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sgt_Savage2003

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Everything posted by sgt_Savage2003

  1. sgt_Savage2003

    Mission Tasks Problem

    My Bad, but you never explained what u did to fix it.
  2. sgt_Savage2003

    Mission Tasks Problem

    Are all the tasks synced to the player? Also make sure they are not grouped together.
  3. sgt_Savage2003

    helicopter landing

    Hopefully by the time of the main release will not have to jump through hoops get get a simple task done. Because everyone is a good coder.
  4. sgt_Savage2003

    Mission Tasks Problem

    I do believe that the destination marker is broken at this time. Remember this is Alpha.
  5. sgt_Savage2003

    GPNVG-18 Concept Idea

    so if I only have one monitor runing I will not get the full effect of the mod? I dont have and extra $600.0 for two more screens. I run on a Acer GD235HZ, one day i will go surround. Why not just make use of the Full screen nvg mod that is out? Keep up the great work guys.
  6. sgt_Savage2003

    helicopter landing

    there was a script made back in A2AO that did a tactical combat insertion. Found It . This is not mine iam just posting it so give some one ideas, all the credit goes to the maker of the script. whould like to know if this can be merged over to A3. http://www.armaholic.com/page.php?id=13361
  7. sgt_Savage2003

    Primitive Recording System

    will have to give this a try later.
  8. sgt_Savage2003

    Support Menu Script

    will have to give this a try over the weekend.
  9. sgt_Savage2003

    helicopter landing

    First off welcome to the fourm. This has been talked about at least 100 times by now just to let you know. But If you dont have an invisible Helo pad, they will never land where you want to. Second are they landing under Fire? because this will never work or at least i cant make it. are the waypoints synced ( Get out with transport unload) Get out is for the men and transport unload is for helo. Good luck man
  10. do you have a way of making this work for sp user made missions?
  11. This is why I need to learn how to code. have wanting to see this done for long time. Good job man OP. Would like to see this done on the back of the helmets also ( During A HALO). Like how the VIP strobes worked in A2AO. Have not been able to test yet but do the Cemlights move with the player aka Crouch to prone or are the at a fixed height in space and just follow the player around. One more thing, are there IR cemsticks in game at his time. I think there where in A2 but with ACE 2. Because if they where only visible to your side (Blufor/OPfor) Like the IR lasers should be that would be sweet.
  12. Hey MacScottie, thanks for all the videos, Iam fairly good with the editor myself just need to work on my scripting. Have been following your YouTube videos of your missions of the 15th MEU. Is there any way you can post some videos of making those missions or does some one else make them for you.
  13. sgt_Savage2003

    GPNVG-18 Concept Idea

    cant wait, some of the best work I have seen in a long time. Cant wait to get it in the game.
  14. sgt_Savage2003

    no entry error 'config.bin..'

    Yea I have the same error hopefully some on can help us out. OP What mods are you running? some times a mod/add-on will mess with the config files.
  15. sgt_Savage2003

    ACE for OA 1.13

    I have all of the ace mods installed but for some reason I cant get to the ACE interaction menues or any ace funcitions. It does work some times but it is hit or miss. Yes I have used the Ace cliip tool to change my key layout but it still does not work for me. could this also be that I have one or two mods that are not combatibal with Ace and are over wrighting it.
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