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Everything posted by dr@gon
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Anyone come up with anything on this?
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Canadian Armed Forces Modification ARMA III
dr@gon replied to ohally's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I can't say enough about this Mod, it is excellent! I look forward to more installments. I like that content is released as it is made and tested rather then having to wait several months. This is particularly appreciated since I know everyone has busy lives and modding and game playing is a hobby for all of us. As recently noted by someone the GL is still out a bit. Long distance shots are particularly difficult after 200 meters (more then it normally would be I think compared to the in game M203). The silenced C8 really has no lethality requiring 4 shots minimum to put anyone down and 5-6 is common when shooting beyond 75 meters. I never fired a silenced weapon in the real world so is that normal? I appreciate that silenced weapons loose some of their "punch" and perhaps the problem is I should be engaging at closer range when using the silencer. I thought I'd mention it since I wasn't sure if it was a bug or by design. I thought I'd mention that I do miss the LAW (C72), its great for taking out SUV's, trucks and small bunkers. ...just in case if you were wondering if anyone in the community is wanting them back :). Keep up the good work. -
Canadian Armed Forces Modification ARMA III
dr@gon replied to ohally's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi Ohally, This update is great. I've only had a brief time to look at it but so far it is looking really good. I noticed that the JTF2 have silencers in their inventory but I don't see them in the classnames PDF. Also the JTF2 Assaulters don't have side arms, I always thought CQB included sidearms. -
Thank your for your reply. As far as I know HTUNE has not updated his mod for sometime and I appreciate that you are continuing to update yours. I will give yours a try.
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Hi Keewa, You may not know the answer to this question but I have been using HTUNE's editor addon, is your mod compatible or redundant to HTUNE's release?
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TPW MODS: enhanced realism and immersion for Arma 3 SP.
dr@gon replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey TPW, I'm another one to add my support to your mods. I think this mod collection is mandatory for Arma 3 like ACE is for Arma 2. I only play SP and mess in the editor so I don't miss the MP compatibility. I replayed a mission I threw together a few days ago but added your mod and the whole game session played out differently. It was much more fun and challenging with AI actually taking cover rather then just standing around waiting to be shot. During the session I ran out of Demo Charges to finish the mission and I was able to steal a car and drive back for resupply, it was excellent. I know you already looked into it but I do enjoy watching the enemy fly around when they blow up, if you ever find a way to reintroduce that feature that would be the icing on the cake.- 5767 replies
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- single player
- realism
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TPW MODS: enhanced realism and immersion for Arma 3 SP.
dr@gon replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi TPW, I am getting the following error message when I launch the game after installing your latest mod (bundle); include file userconfig\TPW_MODS\TPW_MODS.hpp not found I have been using TPW_LOS with good results but this latest mod/bundle is error'ing out for me. Any ideas? Sorry I figured it out - helps when you read the install instructions more carefully.- 5767 replies
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- single player
- realism
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(and 1 more)
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Canadian Armed Forces Modification ARMA III
dr@gon replied to ohally's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Kudos Ohally and Team for this fantastic release. I had high expectations and you guys delivered! The uniforms blend excellently into the environment. The previous release, as you know, was a bit bright, but this version is perfect. The fatigues are a little dirty and worn they look great. I appreciate you bundling backpacks with the release although not CADPAT I assume that was simply due to time. I like the scrim and netting on the helmets also. The weapons are greatly improved also, I haven't played enough to definitively say the 5.56 is better against body armour but they "seem" more effective to me. The big point for me however is that aiming has improved, the tweaks to the Elcan scope and the GL make a huge difference in accuracy for me. The flags are great. I noticed however that four of the Flags (Army, Navy, Air force, Canada) don't have names in the editor, a round icon appears but the description field is empty. They appear in game just fine when chosen but its trial and error to see which flag you chose. (I think its the actual Classname appearing in the very top right of the editor screen when a flag is highlighted). Best part guys, it was released in conjunction with Arma 3, very cool! I look forward to additional content in the future but for now I have several hours of game time with your mod. ---------- Post added at 03:07 PM ---------- Previous post was at 03:00 PM ---------- Hey 13isLucky, The problem is you're wearing the wrong uniform, the CG flies straight when you are wearing CADPAT. (just kidding of course) -
Canadian Armed Forces Modification ARMA III
dr@gon replied to ohally's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks Savage. -
Canadian Armed Forces Modification ARMA III
dr@gon replied to ohally's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Wow its been a good week so far, Arma 3 release and the next day the new version of Canadian Armed Forces Mod, its like Christmas. I'm glad I did take the day off work today :). -
Canadian Armed Forces Modification ARMA III
dr@gon replied to ohally's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Excellent. Thank you for the update Ohally. The new pics look good. -
Canadian Armed Forces Modification ARMA III
