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Everything posted by 1para{god-father}
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How to Place Men where you want in a building
1para{god-father} replied to 1para{god-father}'s topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Nice one that will do the Job will have a test tonight ! Cheers -
How to Place Men where you want in a building
1para{god-father} replied to 1para{god-father}'s topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
oowww nice that will do the Job thanks a lot ! ---------- Post added at 03:48 PM ---------- Previous post was at 03:13 PM ---------- Another question if I placed a Group of OPFOR and I used the following:- this setPos ((position this nearestObject 12061) buildingPos Random 15) Would the squad all be in the same place or would they all be random locations? If not random is ther a way i can place a Group squad in lots of locations in a building ? Cheers -
Amm Filler Script Complete List
1para{god-father} replied to Crimson_Raptor's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi guys , I am having a little issue trying to add some BAF toi my ammo crate! As soon as I add in the following i only get BAF equipment , if it taks it out i get it all - any reason i cannot add the GPMG ? Cheers Guys _this addWeaponCargo ["BAF_L7A2_GPMG"_amountWeapon]; //................................ // Fill Ammo Box Script by Lzryde (v0.2) //................................ // Settings _amountWeapon = 20; _amountAmmo = 100; _refreshTime = 600; // refill every 120 minutes _this allowDamage false; // Loop forever while {true} do { // Clear box clearWeaponCargo _this; clearMagazineCargo _this; // Fill box // US Army Weapons & Ammo _this addWeaponCargo ["M14_EP1", _amountWeapon]; _this addMagazineCargo ["20Rnd_762x51_DMR", _amountAmmo]; _this addWeaponCargo ["M16A2", _amountWeapon]; _this addWeaponCargo ["M16A2GL", _amountWeapon]; _this addMagazineCargo ["1Rnd_HE_M203", _amountAmmo]; _this addMagazineCargo ["FlareWhite_M203", _amountAmmo]; _this addMagazineCargo ["FlareGreen_M203", _amountAmmo]; _this addMagazineCargo ["FlareRed_M203", _amountAmmo]; _this addMagazineCargo ["FlareYellow_M203", _amountAmmo]; _this addMagazineCargo ["1Rnd_Smoke_M203", _amountAmmo]; _this addMagazineCargo ["1Rnd_SmokeRed_M203", _amountAmmo]; _this addMagazineCargo ["1Rnd_SmokeGreen_M203", _amountAmmo]; _this addMagazineCargo ["1Rnd_SmokeYellow_M203", _amountAmmo]; _this addWeaponCargo ["M4A1", _amountWeapon]; _this addWeaponCargo ["M4A3_RCO_GL_EP1", _amountWeapon]; _this addWeaponCargo ["M4A3_CCO_EP1", _amountWeapon]; _this addWeaponCargo ["SCAR_L_CQC_CCO_SD", _amountWeapon]; _this addWeaponCargo ["SCAR_L_CQC", _amountWeapon]; _this addWeaponCargo ["SCAR_L_CQC_Holo", _amountWeapon]; _this addWeaponCargo ["SCAR_L_CQC_EGLM_Holo", _amountWeapon]; _this addWeaponCargo ["SCAR_L_STD_EGLM_RCO", _amountWeapon]; _this addWeaponCargo ["SCAR_L_STD_EGLM_TWS", _amountWeapon]; _this addWeaponCargo ["SCAR_L_STD_HOLO", _amountWeapon]; _this addWeaponCargo ["SCAR_L_STD_Mk4CQT", _amountWeapon]; _this addWeaponCargo ["SCAR_H_CQC_CCO", _amountWeapon]; _this addMagazineCargo ["20Rnd_762x51_B_SCAR", _amountAmmo]; _this addWeaponCargo ["SCAR_H_CQC_CCO_SD", _amountWeapon]; _this addMagazineCargo ["20Rnd_762x51_SB_SCAR", _amountAmmo]; _this addWeaponCargo ["SCAR_H_STD_EGLM_Spect", _amountWeapon]; _this addWeaponCargo ["SCAR_H_LNG_Sniper", _amountWeapon]; _this addWeaponCargo ["SCAR_H_LNG_Sniper_SD", _amountWeapon]; _this addWeaponCargo ["SCAR_H_STD_TWS_SD", _amountWeapon]; _this addWeaponCargo ["m240_scoped_EP1", _amountWeapon]; _this addMagazineCargo ["100Rnd_762x51_M240", _amountAmmo]; _this addWeaponCargo ["M249_EP1", _amountWeapon]; _this addMagazineCargo ["200Rnd_556x45_M249", _amountAmmo]; _this addMagazineCargo ["100Rnd_556x45_M249", _amountAmmo]; _this addWeaponCargo ["M249_m145_EP1", _amountWeapon]; _this addWeaponCargo ["M249_TWS_EP1", _amountWeapon]; _this addWeaponCargo ["M60A4_EP1", _amountWeapon]; _this addWeaponCargo ["Mk_48_DES_EP1", _amountWeapon]; _this addWeaponCargo ["m107", _amountWeapon]; _this addMagazineCargo ["10Rnd_127x99_m107", _amountAmmo]; _this addWeaponCargo ["m107_TWS_EP1", _amountWeapon]; _this addWeaponCargo ["M110_NVG_EP1", _amountWeapon]; _this addWeaponCargo ["M110_TWS_EP1", _amountWeapon]; _this addWeaponCargo ["M24_des_EP1", _amountWeapon]; _this addMagazineCargo ["5Rnd_762x51_M24", _amountAmmo]; _this