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Everything posted by dragula
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Project 82 The Falklands/Malvinas war mod Work In Progress - Pics
dragula replied to cimalex's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Today in 1982 Argentina invaded the Falkland like to show your support for the islanders -
Project 82 The Falklands/Malvinas war mod Work In Progress - Pics
dragula replied to cimalex's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
some screen shot of map, working on< Guy's I was little burned out on the mapping. Now after a break ready to start mapping the roads this weak, hope no problem then some place holder of town and build till new one are finish. http://cloud-4.steampowered.com/ugc/468679820300040798/6CA7399499F997460AEF1F290066B6E5B665903E/ (155 kB) -
Project 82 The Falklands/Malvinas war mod Work In Progress - Pics
dragula replied to cimalex's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Dimitri thank you mate, yes really like to get over this bump in the road. -
Project 82 The Falklands/Malvinas war mod Work In Progress - Pics
dragula replied to cimalex's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
well got the clutter to work only to color will work, any one out there will help with this mask and clutter config. would be great I stuck at this. after that it will be smooth sailing. the new object are looking good too got 20 custom rock for new cover too. new building are model, still config. -
Project 82 The Falklands/Malvinas war mod Work In Progress - Pics
dragula replied to cimalex's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
size. height map, 2048x2048, 40x40 try to put some fox hole/ earth works around the map. have contest, fan/mod help to come up, with map menu pic and icon. the pic and icon don't need to come from the same people. map name "aquatic rage" 512x128 pixel menu image version "mark 0.1" base on Falkland lay out, still genetic island. -
Project 82 The Falklands/Malvinas war mod Work In Progress - Pics
dragula replied to cimalex's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
we need Penguins small army, flightless birds living almost exclusively aquatic. lol -
US Military Mod (80s, 90s)
dragula replied to Delta Hawk's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
thank for the great work, hat off. love to see green troop again, my men been bore in sand tan :) ---------- Post added at 12:09 PM ---------- Previous post was at 12:05 PM ---------- Nouty there was no camo differnt for 90/80 or marine to army., just hat. -
Project 82 The Falklands/Malvinas war mod Work In Progress - Pics
dragula replied to cimalex's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
what I been working on, 1; give lot stomping area 2; lot space for aircraft. 4 air flield, 3 of grass 3; place for boat and ship operations. 3 ports 4; will cover areas where city operations can take place. 5; ground style, rocks, low area and little wash out valleys to give concealment, plant life should give Atlantic feel. 6; little farms and things to discover too. -
Project 82 The Falklands/Malvinas war mod Work In Progress - Pics
dragula replied to cimalex's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
parts of jason islands on the map it more what i have is high hybrid, of east Falkland, some things i like to have for missions, places for ship / boat, air battle, plus long march/stomping area. main city Goose Green, Darwin with airport, port Stanly and airport, grass strips airport Port Howard, north arm Teal Inlet. I put lot of low little valleys/ fingers to give some place for cover and stealth movement. low water crossing area for AI bot so no problem there. -
Project 82 The Falklands/Malvinas war mod Work In Progress - Pics
dragula replied to cimalex's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
domokun This is once again more detailed but lower resolution: http://upload.wikimedia.org/wikipedi...hic_map-en.svg Have you tried Google Maps/Earth? this one is going be great help thank you. I work off google earth too, for some detail too. right now start to place object on the map. just clicking rocks and more rocks, checking some picture to try get close to the look. I have full east and west island up, been thinking of just east island, what size it would be ? right now 40x40 lost lot detail 40x40, will work good for ship battle, and planes, as there few trees more of a deserter of grass and forest of rocks. -
Project 82 The Falklands/Malvinas war mod Work In Progress - Pics
dragula replied to cimalex's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