dr@gon replied to ohally's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I find myself really looking forward to the latest updates to the Canadian Armed Forces Mod. The new promised content (over time) along with the Leopard II tank and Griffons helicopters (I hope) will provide the basis for a whole Canadian Campaign. I prefer to play the Grenadier but I find the GL in Canadian Weapons mod to be difficult to aim, more so then the standard in-game GL, is there a key to using that weapon system? Also, in Arma II I found the 5.56 ammo to be quite weak needing 3-4 hits to take down an enemy but it seemed that the ONS mod had better damage although also 5.56, were the Canadian Weapons causing more damage in Arma II then the in-game 5.56? Will that carry over into Arma III? I like the idea of the 6.5 in Arma III, so far I'm finding the 5.56 to be weak especially when enemy body armour is taken into account. ---------- Post added at 03:41 PM ---------- Previous post was at 03:36 PM ---------- Yes that would be excellent. Assaulter kit would be very cool but I imagine it may be difficult to get accurate information on them given how secretive the Canadian SpecOps community is. Many, many years ago when I served (early 1980's), the Recce guys and Airborne Regiment Pathfinders got to train with UK SAS on occasion. We always thought the Recce guys back then were scary dudes. -
Vietnam: The Experience, ArmA 3 Preview
dr@gon replied to Snake Man's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Any updates on this project? I am particularly interesting in seeing the VC & NVA units in Arma 3. -
Canadian Armed Forces Modification ARMA III
dr@gon replied to ohally's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Well personally, considering the full release of Arma 3 is less then a month away I just as soon wait to make sure the mod (any mod really) works after release. Remember how much third party stuff broke after Alpha went to Beta, I'd expect the same thing going to full game version. I've held off installing any new mods since the release date was announced. -
Canadian Armed Forces Modification ARMA III
dr@gon replied to ohally's topic in ARMA 3 - ADDONS & MODS: COMPLETE
4) Please provide an image of what you mean by "half head"; Here are a couple of examples of what I was referring to. -
Sci Fi assets and a final farewell!
dr@gon replied to kiory's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Wow really sorry to hear that you are leaving. Clearly frustration with the tools available have reached a point that it is no longer enjoyable for you to mod for this particular engine. Arma allows some people to make maps, others to mod weapons or other incidentals. For those people that is the part of the game they enjoy as much if not more then actually playing the game. For people like myself, your mods have added many hours of enjoyable playing time and I thank you for all that you have done. I hope you continue to play Arma 3 when the full game is released and enjoy the game simply for the fun of it. -
That is very kind of you to offer. I would be interested in playing with you guys in the future. thanks ---------- Post added at 05:04 PM ---------- Previous post was at 04:59 PM ---------- Lol when its all said and done what kind of conversation would I have with a 28 year old woman. I'm dating a younger woman now....she's in her 40's. That's as young as I dare to go. :)
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Well that explains why I can't find anything about it. Thanks for your reply Kylania.
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I've been looking around but do far I can't find a solution to this question; Does anyone know what the new scripting commands are for setunitpos in Arma 3. For example you can place this in the init field for any AI run soldier; this setunitpos "middle"; ...to make the unit crouch. Arma 3 has several new positions including a half crouch, can you place units with that stance and what is the command? thanks
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I'm 51 and have been computer gaming since pong. I got hooked on this game with OFP and played Arma and Arma2. I'm from Canada, there are a couple Canadian clans that use the Canadian mod that have been released since Arma 2 now available for Arma 3. I tried to join a couple times but never got a response despite advertising that they were recruiting. I suspected it was age discrimination (yes that was a question asked). oh well.
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NATO Special Operations Command [BETA]
dr@gon replied to antoineflemming's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The French have; Army Special Forces 1er régiment de parachutistes d'infanterie de marine: Tier-1 direct action unit (If you like comparisons this unit is like US Delta Force) 13e Régiment de Dragons Parachutistes: long range reconnaissance unit The Marines and AirForce also have a Special Forces element. The Commandement des Opérations Spéciales (COS; "Special Operations Command") is the overall Special Forces Command similar to US SOCOM. -
Excellent work, you've been busy.
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Canadian Armed Forces Modification ARMA III
dr@gon replied to ohally's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi Ohally, Another few questions; 1) are there going to be compatible silencers for the rifles. 2) you mentioned changing the classnames, is that going to break existing content created using the old weapons? 3) any plans for Maroon and Tan Berets in the future? 4) does the Canadian Armed Forces use a half head helmet at all? If so any CADPAT variants planned? (not interested in fictional kit only if it is used). thanks -
Canadian Armed Forces Modification ARMA III
dr@gon replied to ohally's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I am looking forward to the new updates, sounds like a lot of work was put in. How far away are the Berets and JTF2 Units? As far as the JTF2 goes I'm most eager to see the tags in game so the units are identified as SpecOps I don't care terribly if their gear is different at this point. thanks for the progress update. -
NATO Special Operations Command [BETA]
dr@gon replied to antoineflemming's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Disregard the previous posts I was confused with the NATO and the E3 mods. All I did was drag @NATO into the Arma 3 addons completely intact and over wrote the previous @NATO folder. I didn't Delete the previous install I simply overwrote it. So I guess if there was any content in the previous folder that isn't in the new then there would be remnants of the previous version. I am just using the regular Beta not DEV. I will play around and see if there is another mod interfereing as well, I will completely delete the @NATO folder in Arma 3 Addons and do a clean reinstall.