Jump to content

x3kj

Member
  • Content Count

    2605
  • Joined

  • Last visited

  • Medals

  • Medals

Everything posted by x3kj

  1. Didn't try zbrush, but i'd say for the "basic" stuff we do they should be equal. What i like about mudbox is that you can paint directly on a texture (means you don't need a highpoly model to texture) and can switch constantly to photoshop back and forward if you need it. So you can even import your tank and texture it with mudbox :chef: (don't try to subdivide it tho ^^)
  2. DoW models are really open source? *scratchhead* Thanks for the hint, i could use the Models for proportion checking for units i don't have as 'real' models. But i don't want to use others work directly.
  3. Aye :) Not just kasrkins. It will be a loooooong way for an imperial guard mod , perhaps not ready until Arma3 :o But i want to make everything i do in HQ and as realistic as possible, so that i can port it to any (future) gameengine i want.
  4. This is already shrinked down. Mudbox doesn't has a renderer and i don't want to try to port the 1,5GB file into Max.
  5. (Excuse the shader please, but it's the only that offers at least a bit of Anti Alising in Mudbox) Note: It's not textured yet^^ Still alot to do...
  6. It's not supposed to be as "baggy" as the common US BDU. I oriented a little bit more on the german uniform which is a bit tighter then the US BDU, so to speak.
  7. Very nice, very detailed. I think you forgot to turn on smoothing groups for the wheels tho^^ Here's my WIP ... long way to go, it's my first serious try to make something in Mudbox It's going to be a complete new soldier model. What do you think about the wrinkles? I'm not really sure if i like them or not :o
  8. I can suggest this Mission/Script: http://forums.bistudio.com/showthread.php?t=81156&highlight=TargetRange It has a bullet cam mode, and you can slow down the time. So you can exactly see where the bullet goes. A collection of "what-mark-belongs-to-which-range" would be really nice. I was a bit dissapointed when i noticed that many sights are off.
  9. x3kj

    A real tank Hp system.

    If the AI can give headshots (or even more accurate, not all optics are that big after all) at 2Km i'd say the AI shooting ability is a bit over the top. I doubt you can hit tank optics at 2Km while the tank is moving. If it doesn't move and you would hit, wouldn't it be realistic then? ;) Seriously, if the AI would be that good, you could propably tell them to not shoot at tanks with sniperrifles. If they spot a tank at that distance they should mark it or at least give HQ the position because there are surely better ways to disable the tank if it's still that far ;) You don't have to crack the glass. If they get damaged ( i doubt a rifle round just bounces off without effect) enough you can hardly use them anymore. If i remember the pictures/vids of Sniper shots at US Humvees with ballistic glass - the areas around the impacts where almost head-sized. And i don't think you can simply exchange the glass infront of thermal/target optics without leaving the tank. Simple see-throughs like for the driver (don't know the english name) will work propably, not sure how much replacements (if at all) they usually have however. I would really like to know how that sounds. I'm think it overrules the engine sound (not tank weapons of course). Should be pretty annoying with a high rof^^. For AI - just enable MG gunners (if there are no better targets around) to shoot at the tank as a whole. At some point it may hit optics. Or it just annoys the (human) crew. Hm. Something to think about. I don't see how splashdamage from an RPG should be able to hurt "hard parts" of a MBT tho. So that should perhaps be changed then as well. As we are daydreaming already (i think) - a little randomization in AI crew behaviour would be good. Jumping out as soon as the vehicle is imobilized is way too predictable. Shoot track/tire and you can easily disable any AI vehicle. Judging by situation is impossible so randomization seems the only way to "simulate" crew morale,self-preservation-instincts, etc
  10. x3kj

    A real tank Hp system.

    What about crew optics? In german military you get trained as infantry to shoot at the tank with your mg3 to blind him (make him go mad by the sound and disable important optics), while the AT soldier takes aim... i imagine you can pretty much render a tank useless if you ambush it with some machine guns and can disable the important optics... or fire from other large calibre guns, not able to penetrate mainarmor but surely enough to do some impression on optics and other systems mounted outside
  11. x3kj

    Fix the turning please!

