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1para{god-father}

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Everything posted by 1para{god-father}

  1. 1para{god-father}

    Chopper/aerial taxi script

    Running this on a dedi server , sorry should have said
  2. 1para{god-father}

    Revive Script

    when I use it without the "" after the 1st respawn the screen goes black and after 30 sec it comes back and the guy is frozen ?
  3. 1para{god-father}

    Chopper/aerial taxi script

    Hi norrin, NORRNCustomExec1 ="[slick1] execVM ""scripts\heloGoTo\heloGoTo_init.sqf"";"; Is there a way to limit it back to 1 player i.e "s1" like when it starts as everyone gets it when i use the above Thanks
  4. 1para{god-father}

    Revive Script

    OK still not working spend all day trying to get this to work ! When running on a Dedi server the Mobile Respawn does not work, i just respawn to base not the mobile respawn – I also do not get the Mobile green icon?. Any changes for a dedi I need to set ? When i run this local and play host in MP it works great !? NORRN_player_units = ["s1","s2","s3","s4","s5","s6","s7","s8","s9","s10","s11","s12","s13","s14","s15","s16","s17","s18","s19","s20"]; _mobile_man = s1; I just took out :- NORRNCustomExec1 ="[slick1] execVM ""scripts\heloGoTo\heloGoTo_init.sqf"";"; NORRNCustomExec3 ="[slick1] execVM ""scripts\heloGoTo\heloGoTo_init.sqf"";"; and it works now ? so any work around as i still need your Evac to work after respawn ?
  5. 1para{god-father}

    TripWire

    Is there a way to place a trip wire on the ground that you can see ? , I have looked in the editor but cannot see it anywhere. Does anyone have a good script for Tripwires ? Thanks
  6. 1para{god-father}

    Hide / Show marker

    ahhh that did the Job nice one !
  7. 1para{god-father}

    Taskmaster 2

    heheh sorry me again with another question ! Should this work or can I not use pictures with Task Master ? ["Intel", "bla blar", "An image of blar blar<br/><img image=pics\blarblar.jpg'/&gt]; call SHK_Taskmaster_addNote; Cannot seem to get a picture to come up with notes OK solved i left the ";" in at the end - opps sorry
  8. 1para{god-father}

    Taskmaster 2

    Hi Shk, Works Great Many Many Many thanks - Recommend Task master to everyone !!!
  9. 1para{god-father}

    Taskmaster 2

    Many thanks for your work on this it really is appreciated I will give that a go tonight.
  10. 1para{god-father}

    Taskmaster 2

    I have them all placed in my init.ext file which I presume is correct , should that work ? Can I send you the .pbo, if you would not mind and let us know if i have done anything wrong ? I just tested it with your demo and I works but as soon as i try with a demo using the Random Task I still get nothing on the server. run it on my local PC and host and they work great. Demo using Randon Task init.ext taskCount = paramsarray select 0; //taskCount = 6; fncAddTask = { switch _this do { case 0: { ["Task1","Task1Title","TaskDesc"] call SHK_Taskmaster_add; }; case 1: { ["Task2","Task2Title","Task2Desc"] call SHK_Taskmaster_add; }; case 2: { ["Task3","Task3Title","Task3Desc"] call SHK_Taskmaster_add; }; case 3: { ["Task4","Task4Title","Task4Desc"] call SHK_Taskmaster_add; }; case 4: { ["Task5","Task5Title","Task51Desc"] call SHK_Taskmaster_add; }; case 5: { ["Task6","Task6Title","Task6Desc"] call SHK_Taskmaster_add; }; }; }; fncPickTask = { if isserver then { if (count tasks == 0) then { theEnd = true; publicvariable "theEnd"; } else { addTask = tasks select (floor random count tasks); tasks = tasks - [addTask]; publicvariable "addTask"; if !isdedicated then { addTask call fncAddTask }; }; }; }; theEnd = false; if isserver then { tasks = []; for "_i" from 0 to (taskCount - 1) do { tasks set [_i,_i]; }; } else { [] spawn { waituntil {!isnil "addTask"}; addTask call fncAddTask; "addTask" addpublicvariableeventhandler {(_this select 1) call fncAddTask}; }; }; call compile preprocessfile "shk_taskmaster.sqf"; call fncPickTask; // add first task for briefing
  11. 1para{god-father}

    Taskmaster 2

    Just put this on a dedi server and no tasks come? When I run this from my local PC and host it works great ? Any idea why it will not show on dedi server ? Thanks
  12. 1para{god-father}

    Chopper/aerial taxi script

    Are you using the Norrin Revive script ? to respawn ? if not download it here.. http://forums.bistudio.com/showthread.php?t=74396 Then change the revive_init .sqf as above. Hope that helps
  13. Is there a way I can make them stay and patrol 1 building ?
  14. 1para{god-father}

