Bittersweet
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Everything posted by Bittersweet
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Actually, I take back what I said about firing the M240, just tested it in-game and I can fire it like FPSRussia does. They should motion capture firing each weapon with a real operator and extract the metrics to build an accurate profile for each weapon.
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Arma 3: Community wishes & ideas- NO DISCUSSION
Bittersweet replied to Maio's topic in ARMA 3 - GENERAL
*Have the option to shoot with both eyes open (for CQB), making the iron sighted weapon partially semi-transparent. *Have reflex/holographic sights work more accurately (i.e. the reticle should move when the eye changes parallax, not be fixed like they are in Arma2, more noticeable with head tracking). *Faster weapon reloads and quick sidearm drawing (especially for special operators). *Randomly generated single/co-op missions like Wiper's fantastic "Cipher" (I must have replayed that for 200+ hours, being hunted and strafed by the MI-24V Hind is the best game-play experience I've had in Arma2). * Can I please have a crosshair option that doesn't obscure my target. A large circle, or two horizontal lines with a generous space in between - - * Being able to consolidate rounds from multiple mags into one mag. * Remember my run toggle preference (I need to double tap shift every time I play) * Integrate Valve's Steamworks for mods/missions like they've done for Skyrim. * Not moving should factor into AI-player detection. You should not be detectable past 10-20m if you're adhering to the three principles of camouflage; colour, shape and movement. I.e lying down in long grass while being deadly still. * Using low walls to prop weapon bipod or elbow. * Being able to raise my head above an obstacle or grass * Able to Toggle shooting handiness on the fly, so i can shoot with cover on my right or left side. * Have mechanized crew AI turn-out sometimes. * Improve grenade throwing, it's too hard ATM. -
I'm not sure they got fully automatic firing completely right in Arma2. Take a look at FPSRussia firing an M240 from the shoulder and hip while standing. There's no way you could maintain that accuracy in Arma2 without going prone, even out to 10m. I think the best way to simulate full automatic recoil is by increasing the mouse input averaging (similarly to when you put mouse smoothing to it's highest setting). So when firing automatic with 7.62x51mm standing, the mouse should feel like molasses, rather than crisp. You could still have recoil drifting, but just not as much as in Arma2.
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I'm a long time BI fan and I feel ripped off with AO. Having to pay for the DLC coming out just adds insult to injury. I'm sorry BI, you'll not get my hard earned gaming dollars any more.