thank mate, I think the same. Falklands in news too, my have it ready for round 2. I have very great feel on the map, Wish I could find a old military map it. -
Project 82 The Falklands/Malvinas war mod Work In Progress - Pics
dragula replied to cimalex's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
some new been test new island for P82 full size Falkland, it big but it barren as colonel said so it not to bad, great to fly around. -
Bush's Geotypical Microterrains - Source Files & Beginners Guide
dragula replied to bushlurker's topic in ARMA 2 & OA : TERRAIN - (Visitor)
great stuff, I have done Sgt Ace, yes it taken me few time to get it right too. BinPbo binarizing stage was a pain on set up but if you read Bushlurker lesson on that it very clear. I have done the falklands map. limos map. but khargharvalley map crash bulldozer when making layer. same thing with just using Bush_AfghanValley_v01. files with bush as PROJECTS folder, same crash, load every thing but hangs. then binarizing stage some thing with wrp. log from last try. Updating base class ->Car, by p:\dmm\ca\wheeled_e\SUV\config.cpp/CfgVehicles/SUV_Base_EP1/ <world = "p:\dmm\khargharvalley\AfghanValley.WRP"> No entry 'C:\Program Files (x86)\Bohemia Interactive\Tools\BinMake\Binarize\bin\config.cpp/CfgWorlds.AfghanValley'. No entry 'C:\Program Files (x86)\Bohemia Interactive\Tools\BinMake\Binarize\bin\config.cpp/CfgWorlds.AfghanValley'. </world> Creating texture headers file... 982 texture headers saved to file "P:\BIN_TEMP\dmm\khargharvalley\texHeaders.bin" w:\C_branch\Poseidon\Arrowhead\El\FileServer\fileServer.cpp(2513) : Assertion failed 'req->RefCounter()==1' -
have see if camp bucca there on the umm qasr map
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think more reef, I know it just plant clutter, not to hard to do. buoys would be cool too. so much can be done. I like see sample of ambit fish. have try some sea life but it fly in the sky.
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i use TrackIR 5 work great. wish would work on all games.
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Before getting Arma 3 Alpha/Beta keep in mind you are NOT Preordering so NO Refunds!
dragula replied to i_2_i's topic in ARMA 3 - GENERAL
check your video setting, I have problem with some setting out of the box, like post thing kill frame rate for me, work your setting and manage nivdia 3d setting. As far as hacker think it just your play style. some player are very good at this game lot sniper in the map. They have study the map know the right hide and use good stealth. if your running around not using cover shooting every place, or going to truck check for gear, walking on hill top, open roads, you will get killed fast. -
the problem in first person I have this with a lot of weapon, think I just missing some thing? If can help 3rd person fine
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think i got it
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A3 LOD Memory for eyes
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http://img834.imageshack.us/img834/2328/20130312.jpg (203 kB) still need to get bolt animations working, and texture, shaders
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ok I try I do alpha check that it some simple, been driving batty it work find with no texture. I will change sight too. Vespa thank you for your time great help. tested it work great now
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Adding scopes and making them work?
dragula replied to Sakai's topic in ARMA 2 & OA : MODELLING - (O2)
still no luck looking for the same -
thank you very much for looking in to this and your time. mate, love the ocean part, my little girl 6 love to watch and show different fish wanted see different fish, and where the shark, funny she said if you hear music there shark. lol
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like to get a animal model.cfg for fish Catshark_F.p3d, Dolphin_F.p3d. as like to work on the ocean scene, Put lot more fish to see diving there a big part of the sea to wonder around in as there can be more coral clutter. I feel this part of a mapping is new world and just great. I try master of sea mod gnat sub was so much fun, in preview I saw the seal fist pre shot at E3 http://3.bp.blogspot.com/-j3o1VErU6yU/T2nz6YsNROI/AAAAAAAAwfY/1_BDZDpdCR8/s1600/seal-1.jpg first fish life sea snake, yuo the black white one there always around Eal, whale some wale watching, sharks sand and tiger. killer whale it could use the Dolphin_F model.cfg . Thank you very much I want to try this new space. could make some cool mission