addWeaponCargo ["Colt1911", _amountWeapon]; _this addMagazineCargo ["7Rnd_45ACP_1911", _amountAmmo]; _this addWeaponCargo ["M9", _amountWeapon]; _this addMagazineCargo ["15Rnd_9x19_M9", _amountAmmo]; _this addMagazineCargo ["15Rnd_9x19_M9SD", _amountAmmo]; _this addWeaponCargo ["M9SD", _amountWeapon]; _this addWeaponCargo ["Javelin", _amountWeapon]; _this addMagazineCargo ["Javelin", _amountAmmo]; _this addWeaponCargo ["Stinger", _amountWeapon]; _this addMagazineCargo ["Stinger", _amountAmmo]; _this addWeaponCargo ["M136", _amountWeapon]; _this addMagazineCargo ["M136", _amountAmmo]; _this addWeaponCargo ["M47Launcher_EP1", _amountWeapon]; _this addMagazineCargo ["Dragon_EP1", _amountAmmo]; _this addWeaponCargo ["MAAWS", _amountWeapon]; _this addMagazineCargo ["MAAWS_HEAT", _amountAmmo]; _this addMagazineCargo ["MAAWS_HEDP", _amountAmmo]; _this addWeaponCargo ["Mk13_EP1", _amountWeapon]; _this addWeaponCargo ["M32_EP1", _amountWeapon]; _this addMagazineCargo ["6Rnd_HE_M203", _amountAmmo]; _this addWeaponCargo ["M79_EP1", _amountWeapon]; _this addMagazineCargo ["HandGrenade_West", _amountAmmo]; // German Weapons _this addWeaponCargo ["G36A_camo", _amountWeapon]; _this addMagazineCargo ["30Rnd_556x45_G36", _amountAmmo]; _this addMagazineCargo ["100Rnd_556x45_BetaCMag", _amountAmmo]; _this addMagazineCargo ["30Rnd_556x45_G36SD", _amountAmmo]; _this addMagazineCargo ["30Rnd_556x45_Stanag", _amountAmmo]; _this addMagazineCargo ["30Rnd_556x45_StanagSD", _amountAmmo]; _this addMagazineCargo ["20Rnd_556x45_Stanag", _amountAmmo]; _this addWeaponCargo ["G36C_camo", _amountWeapon]; _this addWeaponCargo ["G36_C_SD_camo", _amountWeapon]; _this addWeaponCargo ["G36K_camo", _amountWeapon]; _this addWeaponCargo ["MG36_camo", _amountWeapon]; _this addWeaponCargo ["glock17_EP1", _amountWeapon]; _this addMagazineCargo ["17Rnd_9x19_glock17", _amountAmmo]; // Czeck Weapons _this addWeaponCargo ["Sa58P_EP1", _amountWeapon]; _this addMagazineCargo ["30Rnd_762x39_SA58", _amountAmmo]; _this addWeaponCargo ["Sa58V_EP1", _amountWeapon]; _this addWeaponCargo ["Sa58V_RCO_EP1", _amountWeapon]; _this addWeaponCargo ["Sa58V_CCO_EP1", _amountWeapon]; _this addWeaponCargo ["Sa61_EP1", _amountWeapon]; _this addMagazineCargo ["20Rnd_B_765x17_Ball", _amountAmmo]; // Other Weapons _this addMagazineCargo ["SmokeShell", _amountAmmo]; _this addMagazineCargo ["SmokeShellRed", _amountAmmo]; _this addMagazineCargo ["SmokeShellGreen", _amountAmmo]; _this addMagazineCargo ["SmokeShellYellow", _amountAmmo]; _this addMagazineCargo ["SmokeShellOrange", _amountAmmo]; _this addMagazineCargo ["SmokeShellPurple", _amountAmmo]; _this addMagazineCargo ["SmokeShellBlue", _amountAmmo]; _this addMagazineCargo ["PipeBomb", _amountAmmo]; _this addMagazineCargo ["Mine", _amountAmmo]; _this addMagazineCargo ["HandGrenade_Stone", _amountAmmo]; _this addWeaponCargo ["Binocular_Vector", _amountWeapon]; _this addWeaponCargo ["Binocular", _amountWeapon]; _this addWeaponCargo ["Laserdesignator", _amountWeapon]; _this addMagazineCargo ["Laserbatteries", _amountAmmo]; _this addWeaponCargo ["NVGoggles", _amountWeapon]; _this addMagazineCargo ["IRStrobe", _amountWeapon]; _this addMagazineCargo ["IR_Strobe_Marker", _amountWeapon]; _this addWeaponCargo ["ItemGPS", _amountWeapon]; /////BAF //_this addWeaponCargo ["BAF_AS50_scoped"_amountWeapon]; //_this addWeaponCargo ["BAF_AS50_TWS"_amountWeapon]; _this addWeaponCargo ["BAF_L7A2_GPMG"_amountWeapon]; //_this addWeaponCargo ["BAF_L110A1_Aim"_amountWeapon]; //_this addWeaponCargo ["BAF_L85A2_RIS_ACOG"_amountWeapon]; //_this addWeaponCargo ["BAF_L85A2_RIS_CWS"_amountWeapon]; //_this addWeaponCargo ["BAF_L85A2_RIS_Holo"_amountWeapon]; //_this addWeaponCargo ["BAF_L85A2_RIS_SUSAT"_amountWeapon]; //_this addWeaponCargo ["BAF_L85A2_UGL_ACOG"_amountWeapon]; //_this addWeaponCargo ["BAF_L85A2_UGL_Holo"_amountWeapon]; //_this addWeaponCargo ["BAF_L85A2_UGL_SUSAT"_amountWeapon]; //_this addWeaponCargo ["BAF_L86A2_ACOG"_amountWeapon]; //_this addWeaponCargo ["BAF_LRR_scoped"_amountWeapon]; //_this addWeaponCargo ["BAF_LRR_scoped_W"_amountWeapon]; //_this addWeaponCargo ["BAF_NLAW_Launcher"_amountWeapon]; _this addMagazineCargo ["HandGrenade", _amountAmmo]; //_this addMagazineCargo ["HandGrenade_East", _amountAmmo]; // Wait the duration of _refreshTime sleep _refreshTime; }; -
Taskmaster 2
1para{god-father} replied to shuko's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Yes back to .27 but ill double check again now myself and complete them 1 at a time and see how things go.- 187 replies
