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1para{god-father}

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Everything posted by 1para{god-father}

  1. Is there a way I can stop a vehicle being blown by anything apart from a satchel charge ?
  2. 1para{god-father}

    Stop vehicle being blown up

    Cool works a treat many thanks !
  3. 1para{god-father}

    Timer script on Dedi

    Great will give that a go now - love the publicvariable name :) ---------- Post added at 05:18 PM ---------- Previous post was at 04:14 PM ---------- Hmmmmmmmmmm it works again on local host but not on dedi :( could there be an issue with our dedi server ?
  4. 1para{god-father}

    any civilian killed check?

    Yes SHK done a great Job on that script it works like a dream you can set how many are killed before EOM.
  5. 1para{god-father}

    Timer script on Dedi

    We that is why I am also confused! As it works when i test it but as soon as I try on the dedi I get no timer. Trigger 400x400 Activation : Bluefor - detected by OpFor Timeout 10,10,10 Cond:- this Act :nul = 10 execvm "timer.sqf";
  6. 1para{god-father}

    Timer script on Dedi

    thanks ill set a little delay to make sure they all get in :) ---------- Post added at 02:36 PM ---------- Previous post was at 02:03 PM ---------- Just tested it on the dedi and i get no timer ? but works fine on my PC ? Any suggestions ?
  7. 1para{god-father}

    Timer script on Dedi

    thanks, will this just show for whoever enters the trigger area or eveyone who is playing ?
  8. 1para{god-father}

    Timer script on Dedi

    It is for a scud launch, so if spotted start timer and show how long they have - if Scud is destroyed stop timer . So I just need a simple timer to show on each screen how long theye have left any help would be welcome :)
  9. How can I add 2 things to the Silvie Module INIT ? At the moment I have the folloing in the Module :- BIS_silvie_mainscope setvariable ["vehicleInit",{[_this] execVM "bomb.sqf";}]; This works great but i would like to lock all the cars so only Civis can drive them so i aslo need the folloing i belive ? BIS_silvie_mainscope setvariable ["vehicleInit",{_this lock true}]; not sure how to get both working together I have tried BIS_silvie_mainscope setvariable ["vehicleInit",{[_this] execVM "carbomb.sqf";},{_this lock true}]; but that does not work Any idea how I can lock the Vehicles so only Civi can drive them as well. Many thanks
  10. 1para{god-father}

    2nd player can't see tasks in COOP?

    Download and use shk Task-Master works great evertime and easy to use I use it in all my MP mission !
  11. nice one thanks, will make use of this !!!! Cheers
  12. How can I delete every OPFOR in a trigger area or a marker area ? So if i complete my task and move to the next one I want to delete any leftover men to keep the numbers down. Cheers
  13. 1para{god-father}

    How to delete in a trigger

    That kicks in after some time I want them to be removed as soon as the task has failed
  14. 1para{god-father}

    Countdown timer

    Worked a treat !!!! many thanks !!!
  15. I have a timer that I have found made by TODO first of all is there a way to display this on all screens if in MP on a dedi server as 1 Task I would like a set time. Also when I set the timer, and the task fails how can I stop the timer ? Any help would be appreciated! // **************************************************************** // Script file for Armed Assault // Created by: TODO: Author Name // **************************************************************** // Usage: nul = 20 execvm "timer.sqf" private ["_min","_sec","_msec"]; _this = _this * 60000; // given minutes in milliseconds while {_this > 0} do { _min = floor (_this / 60000); // minutes / minute in millisecs _sec = floor ((_this mod 60000) / 1000); // left over from full minutes / 1000 millisecs (== 1 sec) _msec = floor (_this mod 100); _min = (if (_min <= 9) then {"0"} else {""}) + str _min; _sec = (if (_sec <= 9) then {"0"} else {""}) + str _sec; _msec = (if (_msec <= 9) then {"0"} else {""}) + str _msec; hintsilent format["%1:%2:%3",_min,_sec,_msec]; _this = _this - 10; // subtract 10 millisecs sleep 0.01; // wait 10 millisecs };
  16. 1para{god-father}

    Custom Loading Screen?

    If you just want to show your own picture on load you can use the following in your Description.ext file loadScreen = "pics\yourpicturefilename.paa"; you can convert your JPG to .paa there is free stuff out there ill find a line and post it
  17. 1para{god-father}

    How to delete in a trigger

    thanks just tested works great !
  18. If i use this do the groups count on the Map and what is the limit of OPFOR I can place on the map ? I am sure I read a buffer size of 254 is that cortrect , if so what is the workaround ?
  19. 1para{god-father}

    ALICE Spawn inside buildings

    I am using Duala Map any help would be most welcome ! @sowens - they do not come out as there is no doors have waited a long time in debug mode and they just walk around inside with no way out.
  20. 1para{god-father}

    ALICE Spawn inside buildings

    I am using this in the ALICE module but it does not seem to work they still spawn inside buildings am i calling it correct? This setvariable ["ALICE_populationCoef",1]; or should it be BIS_loc_acityc_cityname setvariable ["ALICE_populationCoef",1]; But I do not really want to name each city so is there a way to do it for all cities and should i be putting it in the module init or my init.sqf ?
  21. I have the Civilian Module placed on the Map but would like to know how I can issue a call to turn it off and on is that possible ? I.e from my Description I can change weather, revives etc.. class Civili { title = "Civilains"; values[] = {On,Off}; ?????? texts[] = {"On","Off"}; default = 0; }; Is there a way to call this Module ?
  22. Hi Guys, How come when I use Hint in a trigger it will not come up on a dedi server? I thought Hint would show on everyone’s Screen is that not the case ? If not how would I show a simple Hint message on everyone’s screen ?
  23. 1para{god-father}

    Using Hint on Dedi

    Thanks, I was just using:- Hint" you have been spotted" in a trigger for Bluefor present So in a trigger if they enter into the area how would I show that message to eveyone in game sorry for silly question but still very much learning ! Many thanks
  24. 1para{god-father}

    Isla Duala

    Have double checked all my markers and none are near any water but when I use UPSMON spawn they spawn but when they show in the marker they are swimming in the ground in the middle of the island and all their gear is placed on the ground ? Is this just happening to me , if so any idea what i can do to solve it ? Thanks
  25. Many thanks, I have a Para drop but always wanted them to then use UPSMOM – so thanks for sharing ill try this out and add this to my missions ! Keep them coming ïŠ
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