cell size 20. cell size ts the detail? is Stratis 4096 cell size 4 ? real world small may be better, as a single player i like sand box play.
  9. dragula

    new plants

    I been working on a map for some time, find that there is very few plants that are out dated. Feel a new plant type and updated is need. Would any one like to team up to make a new plant pack? what type would like to see? Should make few different one of the same, right now there the same tree over and over. 5 few different color, 5 different size, 5 shapes, Then there 45 different possibility for one plant.
  10. dragula

    Islamic State (ISIS/ISIL/Daesh) Discussion

    isis history very small foot note in the future.
  11. dragula

    Syria - What should we do if anything?

    The big picture isis is a little group, that control a few roads in a dirt hole. the media try to scare people that they are a big deal, for now they are working well on destroy any stability, in that part of the world. when the time come the western power could shut them down in a heart beat, air strike, carpet bombing daisy chain bombing, bio warfare, there so many nasty thing that could be use to clear every rat hole they are in. have them wishing they ran home. The last people that used people as bomb was japan, US close that war down fast. it just take right timing.
  12. you should feel good that your texture are being used and liked by others, not just wasted away in the HD. you know and others will, the credit is, lesson learn put a feather in your hat. don't let it rent space in your mind, don't let your self be control by some other person. move on to better thing's.
  13. thank you GossamerSolid for the support, lot of work as you know, try to get the config right.
  14. This is a mod for the long distances shooter, will cover special application rifles and optics for military snipers. Using the skills, I learn from my study for ARMA 2 to bring them in ARMA 3 engine. This is build from scratch mod, So like to know person who like sniper role, what they would like to see in the ARMA 3 engine? Thank you 1. The work flow story board= started (input need) = (open) A. new sights\optic new screen up loaded on http://makearmanotwar.com/entry_uploads/1623/screenshots/1alQbwr4Rg51BBsQKPIZaSghkWP4WPOcxauHA2QHxl7bIcxAxn.jpg B. camouflage\concealed C. communication assets D. surveillance gear E. weapons models a. bake textures 3dmax 2. tools Photoshop CS3 Photoshop 7 3dmax Modding Toolbox for 3ds max http://forums.bistudio.com/showthread.php?82188-ArmA2-Modding-Toolbox-for-3ds-max-V1-1 note pad ++ http://notepad-plus-plus.org/ Show your support vote!!!! http://makearmanotwar.com/entry/xpTEsV1cXW#.U2n9zCjwD5V
  15. yes, L1A1 and L2A1 will be one in the new weapons, think weapon that is over look a lot.
  16. That not a FN FAL, it a The L1A1 (SLR) Self-Loading Rifle or Canadian C1,7.62x51mm right arm of freedom, use in most free war for 60 years. The screen shot are test screen of the gun only, that I have right now, they will be up dated, as work grow. as this is build from scratch mod, for the contest, more will come. I like to know what the public would like to see in military snipers?
  17. Good job, looking forward to this mod. Thank to the hard work, long nights.
  18. hope, to see some big guns artillery. There going have gas plus mask?
  19. this will be a2 or a3? look good there a USA army one too. http://www.avionics-intelligence.com/articles/2012/04/american-eurocopter-unveils-entry-in-army-armed-scout-helicopter-competition-this-week-at-quad-a-show.html
  20. look great, is that ace mod with the little bird screen shot? or custom load script?
  21. map, still need more work, had a hang put in custom object pbo's, uk road and rock from MLV ect. need to learn. Set up new sat map google earth shots 10k make lot of screen shots, really lag the CPU out putting them together:) so get the roads right, I put on the back burner bit. with new source file out now, have change lot of thing now for the way of look at it now. ---------- Post added at 05:00 AM ---------- Previous post was at 04:57 AM ---------- thank Foxtrop, your right on mate.
  22. Well getting the royal marines ready, and weapon pack. with high detail and textures. weapon pack is in the most part all rebuild ground up. have to see what faction the UK will be in the config. the weapon will go in there own .pob marine first as they need only base weapons. really lot of research is going on to get it right nothing wow, but a good look real feel on sights. If some one has a picture look down the sight of this weapons would very helpful: L1A1 SLR with optic/ with out, how much was optic used, was it only iron sights. The 80s I was in the military never seen a optic sight. L42A1 L4 Bren no good blue print on this weapon think strange. L7A2 GPMG L9A1 Browning L2A3 Sterling , think marine NCOs may have use? Blowpipe MANPADS, i don't known if marine use this? L14A1 Carl Gustav recoilless rifle, i don't known if marine use this? list Royal Marine base weapons use in Stanly area only. ---------- Post added at 04:56 PM ---------- Previous post was at 04:35 PM ---------- config so far. still need fix. class CfgPatches { class P82_UKmar { units[] = {"P82_UKmar_Officer","P82_UKmar_soldier_Rifleman","P82_UKmar_soldier_Blowpipe"}; requiredAddons[] = {}; weapons[] = {}; requiredVersion = 1.0; }; }; class CfgFactionClasses { class P82_UK { displayName = "United Kingdom 1982"; priority = 1; side = Twest; }; }; class CfgVehicleClasses { class P82_UKmar { displayName = "Royal Marines Commando"; }; }; class CfgVehicles { class All; class AllVehicles; class ThingEffect; class Land; class Man; class CAManBase; class USMC_Soldier2; class P82_UKmar_Officer: USMC_Soldier2 {}; scope = 2; faction = "United Kingdom 1982"; side = 1; vehicleClass = "P82_UKmar"; displayName = "Royal Marines Commando Officer"; model = "\P82_UKmar\us_soldier.p3d"; cancarrybackpack = 0; weapons[] = { "M4A1_Aim_camo", }; magazines[] = { "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", }; respawnWeapons[] = { "M4A1_Aim_camo", }; respawnMagazines[] = { "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", }; picture = "\Ca\characters\data\Ico\i_null_CA.paa"; icon = "\Ca\characters2\data\icon\i_soldier_CA.paa"; class Wounds { tex[] = { }; mat[] = { "P82_UKmar\data\us_soldier_body.rvmat", "P82_UKmar\data\us_soldier_body_wound1.rvmat", "P82_UKmar\data\us_soldier_body_wound2.rvmat", "CA\characters\heads\male\defaulthead\data\hhl_white.rvmat", "CA\characters\Heads\Male\DefaultHead\data\hhl_white_wounds.rvmat", "CA\characters\Heads\Male\DefaultHead\data\hhl_white_wounds2.rvmat" }; }; }; if any one see better way?
  23. on the map I think easier to brake down each area as small map of the city then use them to make the larger maps.
  24. I never heard it as recovering, like that over "invaded", since i use English, get the Sun, or BBC point of view. like to know more from Argentine point of view, most of Argentine news is in Spanish, world of English speaking only, really never know what the view/ history of Argentine. History point it's good to know both side, I learn much on both side from working on this mod. May not know that from the USA. There i say most of the public don't know of the Malvina or Falkland, it a shame. The US big weapon company know as they sold weapon/gear for both sides. ---------- Post added at 05:47 AM ---------- Previous post was at 05:29 AM ---------- Map That I am working on is name Arctic rage, As it will not be true Falkland, but will have the look and feature of said place, I plan to use fictional names for places, Port Stanly, type area, think call Port Sand so on. With the thinking that it clear some discuss on the Malvina / Falklands.
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