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Everything posted by 1para{god-father}
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Chopper/aerial taxi script
1para{god-father} replied to norrin's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Running this on a dedi server , sorry should have said -
Revive Script
1para{god-father} replied to norrin's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
when I use it without the "" after the 1st respawn the screen goes black and after 30 sec it comes back and the guy is frozen ? -
Chopper/aerial taxi script
1para{god-father} replied to norrin's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi norrin, NORRNCustomExec1 ="[slick1] execVM ""scripts\heloGoTo\heloGoTo_init.sqf"";"; Is there a way to limit it back to 1 player i.e "s1" like when it starts as everyone gets it when i use the above Thanks -
Revive Script
1para{god-father} replied to norrin's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
OK still not working spend all day trying to get this to work ! When running on a Dedi server the Mobile Respawn does not work, i just respawn to base not the mobile respawn – I also do not get the Mobile green icon?. Any changes for a dedi I need to set ? When i run this local and play host in MP it works great !? NORRN_player_units = ["s1","s2","s3","s4","s5","s6","s7","s8","s9","s10","s11","s12","s13","s14","s15","s16","s17","s18","s19","s20"]; _mobile_man = s1; I just took out :- NORRNCustomExec1 ="[slick1] execVM ""scripts\heloGoTo\heloGoTo_init.sqf"";"; NORRNCustomExec3 ="[slick1] execVM ""scripts\heloGoTo\heloGoTo_init.sqf"";"; and it works now ? so any work around as i still need your Evac to work after respawn ? -
Is there a way to place a trip wire on the ground that you can see ? , I have looked in the editor but cannot see it anywhere. Does anyone have a good script for Tripwires ? Thanks
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Hide / Show marker
1para{god-father} replied to 1para{god-father}'s topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
ahhh that did the Job nice one ! -
Taskmaster 2
1para{god-father} replied to shuko's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
heheh sorry me again with another question ! Should this work or can I not use pictures with Task Master ? ["Intel", "bla blar", "An image of blar blar<br/><img image=pics\blarblar.jpg'/>]; call SHK_Taskmaster_addNote; Cannot seem to get a picture to come up with notes OK solved i left the ";" in at the end - opps sorry- 187 replies
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Taskmaster 2
1para{god-father} replied to shuko's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi Shk, Works Great Many Many Many thanks - Recommend Task master to everyone !!!- 187 replies
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Taskmaster 2
1para{god-father} replied to shuko's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Many thanks for your work on this it really is appreciated I will give that a go tonight.- 187 replies
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Taskmaster 2
1para{god-father} replied to shuko's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I have them all placed in my init.ext file which I presume is correct , should that work ? Can I send you the .pbo, if you would not mind and let us know if i have done anything wrong ? I just tested it with your demo and I works but as soon as i try with a demo using the Random Task I still get nothing on the server. run it on my local PC and host and they work great. Demo using Randon Task init.ext taskCount = paramsarray select 0; //taskCount = 6; fncAddTask = { switch _this do { case 0: { ["Task1","Task1Title","TaskDesc"] call SHK_Taskmaster_add; }; case 1: { ["Task2","Task2Title","Task2Desc"] call SHK_Taskmaster_add; }; case 2: { ["Task3","Task3Title","Task3Desc"] call SHK_Taskmaster_add; }; case 3: { ["Task4","Task4Title","Task4Desc"] call SHK_Taskmaster_add; }; case 4: { ["Task5","Task5Title","Task51Desc"] call SHK_Taskmaster_add; }; case 5: { ["Task6","Task6Title","Task6Desc"] call SHK_Taskmaster_add; }; }; }; fncPickTask = { if isserver then { if (count tasks == 0) then { theEnd = true; publicvariable "theEnd"; } else { addTask = tasks select (floor random count tasks); tasks = tasks - [addTask]; publicvariable "addTask"; if !isdedicated then { addTask call fncAddTask }; }; }; }; theEnd = false; if isserver then { tasks = []; for "_i" from 0 to (taskCount - 1) do { tasks set [_i,_i]; }; } else { [] spawn { waituntil {!isnil "addTask"}; addTask call fncAddTask; "addTask" addpublicvariableeventhandler {(_this select 1) call fncAddTask}; }; }; call compile preprocessfile "shk_taskmaster.sqf"; call fncPickTask; // add first task for briefing- 187 replies
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Taskmaster 2
1para{god-father} replied to shuko's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Just put this on a dedi server and no tasks come? When I run this from my local PC and host it works great ? Any idea why it will not show on dedi server ? Thanks- 187 replies
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Chopper/aerial taxi script
1para{god-father} replied to norrin's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Are you using the Norrin Revive script ? to respawn ? if not download it here.. http://forums.bistudio.com/showthread.php?t=74396 Then change the revive_init .sqf as above. Hope that helps -