    i'd say the topspeed of cars and other stuff (planes for example) is reduced because we don't have a full size map. It's scaled down. Average distance between villages in chernarus is about ~1,5Km or less or something like that. Until you are at real top speed with your car you are already in the next village. Jets are also reduced in speed. What's the point of mach 2 if the map is 10Km big? you fly from one end to the other in ~15 sec. it's a gameplay vs. realism decision. Tracked vehicle turning is indeed a bit hilarious tho :rolleyes: The toy-vehicle is also very true, just check how easy you can jump with your 50 ton vehicle. Last time i drove a stryker in SP at high speed, then a steep slope came, did a huge jump and landed on the rear door and got stuck :D
  12. A way to judge how much (approx) is in a magazine would already be enough imo. I tend to not reload until all rounds are fired, to prevent bloating inventory with 1-4 round magazines.
  13. How can i switch the ammo type of the maingun in the ka-52 ? If i click on the option "Reload HE" as pilot with an AI gunner nothing happens at all. Is it a bug or am i doing something wrong? How do i use AI door gunners in UH60 and similar properly (as pilot) / i.e. how should i fly to give them the best opportunity to fire?
  14. Am i wrong or does the M2A2 (no reactive armor) withstand more "abuse" then the M2A3 ERA (reactive armor) ? I shot at both with a BTR90 , AA rounds, all at the same spot front: M2A2 28 rounds, M2A3 only 20 rounds side: M2A3 about 50 rounds, M2A3 about 40 rounds With RPG (weakest rounds) to the side the M2A3 explodes after 2 shots, M2A2 after 3 shots (more or less unusable after 2 but it is still "existant")
  15. x3kj

    [camp] p i r o g

    In the Liberation mission i get a CTD when the truck arrives at the marked location and attempts to stop. tried it several times, also without addons.
  16. x3kj

    SP Missions by SaOk

    Even with NVGs you don't see that far. A searchlight is like a star in the middle of the wood for these ^^ but ok for AI it doesn't really matter anyway i think. Not sure if flashlights are so helpfull in woodland terrain as they are pretty shortranged. I think a scenario where both factions only have low-tech stuff would be pretty interesting. Finished your Black Forest mission, it was very nice. Especially defending the outpost on the hill. Very intense battle, with enemies from all sides. Only 3 men in total survived on CDF side ^^
  17. x3kj

    Headlight bug

    headlights on full power in the night... you get instantly seen by everybody that can draw a line-of-sight to you, no matter if with NVG or without. Not sure how AI handles that. In Warfare it's very dangerous as you can easily give away the position of your base if someone buys an AI vehicle without driver. i've also seen units with AO rifles with flashlights in BE Warfare, and they run around with it enabled all the time.
  18. -.- yeah that's pretty much what i encountered multiple times by now. The AI soldiers will not execute any orders, just stand/lie/crouch from one position to another one and then waiting until the sun falls out of the sky. That is so annoying.
  19. x3kj

    J.S.R.S. 1.5

    Is there a way to get back the vanilla russian language? The mod is awesome but the violent *peep* after each call makes my ears bleed
  20. Is there a way to tell the AI it shouldn't do the annoying "go, i'm covering" ? i want to break contact quickly but AI makes it impossible with this behaviour.
  21. x3kj

    SP Missions by SaOk

    *edit* ok found it, never mind^^ I like the start, i thought i wouldn't recieve NVGs and mentally prepared for it and night-warfare behaviour - no light, only slow driving. then i arrived at the outpost and got welcomed by a searchlight and music ... eeek ^^" so much for not giving away position
  22. x3kj

    Headlight bug

    I noticed the same when i had an AI gunner in my TOW Humvee and left the driver position Same with an AH64 with an AI gunner and also in a LAV25 with AI commander or gunner (can't remember exactly)
  23. x3kj

    Eye of the Typhoon

    Same Problem here... i searched the hole town with commanders FLIR (drove through every street, making stops at every corner) ... beside the allies i found a rabbit but that's it. Mission doesn't continue. Even after shooting the rabbit. Order: Destroy Scuds, rescue POW (choosed to save em first when commander asks), shoot Aziz Edit: After redoing it and choosing to shoot Aziz first the mission updated correctly and (finally) ended ...
  24. Hi there, i'm pretty new to arma modding/ arma in general Could somebody tell me a good polycount for these modeltypes: Tanks, Cars, Handweapons, Soldiermodels, Static guns, Statics (bunker and buildingruins)? I'm not familiar with the tools yet to look myself, but as i have to make a big pile of models before doing anything like exporting to arma it would really help if some of you could give advice :) And a question about ingame possibilities - is it possible to give vehicles multiple light-modes (far, "stealth") and operating lights independant e.g. searchlight for tank commander and forward light for driver?
  25. x3kj

    Polycounts

    hehe yeah that's always the problem of vertex-count. That's why i prefer tris-/polycount avoids. A question regarding new charakters - is there a special skeleton i have to use for rigging or is it also possible to create own skeletons or modify the standard one (e.g. making shoulders wider or arms longer)?
×