-
Content Count
2047 -
Joined
-
Last visited
-
Medals
Everything posted by 1para{god-father}
-
ALiVE - Advanced Light Infantry Virtual Environment
1para{god-father} replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Sorry my Q was is there a way to STOP them from re-Spawning due to fly overs in a zone ? i.e.. have a parameter to say allow / stop spawn due to Fly overs in the module -
ALiVE - Advanced Light Infantry Virtual Environment
1para{god-father} replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is there any way to be able to set some Zones to not spawn with fly overs ,so they only spawn via land / infantry? -
Dynamic Civilian Life (DCL) scripts
1para{god-father} replied to code34's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks, but a little confused. The EH once fired - checks to see if it is a player and the side is West if it is then just place a maker and change the score. Where/ how does it change the Side, and how do I go about resolving it ? -
Dynamic Civilian Life (DCL) scripts
1para{god-father} replied to code34's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I have it added @ line 119 in generate_zones.sqf _civil setvariable ["civilrole", (_x select 2), true]; _civil setvariable ["destination", _position, false]; _civil setvariable ["wcprotected", true, false]; _civil addEventHandler ['killed',{_this execVM 'civdeath.sqf'}]; The EH fires fine and works on the first 3 civilians killed but the 3rd seems to stop working on any more kills and also removed my other EH on OPFOR ? civdeath.sqf _civ = _this select 0; _killer =_this select 1; private ["_killposition"]; if (isPlayer (_this select 1) AND side (_this select 1) == WEST ) then { totalscore = totalscore -150; publicVariable "totalscore"; _whokiller = name _killer; _text=format["Your side just killed a Civilian you just lost 150 Points your score is now.%1",str totalscore]; [_text, "new_fnc_MPhint", true, false] spawn BIS_fnc_MP; _cid = floor(random 10000); _mname = format["killermarker%1",_cid]; _mname1 = format["Civilian killed by %1",_whokiller]; _marker =[_mname,_civ, "Icon", [1,1], "TEXT:", _mname1, "TYPE:", "mil_dot", "COLOR:", "ColorRed", "GLOBAL", "PERSIST"] call CBA_fnc_createMarker; }; -
Dynamic Civilian Life (DCL) scripts
1para{god-father} replied to code34's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Not sure why but i have a EH "killed" added to civilians/ OPFOR etc... and after i kill 3 Civilians all my EH stop working ,Any idea why All my "Killed" EH stop working? They all work fine until i add this script in so i know something in this script BTW they no longer remove after i kill 3 civilians so that bit is fixed b:) -
Dynamic Civilian Life (DCL) scripts
1para{god-father} replied to code34's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Just to report having the same issue if I kill more than 3 civilians they no longer spawn in any town and they ones that where in the same town disappear in front of your eyes -
Fire-Fight Improvement System
1para{god-father} replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Does this run OK on Dedi server ? -
Dynamic Civilian Life (DCL) scripts
1para{god-father} replied to code34's topic in ARMA 3 - MISSION EDITING & SCRIPTING
But where would you add that to this script ? -
Marker to show Only for EAST - not working
1para{god-father} posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
must be one of those days ! I need to place a marker but only for EAST side to see but cannot seems to get it to work ///spawn box etc...... TAG_ammobox = createVehicle ["Box_NATO_Ammo_F",getmarkerpos "marker_clear", [], 0, "NONE"]; ////then place marker on Box for east side ONLY ///// if ((side player) == EAST) then { _eastmaekerpos = createMarkerLocal ["east_ammomarker", getpos TAG_ammobox]; _eastmaekerpos setMarkerColorLocal "ColorBlack"; _eastmaekerpos setmarkershapelocal "icon"; _eastmaekerpos setMarkerTypeLocal "mil_dot"; _eastmaekerpos setmarkertextlocal "Ammo Box Location"; }; -
Dynamic Civilian Life (DCL) scripts
1para{god-father} replied to code34's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Nice script works fine , would be nice to be able to add stuff to Spawned Civilians i.e add a EH to all civilains _civ addEventHandler ['killed',{_this execVM 'civdeath.sqf'}]; so we can do stuff like monitor kills etc... a Search option to them all so we can search them so we can interact with them , and be able to plant Intel % of them - just some food for thought :) -
Marker to show Only for EAST - not working
1para{god-father} replied to 1para{god-father}'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
LOL any work around ? -
Marker to show Only for EAST - not working
1para{god-father} replied to 1para{god-father}'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
Works fine on MP but as soon as I test on Dedi it will not show? Just trying to get a marker over the ammo crate that only East can see -