    Chopper/aerial taxi script

    You need to open up "revive_init .sqf" and look at the bottom of that file and add it in there Take it out of your ini.sqf as it should not be there only ////////////////////Heli Extraction for s1 ///////////////////////////////// [slick1] execVM "scripts\heloGoTo\heloGoTo_init.sqf"; // For extraction action at start-up s1 setVariable ["NORRN_taxiHeli", slick1, true]; //NORRN_aerialTaxiRespawnOff = true; NORRN_noAerialTaxiAtStart = true; Hope that helps and you get it to work
  15. 1para{god-father}

    How to Randomise Game / Tasks to complete

    Have it all working tested it last night and all JIP received the tasks !! Well happy ! The only thing is Notes how would I call them ? I have tried your example and put this after the ... call fncPickTask; but I get no notes still would i have to call this differently ? [["Note1","Hello West",WEST], ["Note2","Hello East",EAST], ["Credits","Made by: Shuko of LDD Kyllikki<br />www.kyllikki.fi"] ]] execvm "shk_taskmaster.sqf";
  16. 1para{god-father}

    Chopper/aerial taxi script

    WOooopppeeeee many thanks that done the job !!! Cheers
  17. 1para{god-father}

    Isla Duala

    Sorry i meant i have tried Both to get it to work but they end up swimming - in the midddle of the island i.e near the airport - any idea how to change the spawn height as suggested above ? thanks
  18. 1para{god-father}

    Chopper/aerial taxi script

    Any ideas anyone, cannot get it to work after respawn Thanks
  19. 1para{god-father}

    Taskmaster 2

    Cool cheers WOW how happy am i now :)
  20. 1para{god-father}

    Taskmaster 2

    Ahhh that would be why then changed them now and it works fine. Is there a way to get it to zoom to the current Task on the map ? i.e double click the Task ? Thanks
  21. 1para{god-father}

    Taskmaster 2

    Hi shk, Love this BTW so easy to use ! When I use "Objective" as my marker as below when I start the mission I get "no entry bin/config.bin\cfgmarkers.objects" ["Task1","task1","task1",true,["markerTask1",getmarkerpos "marker1","Objective","ColorKhaki"]] call SHK_Taskmaster_add If I use "start" for my marker it works fine -any idea why I cannot use "Objective" ? Thanks
  22. 1para{god-father}

    How to Randomise Game / Tasks to complete

    I am testing it now on your Random Task Example but it does not seem to work:- Sorry i was going to send you the mission but have no idae how to send files on here ! taskCount = paramsarray select 0; //taskCount = 6; fncAddTask = { switch _this do { case 0: { ["Task1","Task1Title","Task1Desc"] call SHK_Taskmaster_add; }; case 1: { ["Task2","Task1Title","Task2Desc"] call SHK_Taskmaster_add; }; case 2: { ["Task3","Task1Title","Task3Desc"] call SHK_Taskmaster_add; }; case 3: { ["Task4","Task1Title","Task4Desc"] call SHK_Taskmaster_add; }; case 4: { ["Task5","Task1Title","Task51Desc"] call SHK_Taskmaster_add; }; case 5: { ["Task6","Task1Title","Task6Desc"] call SHK_Taskmaster_add; }; }; }; fncPickTask = { if isserver then { if (count tasks == 0) then { theEnd = true; publicvariable "theEnd"; } else { addTask = tasks select (floor random count tasks); tasks = tasks - [addTask]; publicvariable "addTask"; if !isdedicated then { addTask call fncAddTask }; }; }; }; theEnd = false; if isserver then { tasks = []; for "_i" from 0 to (taskCount - 1) do { tasks set [_i,_i]; }; } else { [] spawn { waituntil {!isnil "addTask"}; addTask call fncAddTask; "addTask" addpublicvariableeventhandler {(_this select 1) call fncAddTask}; }; }; call fncPickTask; // add first task for briefing ---------- Post added at 11:08 AM ---------- Previous post was at 11:01 AM ---------- opps forgot to put in :- call compile preprocessfile "shk_taskmaster.sqf"; is that what i need ?and how i call it. Would I put that in after or before the call to FncPicktask ? Thanks
  23. 1para{god-father}

    Isla Duala

    yes using UPSMON and UPS Can you let us know where you changed it please Many thanks
  24. 1para{god-father}

    How to Randomise Game / Tasks to complete

    Hi shk, really sorry to keep pestering you ! For some reason tasks so not show for JIP , any idea why , and how i can solve this as it works fine when i start but when someone joins later which they normally do they get no tasks ? Thanks again for all you help and support
  25. 1para{god-father}

    Isla Duala

    OK but in the middle of the island in the airport it is happening, so no way near any water, what is the best time to set it to then ? Cheers
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