TacKLed
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Everything posted by TacKLed
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I have played mostly SP since OFP, and I have to say that the AI hasn't really changed that much. A modded ArmA II is a much better SP experience in terms of AI than ArmA III which should not be the case. It's like AI improvement is an afterthought when compared to the other changes of the game. There is seriously no sense of unit conhesion. They don't even at least stick to two man buddy teams let alone fire teams and up. I guess I will have to wait for the community to improve the AI.... again. The bad thing about all this is that nothing will change from now until release. The AI will still be terrible.
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Ambience and Weapon sound out of balance a bit?
TacKLed replied to BorisLozac's topic in ARMA 3 - BETA DISCUSSION
Nope, it sounds about right. -
No animation on changing firing modes. Bug or feature?
TacKLed replied to the_player's topic in ARMA 3 - BETA DISCUSSION
I also want to my weapon to be persistent between missions, so I can clean it before and after. BIS, please simulate carbon build up and have my hands get dirty when the armory gives me a weapon that hasn't been cleaned in months after repeated firing. -
Ambience and Weapon sound out of balance a bit?
TacKLed replied to BorisLozac's topic in ARMA 3 - BETA DISCUSSION
TBH, they actually got it right. Gunfire in video games are usually uncharacteristically quiet, but its loud here which is nice. Most often then not you will have earpro in, which will muffle the surrounding noise and save your ears when firing a weapon when you are in the Army. Firing a M4, for example, is pretty loud in real life, so to see ArmA III have small arms fire that drowns out all other sounds is refreshing. Especially after ArmA II's disappointing sound. -
Is this game going to be as modifiable as the ArmA Series? Because I would have hate to have bought this game on PC when I could of bought it for my PS3 (I enjoy flying and using vehicles with a controller dealwithit.jpg)
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Have you signed up? Get your name in lights!
TacKLed replied to kremator's topic in CARRIER COMMAND: GAEA MISSION - P&C BETA
I was on the fence about getting it but I like the concept and got it anyway. Some stuff I heard about the game bums me out but I'll just play it and see anyway. Patches and mods should make it great. -
How many Units in Beta per carrier?
TacKLed replied to shloo's topic in CARRIER COMMAND: GAEA MISSION - P&C BETA
I know what you mean. Its just that infantry combat makes the game feel more alive. You can't take islands without the foot soldiers. Is there AI infantry that you can order around and that the enemy uses though? -
How many Units in Beta per carrier?
TacKLed replied to shloo's topic in CARRIER COMMAND: GAEA MISSION - P&C BETA
I kind of dont want to get the game now because of the no infantry combat besides select scenarios in the scripted single player. The attraction for the game is the open ended sandbox gameplay and no infantry combat just seems absurd and a horrible design choice. Is there AI infantry at least and can a dev say something about it? -
Does the P&C require STEAM, please make avaiable options not requiring this.
TacKLed replied to Vek's topic in CARRIER COMMAND: GAEA MISSION - P&C BETA
No, its about convenience and not having my crap strewn all over the internet. I just like having all my games in one place. I just dont want to be fucked if BIS goes down for some reason and I cant download the game anymore. That could be said about Steam as well but that is less likely in the foreseeable future. -
How many Units in Beta per carrier?
TacKLed replied to shloo's topic in CARRIER COMMAND: GAEA MISSION - P&C BETA
Wait, so in the final game, I wont be able to control infantry units besides the scripted campaign? -
Does the P&C require STEAM, please make avaiable options not requiring this.
TacKLed replied to Vek's topic in CARRIER COMMAND: GAEA MISSION - P&C BETA
That sucks. I guess I will have to wait for a sale on Steam then. I dont want to have to come to all these different websites to download the game and the subsequent patches when I could just get it on Steam later and have the patches automatically download. -
How many Units in Beta per carrier?
TacKLed replied to shloo's topic in CARRIER COMMAND: GAEA MISSION - P&C BETA
The answer to this would be cool. Im on the fence about getting the game because I dont want to be trying to simulate an island hopping campaign and only having 5 aircraft and like 10 infantry units taking over an island when I could have many times more then that. Is there a way to up the unit count or do we have to wait for modding and the like? -
Is there anyway that i can have the AI just randomly send mortars or artillery fire down onto a select location through the editor or in game. As in no scripts used.
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Random Artillery or Mortars?
TacKLed replied to TacKLed's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I don't mean that I want to call the artillery but the artillery is continuous whenever I start the mission. -
Im trying to have helicopters land under fire but it seems everytime they get near the landing zone they pull up and try to flee or turn into gunships. Is there a way to force them to land?
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BIS, add more usability to mission editor and mod tools
TacKLed replied to Cookieeater's topic in ARMA 3 - GENERAL
Make an easy to use EJECT waypoint for paradrop missions. -
Ofp: Cwc 2
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Iron Front - Liberation 1944, new WW2 game on A2:OA engine
TacKLed replied to Choki's topic in IRON FRONT: LIBERATION 1944 - GENERAL
Dynamic Campaign Get -
This engine has been brought up here before "Outerra is a unique 3D rendering engine, a world rendering engine capable to seamlessly render whole planets from space down to the surface. It can use arbitrary/varying resolution of elevation data that it further dynamically refines using fractal algorithms. The fractals try to mimic natural processes, generating fine, believable terrain with high resolution. The world is also being dynamically textured and populated with vegetation using predefined land type material sets and the computed terrain attributes." Fuck yea
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Maybe bodies will have physics now.
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If it is a brick wall then the bullets could be chipping away at the wall....
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Its not bullet physic.... its destructible environment.
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WTF is going on.... can someone inform the rest of us?
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Iron Front - Liberation 1944, new WW2 game on A2:OA engine
TacKLed replied to Choki's topic in IRON FRONT: LIBERATION 1944 - GENERAL
The game better have ragdolls instead of ArmA II's system.