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Everything posted by 1para{god-father}
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Placing houses on map anywhere.
1para{god-father} replied to daimyo21's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
place a small object down like a skeet shoot, then in the int:- bld="Land_A_Minaret_Porto_EP1" createvehiclelocal (getposasl this);bld setdir (getdir this); that should do the trick ! -
Universal Backpack Filler Script?
1para{god-father} replied to darkxess's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
LOL glad it works - I know the feeling somedays it takes all day then the next day it works in 2 min ! -
Universal Backpack Filler Script?
1para{god-father} replied to darkxess's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
run the script then Look at the bottom of the ammo crate and you will see the bag !?! It was a demo to show you it works , then remove the weapons and just put in your bags you need ! -
Universal Backpack Filler Script?
1para{god-father} replied to darkxess's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Try this in the ini of the ammo box put the below the i am using BAF basic weapons ammo crate :- _Handle = this execVM "FillAmmoBox.sqf"; then FillAmmoBox.sqf as below if that does not work PM me and ill send you it but that is working for me -
Universal Backpack Filler Script?
1para{god-father} replied to darkxess's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Opps my Bad sorry was at work ! Just tested and this works fine ! _this addBackpackCargo ["BAF_AssaultPack_FAC",2]; //change to how many you need Any problems let us know ! -
Universal Backpack Filler Script?
1para{god-father} replied to darkxess's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
i have a script somewhere ill did it out when i get homw -
Taskmaster 2
1para{god-father} replied to shuko's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
AHHHHH thanks will amend now I will learn one day what is run local :) ---------- Post added at 09:29 AM ---------- Previous post was at 09:24 AM ---------- In the trigger if i need a hint to show on ALL screens would i just use hint then and the below ? if (isServer) then { [nil, nil, rHINT, "You now need to clear the Camp marked on the map."] call RE; };- 187 replies
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Universal Backpack Filler Script?
1para{god-father} replied to darkxess's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
If you are uing an Ammo crate filler add something like this in:- _this addMagazineCargo ["BAF_AssaultPack_ARAmmo", _amountAmmo]; Just add as many diffrent ones as you need list of backpacks can be found here:- http://community.bistudio.com/wiki/ArmA_2_OA:_Backpacks ammo crate filler :- -
Taskmaster 2
1para{god-father} replied to shuko's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi shk, need some advice please ?! I have some laptop, and in the init i have the following so when it is picked up it should activate another task:- this addAction ["Recover Laptop", "laptop.sqf"] The laptop.sqf:- /* deletes the object */ deletevehicle laptop; /* Hint */ hintSilent "Laptop recovered"; /* Removes the marker beacon for the laptop */ deleteMarkerLocal "laptopmarker"; /* deletes the object */ if (isServer) then { [nil, nil, rHINT, "You now need to clear the Camp marked on the map."] call RE; }; ["Task20","Camp","A camp has been found you need to Eliminate all enemy combatants in the camp <marker name='task8a'>found here</marker> ",true,["markerTask20",getmarkerpos "task20a","flag","ColorYellow"]] call SHK_Taskmaster_add; When i run this in MP on local it works great , tried it on the Dedi server with a few players and the laptop removes fine but no task or Hint comes up after retrieval Any idea why ?- 187 replies
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ALICE unique init field?
1para{god-father} replied to kocrachon's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Look here:- http://forums.bistudio.com/showthread.php?t=109166 This is a thread i started and SHK done a great job and this works with ALICE, i use it on all my missions. -
Help with BIS Silvie and Vehicles
1para{god-father} posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I am trying to stop Vehicles spawing in a couple of places i.e Airport and a couple of other places i have some military bases. I know you can use blacklist with objects , is a marker an object ? i.e can I place a marker round a few places and then use the following ? BIS_silvie_mainscope setvariable ["blackList",["marker_nozone1","marker_nozone2"]]; Cheers guys -
Hi, What are the class nomes of the units , as i need to spawn some Molation Army, Many thanks
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Unit intoa building
1para{god-father} replied to 1para{god-father}'s topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Yes i have :- {_x enableai "move"} foreach (nearestobjects [getpos Securebuilding,["Man"],50]); -
Unit intoa building
1para{god-father} replied to 1para{god-father}'s topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
sorry this one {_x enableai "move"} foreach (nearestobjects [getpos yourTrigger,["Man"],50]); -
Unit intoa building
1para{god-father} replied to 1para{god-father}'s topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi Shk, I am getting an error with that code something like " 0 elements provided 3 expected" ? Any idea why ? -
BIS Module Improvement Project
1para{god-father} replied to wolffy.au's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Wolffy, Great script tested it yesterday and works great really nice to see cars driving about! I would like to add a request please , at the moment I have a car bomb script that I use in the SILVIE module, which works great , especially when they drive the car alas which is not very often ! So my request would-be - would it be possible to add this feature into your Traffic ? i.e a random % of traffic would be driving car bombs ? This is what I am using _object = _this select 0; _value = random 100; if (_value < 15) then { _blowup = false; while {alive _object} do { // include vehicles _targetArray = nearestObjects [(getPos _object), ["MAN", "LandVehicle"], 10]; if ((count _targetArray) > 0) then { { if (str(side _x) == "WEST") then { _blowup = true; }; } forEach _targetArray; }; if (_blowup) then { //HINT "DIE YOU BRITISH INFIDEL SCUM....."; // just for trigger area if (isServer) then { [nil, nil, rHINT, "DIE YOU INFIDEL SCUM....."] call RE; // for all }; sleep 6; _boom = "R_57mm_HE" createVehicle (position _object); } else { sleep 6; // change to tweak wait time before checks }; }; }; Also whilst writing is there a way to reduce the number of cars SILVIE uses as there are far too many ! Cheers -
Local Stats on MP Server (MySQL & AWK)
1para{god-father} replied to raz0rsedge's topic in ARMA 2 & OA - Servers & Administration
WOW looks really good is it up and running ? it is just what i am looking for to keep track of my missions, will you be releasing this to the community ? -
BIS Module Improvement Project
1para{god-father} replied to wolffy.au's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Just a question I presume we need to place the Silvie Modal as well but do we need any code in this as well ? Thanks -
BIS Module Improvement Project
1para{god-father} replied to wolffy.au's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
WOW many thanks will try this out tonight for sure !! -
Cargo Load and Drop Script
1para{god-father} replied to sxp2high's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Any news on the Ammo Drop fix ? it only happend when dropped from the sky, not when you unload/load the ammo crate ! Many thanks -
Is there a way to record the score card at the end of a Mission ? Bascialy at the end of my mission I need to keep a record of the score card and time it has taken to complete the game Cheers
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Keeping scores
1para{god-father} replied to 1para{god-father}'s topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Still not having any luck with this, Basically what I am trying to do is:- Capture the following details after a mission so we can keep players scores on a wbsite for rankins / training etc… Players name, Total Kills , Infantry, tanks, planes, and deaths time on game. Is there a way to use SQLlite with ARMA ? -
Local Stats on MP Server (MySQL & AWK)
1para{god-father} replied to raz0rsedge's topic in ARMA 2 & OA - Servers & Administration
Hi Nuxil, This looks really good have you made any further progress on this ? Cheers -
Editing, Expanding and Modifying Domination
1para{god-father} replied to Tankbuster's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi guys, In domination when you get near a sevice point you get a nice Dialog telling you what it is floating off thge ground, any idea how I can replicate that ? Thanks -
Markers and JIP
1para{god-father} replied to 1para{god-father}'s topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
DOH of course ! sorry brain failure ! Cheers