Marker to show Only for EAST - not working
1para{god-father} replied to 1para{god-father}'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
Sorry i should have said it will not work on Dedi:- ///run this bit on server only////// if (isserver) then { sleep 5; _location = AO_locations call BIS_fnc_selectRandom; _pos = getmarkerpos _location; AO_locations = AO_locations - [_location]; ["clear","Locate and Destroy","Locate and Destoy the Ammo Crate that is somehwere in the town it should be within 150 meter of the marker",true,["MissionAO",_pos,"mil_objective","ColorYellow"]] call SHK_Taskmaster_add; ////////PATROL MARKER///////////// _mrk1= createmarker ["marker_clear",_pos]; _mrk1 setmarkershape "ELLIPSE"; _mrk1 setmarkersize [180,180]; _mrk1 setMarkerColor "ColorRed"; "marker_clear" setMarkerAlpha 0; sleep .2; TAG_ammobox = createVehicle ["Box_NATO_Ammo_F",getmarkerpos "marker_clear", [], 0, "NONE"]; TAG_ammobox lock true; //TAG_ammobox addEventHandler ["HandleDamage", { if ((_this select 4) == "SatchelCharge_Remote_Ammo") then [{_this select 2},{0}]; }]; [TAG_ammobox,150,2] execvm "buildingpos.sqf"; MainAO setPos (getpos TAG_ammobox); sleep 2; /////DEBUG///////// if ((paramsarray select 0) == 1) then { _cid = floor(random 10000); _t = format["ammo is here%1",_cid]; [_t, TAG_ammobox, "Icon", [1,1], "TEXT:", _t, "TYPE:", "mil_dot", "COLOR:", "ColorGreen", "GLOBAL", "PERSIST"] call CBA_fnc_createMarker; }; }; //////run on client//////////// if ((side player) == EAST) then { _eastmaekerpos = createMarkerLocal ["ammo_locationmarker", getpos TAG_ammobox]; _eastmaekerpos setMarkerColorLocal "ColorBlack"; _eastmaekerpos setmarkershapelocal "icon"; _eastmaekerpos setMarkerTypeLocal "mil_dot"; _eastmaekerpos setmarkertextlocal "Ammo Box Location"; }; -
Only SatchelCharge can destroy the chopper
1para{god-father} posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Trying to make it so only a Satchel Charge can destroy the chopper , but for some reason it will not blow using that charge ? Where am i going wrong as i am sure that is the correct Classname _chopper = "O_Heli_Light_02_F" createVehicle _pos; _chopper setFuel 0; _chopper lock true; _chopper addEventHandler ["HandleDamage", { if ((_this select 4) == "SatchelCharge_Remote_mag") then [{_this select 2},{0}]; }]; -
Only SatchelCharge can destroy the chopper
1para{god-father} replied to 1para{god-father}'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
yep that one worked many thanks ! -
Is there any way to take of Thermal of a Vehicle ?
-
OK it must be me but where is it located as I cannot find it anywhere should it be in the A3 folder ?
-
is there a link for this anywhere ?
-
TPW MODS: enhanced realism and immersion for Arma 3 SP.
1para{god-father} replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Will there be a Dedi MP version coming out ?- 5767 replies
-
- single player
- realism
-
(and 1 more)
Tagged with:
-
General Discussion on the new tools.
1para{god-father} replied to 1para{god-father}'s topic in ARMA 3 - BI TOOLS - GENERAL
Ahhh that is like asking for the winning lottery numbers ! -
Using inbuilt 3D-Editor for map making
1para{god-father} replied to ZeroG's topic in ARMA 3 - TERRAIN - (BUILDER)
I would ask in that thread you will get QUICKER answer, but it does come with a test mission all set up i believe -
ZGM Arma 3 Terrain Editing Suite
1para{god-father} replied to ZeroG's topic in ARMA 3 - TERRAIN - (BUILDER)
Not sure if it is just me but the Building Add-ons & Garage are all sitting at there highest point after Import, they are correct in the 3d Editor but after import they seem to sit wrong , also the garage & Bar Gate move a little way to the left each time as well which is very strange. -
CBA - Community Base Addons - ARMA 3 Alpha
1para{god-father} replied to sickboy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Need some advice when i respawn i lose my Addaction and get this error ? My Addaction _iddspect = [[("<t color=""#00d9ff"">" + ("Spawn") + "</t>"),"\mod\mission_settings\create.sqf",[], 0, false, false]] call CBA_fnc_addPlayerAction; RPT error Error in expression <dexes set [count (_actionIndexes), _veh addAction _value] }] call CBA_fnc_hashEa> Error position: <addAction _value] }] call CBA_fnc_hashEa> Error addaction: Type String, expected Array File x\cba\addons\common\XEH_postInit.sqf, line 112 -
MAD Ambient Life - (SP/MP)
1para{god-father} replied to MAD T's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thought so just thought i would check! BTW Traffic works fine for me in SP -
MAD Ambient Life - (SP/MP)
1para{god-father} replied to MAD T's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Very nice a quick Q is the limit per location or per player ? i.e [10, 500, 10] execVM "MAD_civilians.sqf"; would spawn 10 civi's is that at the location or per Player