-
Content Count
30 -
Joined
-
Last visited
-
Medals
Everything posted by sik
-
There should be an addition to the server browser which shows server hardware performance and server internet connection performance (bandwidth, as ping is not everything). So when somebody starts up a server a short bechmark should be run and the result should be visible in the server browser for everyone. You also should be able to filter out low power server by filters. That way shitty servers won't get any attention and go offline. Now it is very frustrating for new players as they think it is the game that is horribly optimized and not the low specs servers run by some users. I will create a ticket on feedback tracker if I can't find one today. EDIT: please vote http://feedback.arma3.com/view.php?id=14683
-
�nstant ban, first time visiting the server?
sik replied to RushHour's topic in ARMA 3 - MULTIPLAYER
Are you sure it is a ban and not just kick? Also check this out: -
It is working fine for me. (Dev branch) Sometimes when I enable the mod I forget to turn on CBA. Then it doesn't work like Taosenai said. I have a small bug. The map appearance animation goes from bottom of the screen. At night you also have the nice feature for auto dim map, which overlaps the shown map. During the animation the map has a short distance between bottom screen where it is partly undimmed.
-
Arma 3 Benny CTI : How Arma is meant to be played
sik replied to spanishsurfer's topic in ARMA 3 - MULTIPLAYER
This is not this missions fault. The path finding of wheeled AI vehicles is terrible on Altis. They always get stuck at some intersections or stone walls. Complain to BIS http://feedback.arma3.com There will be a parameter where the AI squads gets dismissed when a player joins on an AI slot. And a function to dismiss AI when they get stuck, so you don't have to pick them up. -
When I change weather settings in editor maxtide stops working :( I want to make a mission with a storm and maxtide=3 for atmospheric firefights in Agia Marina.
-
Yes 1,05GB
-
Thanks LJ. Looking forward to try it out. Guys it is still WIP Alpha. Don't expect a shiny one click installer. If you want to check your copy see spoiler. MD5 Checksums for v0.075 (e.g. for http://www.quicksfv.org)
-
SIX Config Browser - Editing resource - ARMA 3 Alpha available
sik replied to sickboy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thank you. It is very useful. Do you have to add everything from 0.60 manually? -
All in Arma (AiA) - TKOH/OA/A2/A1 merge with A3
sik replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
A few bugs: - m2 static is showing muzzle flash all the time - In EW campaign Apache doesn't have any ammunition/rockets. Did not check in Editor yet. -
Would be great if we could get a possibility to throw grenades with a key like in ArmA 3 (default 'G' key) and ctrl+g for grenade selection (smoke, etc.). Right now you have to switch your "firing mode" to grenade and use left mouse button. I overhauled my key binds for ArmA 3 and was making same key binds for Arma 2. Then I realized how much better a grenade key would be for Arma 2.
-
[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
sik replied to SaOk's topic in ARMA 3 - USER MISSIONS
Can confirm this. Vote up bug please http://feedback.arma3.com/view.php?id=7999 EDIT: bug still there after patch v0.58.105.348 -
If you send me your eMailaddress through PM I can send you ArmA 3 Alpha Lite Invite. You can see for yourself how it runs on your PC. A few things about ArmA 3 Alpha Lite: * It's an ALPHA (Bugs) * Lite is free but has no multiplayer and runs out mid June ...but you can play a few missions to see the features and gameplay. If you like it you can prepurchase the ArmA 3 and get unlimited access to Alpha.
-
Fraps works, just tell it which sound sources to record Just use google: fraps own voice and one of first results http://www.sectionseven.net/showthread.php?105-Recording-all-game-sounds-including-your-own-voice
-
Try to remove spaces from addon folder names -> @jsrs_1.5 @LordJarhead jsrs_t72acr_c.pbo.JSRS15_V2.bisign is missing in the latest @JSRS_ACR
-
ShackTac Fireteam HUD (STHUD)
sik replied to dslyecxi's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
This functionality is included in the latest release od STHUD. It shows compass directions (N W E S) if you have a compass in your gear. From that you can estimate bearings. -
CHKilroy just uploaded that video. It is very entertaining ;)
-
ShackTac Fireteam HUD (STHUD)
sik replied to dslyecxi's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Check this out CHKilroy showing STHUD in ArmA 3. EDIT: The ShackTac Fireteam HUD has been released for Arma 3. http://dslyecxi.com/?p=741 http://forums.bistudio.com/showthread.php?148344-ShackTac-Fireteam-HUD-for-Arma-3&p=2320561&viewfull=1#post2320561 -
Cobra Sandbox [Persistant Survival Sandbox]
sik replied to alleycat's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
And I know why I could not find the server. You turned off Battleeye and my filters were hiding the server. It is something that Wasteland and other mods have. Randomly spawned base parts which can be moved around and transported via vehicles. You can build bases but they won't save if server restarts. Suggestions: Let your radiation level go down very slowly. Like 0.1 every 5 min. To get rid of 30 radiation points you need to be 25h ingame or use antirads. It is up to you how fast it should go down. Bugs: Magazine count does not save in database. You can leave 1 bullet in mag, reload another mag. If no more mags left, reconnect and you have full mags again. -
Blitzkrieg for A3 (PvP Game Mode) (based on AAS)
sik replied to .kju's topic in ARMA 3 - USER MISSIONS
Nice to see AAS for Arma 3 ty -
Cobra Sandbox [Persistant Survival Sandbox]
sik replied to alleycat's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Would like to try the new features. But I don't see the server. Is it up? Edit: It is down atm http://arma2.swec.se/server/data/370542 -
ArmA 3 Alpha classnames? (to custumize loadlout)
sik replied to carlos2912's topic in ARMA 3 - BETA DISCUSSION
Check this sticky thread. And dont use big fonts it is against forum rules. -
Cobra Sandbox [Persistant Survival Sandbox]
sik replied to alleycat's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Please put the new bikey for @cba_co to your server. The latest beta require the new CBA version! I always play with latest beta. ty -
Project Reality: Arma 2
sik replied to A.R.Mageddon's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Great News! Looking forward for PR:A3 and gonna play PR:A2 meanwhile. Now I have something to do before A3 comes out. Good job! -
Beta 1.60.87662 does not fix it. Sent Dwarden crash files with beta via email.
-
I am expiriencing same crashes as described. It is not only MP though, game also crashes in SP campaign. That started after patch 1.6. Right now I am using latest beta but it still crashes. I am adding my RTP file and minidump from last crash. Arma 2 Combined + BAF + PMC (Steam) latest beta build 87646 - no Mods Win7 x64 http://www.megaupload.com/?d=WTCKIXTS&setlang=en