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Taskmaster 2
1para{god-father} replied to shuko's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi shk, Not sure but think there might be a little bug ,I updated the script and we run the same mission that use Random Task's on the dedi, We completed a task and that all worked fine but then about 1 min later it come up and failed the same task ? - this has never happend before on this mission -so I moved back to the old script and it did not happen again - not sure if it was one of those ARMA things or a bug ?- 187 replies
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Timer script on Dedi
1para{god-father} replied to 1para{god-father}'s topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi Shk, Still having a little issue with this timer!?! Sometimes when I enter the trigger area I do not get the timer, yet other times I do?. This only seems to happen on Dedi - when testing local it works 100% dedi only the odd time i get it to work ? Any suggestion /ideas ? I am using it as you suggested as follows:- Trigger 1: 400x400 blufor detected by opfor cond: this onact: ohcrap = true; publicvariable "ohcrap" Trigger 2: cond: ohcrap onact: nul = 10 execvm "timer.sqf" Also not a major issue but would a JIP restart the timer if they come into the trigger after we get there and would they then see the correct countdown or would it start again for them ? -
Taskmaster 2
1para{god-father} replied to shuko's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Looks like it works finre now tested and all seems to work ! Many thanks again for this great script !- 187 replies
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ALICE Spawn inside buildings
1para{god-father} posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Is there a way to stop ALICE spawning Civilians inside buildings ? Thanks -
Taskmaster 2
1para{god-father} replied to shuko's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
yes that is correct - sorry should ahve explained that better!- 187 replies
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Taskmaster 2
1para{god-father} replied to shuko's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
sorry ignore that comment ! Just tested again on Dedi completed 3 tasks and they completed fine and went away - so i then come out of the game and back in and on the map i can see all 3 Task markers- 187 replies
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Taskmaster 2
1para{god-father} replied to shuko's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hmmm I am using ,true, in my statement could that be the reason ? Ill takes it out and see, Forgot to say it is the JIP that has the problem when they join they see all the Marker that have been completed. say i complete 3 task and come out of the game and come and in I then see all the previous markers- 187 replies
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spawn heli with paradrop group, deliver, go home, delete heli
1para{god-father} replied to demonized's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
NP Happy to wait :) -
Taskmaster 2
1para{god-father} replied to shuko's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi Shk, It is probably the way I am calling this but I am having an issue with the Task marker , it shows fine but when the task is complete the flag marker stays and i then get a new one foir the next random task. I have tried setMarkerAlphaLocal 0 after the task is complete but thsi will not work for JIP. case 0: { ["Task1","Task 1","Task1Desc",true,["markertask1",getmarkerpos "task1","flag","ColorYellow"]] call SHK_Taskmaster_add }; case 1: { ["Task2","Task 2","Task2Desc",true,["markertask2",getmarkerpos "task2","flag","ColorYellow"]] call SHK_Taskmaster_add }; I presume i am calling the flag marker wrong ? Thnaks- 187 replies
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ALICE Spawn inside buildings
1para{god-father} replied to 1para{god-father}'s topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Still have not found one :( -
spawn heli with paradrop group, deliver, go home, delete heli
1para{god-father} replied to demonized's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
HAHAH Just tested again on Dedi and they all come out fine all 10 heli drops perfect ! and using UPSMON. Cannot wait for the revised script will be awsome no more coundown triggers :) -