Random House Patrol script v1.0
1para{god-father} replied to tophe's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Is there a way I can make them stay and patrol 1 building ? -
Chopper/aerial taxi script
1para{god-father} replied to norrin's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
You need to open up "revive_init .sqf" and look at the bottom of that file and add it in there Take it out of your ini.sqf as it should not be there only ////////////////////Heli Extraction for s1 ///////////////////////////////// [slick1] execVM "scripts\heloGoTo\heloGoTo_init.sqf"; // For extraction action at start-up s1 setVariable ["NORRN_taxiHeli", slick1, true]; //NORRN_aerialTaxiRespawnOff = true; NORRN_noAerialTaxiAtStart = true; Hope that helps and you get it to work -
How to Randomise Game / Tasks to complete
1para{god-father} replied to 1para{god-father}'s topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Have it all working tested it last night and all JIP received the tasks !! Well happy ! The only thing is Notes how would I call them ? I have tried your example and put this after the ... call fncPickTask; but I get no notes still would i have to call this differently ? [["Note1","Hello West",WEST], ["Note2","Hello East",EAST], ["Credits","Made by: Shuko of LDD Kyllikki<br />www.kyllikki.fi"] ]] execvm "shk_taskmaster.sqf"; -
Chopper/aerial taxi script
1para{god-father} replied to norrin's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
WOooopppeeeee many thanks that done the job !!! Cheers -
Sorry i meant i have tried Both to get it to work but they end up swimming - in the midddle of the island i.e near the airport - any idea how to change the spawn height as suggested above ? thanks
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Chopper/aerial taxi script
1para{god-father} replied to norrin's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Any ideas anyone, cannot get it to work after respawn Thanks -
Taskmaster 2
1para{god-father} replied to shuko's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Cool cheers WOW how happy am i now :)- 187 replies
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Taskmaster 2
1para{god-father} replied to shuko's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Ahhh that would be why then changed them now and it works fine. Is there a way to get it to zoom to the current Task on the map ? i.e double click the Task ? Thanks- 187 replies
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Taskmaster 2
1para{god-father} replied to shuko's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi shk, Love this BTW so easy to use ! When I use "Objective" as my marker as below when I start the mission I get "no entry bin/config.bin\cfgmarkers.objects" ["Task1","task1","task1",true,["markerTask1",getmarkerpos "marker1","Objective","ColorKhaki"]] call SHK_Taskmaster_add If I use "start" for my marker it works fine -any idea why I cannot use "Objective" ? Thanks- 187 replies
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How to Randomise Game / Tasks to complete
1para{god-father} replied to 1para{god-father}'s topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I am testing it now on your Random Task Example but it does not seem to work:- Sorry i was going to send you the mission but have no idae how to send files on here ! taskCount = paramsarray select 0; //taskCount = 6; fncAddTask = { switch _this do { case 0: { ["Task1","Task1Title","Task1Desc"] call SHK_Taskmaster_add; }; case 1: { ["Task2","Task1Title","Task2Desc"] call SHK_Taskmaster_add; }; case 2: { ["Task3","Task1Title","Task3Desc"] call SHK_Taskmaster_add; }; case 3: { ["Task4","Task1Title","Task4Desc"] call SHK_Taskmaster_add; }; case 4: { ["Task5","Task1Title","Task51Desc"] call SHK_Taskmaster_add; }; case 5: { ["Task6","Task1Title","Task6Desc"] call SHK_Taskmaster_add; }; }; }; fncPickTask = { if isserver then { if (count tasks == 0) then { theEnd = true; publicvariable "theEnd"; } else { addTask = tasks select (floor random count tasks); tasks = tasks - [addTask]; publicvariable "addTask"; if !isdedicated then { addTask call fncAddTask }; }; }; }; theEnd = false; if isserver then { tasks = []; for "_i" from 0 to (taskCount - 1) do { tasks set [_i,_i]; }; } else { [] spawn { waituntil {!isnil "addTask"}; addTask call fncAddTask; "addTask" addpublicvariableeventhandler {(_this select 1) call fncAddTask}; }; }; call fncPickTask; // add first task for briefing ---------- Post added at 11:08 AM ---------- Previous post was at 11:01 AM ---------- opps forgot to put in :- call compile preprocessfile "shk_taskmaster.sqf"; is that what i need ?and how i call it. Would I put that in after or before the call to FncPicktask ? Thanks -
yes using UPSMON and UPS Can you let us know where you changed it please Many thanks
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How to Randomise Game / Tasks to complete
1para{god-father} replied to 1para{god-father}'s topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi shk, really sorry to keep pestering you ! For some reason tasks so not show for JIP , any idea why , and how i can solve this as it works fine when i start but when someone joins later which they normally do they get no tasks ? Thanks again for all you help and support -
OK but in the middle of the island in the airport it is happening, so no way near any water, what is the best time to set it to then ? Cheers