My mission won't end [Multiplayer]
1para{god-father} replied to a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Just use the END #1 form the drop down that is all you need so just take out ON ACT forceEnd; then try it should work and make sure unitname is unitname for your Guy :) -
spawn heli with paradrop group, deliver, go home, delete heli
1para{god-father} replied to demonized's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi, no not using any Beta patch just using 1.57, and just some island Mods. It was tested on Takistan, but I just tested again today and they all come out fine might just have been one of those things will give it a few more goes. This was tested on a Dedi server BTW I set the trigger as repeat by mistake and OMG how much fun was that they just kept on coming :) If I could suggest / request a few things that would really enhance this already great script!? 1) Have the ability to select spawns , numbers and delay i.e once /Repeated/ wave Repeated = Once they have been killed another heli drop will come in Wave= after x amount of time another will spawn Once= will spawn just once With number of spawns and delay i.e _null = ["marker","para","taspecial",12,â€onceâ€,1,1] execVM "spawns\parareinf.sqf"; ....Will spawn once 1 sec delay _null = ["marker","para","taspecial",12,â€waveâ€,5,60] execVM "spawns\parareinf.sqf"; Will spawn 5 times 60 sec apart _null = ["marker","para","taspecial",12,â€repeatedâ€,5,120] execVM "spawns\parareinf.sqf"; Will spawn 5 more times 120 sec apart after all para drop has been killed Not sure if this can be done but would save a lot of triggers and make para dropping a dodle Keep up the great scripts :) ---------- Post added at 03:57 PM ---------- Previous post was at 03:48 PM ---------- I thought this might help I dug this out as it uses the suggestion above. -
Independants Guerillas
1para{god-father} posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I ahve placed a group of independants guerillas on my map - but they do not shoot at me , how do i make then my enemy ? Thanks -
Independants Guerillas
1para{god-father} replied to 1para{god-father}'s topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
hahah nice one never noticed that before :) Cheers -
Some help with my Sniper
1para{god-father} posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi Guys - I have placed the following in a Sniper Init and he spawns fine and gets in the tower when he should but the Guardpost.sqf does not seem to work as he just looks in one direction, If i just use the guardpost.sqf on its own he looks around, have i done it correct , was not sure where i needed the "'" :) nul = [this,triggerpalace,"once",1,1,"this setPos ((position this nearestObject 497852) buildingPos 1)",'guard=[this,360,"SAFE","UP",true] execVM "GuardPost.sqf"'] execVM "murk_spawn.sqf"; thanks guys -
Some help with my Sniper
1para{god-father} replied to 1para{god-father}'s topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
If I run both separately they both work fine it is just when I need to put then in 1 statement they do not work , so I thought I might be missing some extra quotes ? Ill try extra quotes just in case :) -
Hi Ice, When using Panthera can I use LANDAT for your airports ? do you have the number alocation for each airport ?
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how to spawn/create a ammo creat from a vechile
1para{god-father} replied to EMERY's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
The BTK cargo does not work with Ammo crates when they are dropped you cannot access them anymore - if you can let us know because does not work for me after the drop :( -
spawn heli with paradrop group, deliver, go home, delete heli
1para{god-father} replied to demonized's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi Demonized, I seem to have a little issue , when they para jump from the heli they end up faling to the ground without a parashoot only about 2 have them on, and the other parashoots come down without anybody attached ? is this a bug ? Love the script by the way ! -
Module: Visual House Positions
1para{god-father} replied to Grizzle's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Does this work for all Island i.e Duala, Lingor ? I am running the MOd , but when i go into a building in Lingor i get nothing ? Thanks